Dandyleon (3.5e Race)

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Author: the bluez in the dungeon (talk)
Date Created: 26/09/2022
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Editing: Clarity edits only please
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Dandyleon

A race of feline, flowery creatures which are glamourous as much as dangerous.

Personality

Bold and full of themselves, dandyleons are an incredibly energetic race, always ready to prove (and show) themeselves, with manifestations of physical prowess and wit, as well as honor and trickery. Their over the top personality allows them to leave unscathed the most perilous situations, but their exaggerated approach to life sometimes brings them to misery.

Physical Description

They look like feline bipedals with green skin, which has texture and looks akin to to green plants. They have a cat-like face and paws, but no tail, and, while their bite isn't the strongest one, they have feline teeth too. They are slender and dressed with care: they try to always wear the last model clothing to the point that some dandyleons spellcasters have been speculated to having given their immortal soul to hell to have a nice dress to wear at the gala. They have a crown, or mane, of yellow or orange petals which grows from their head, which sometimes can be naturally white, pink or violet, or even dyed of any other color. They are particularly fond of this part of themselves and go to extreme distances to care for it. They prefer to wear colourful and elegant clothes, usually made out of plant parts, with puffing wrists and shoulders. Male may sport fine moustaches or beards.

Relations

Not many know about dandyleons because they are few, and mostly stick to one place, but when becoming acquainted with them one must learn about their quirks, lest they will be more a nuisance than an helping hand. They love fine things, from weapoons, to clothes, food and other amenities, and so they often associate with races that deal or produce art.

Alignment

Dandyleons are dualistic creature, torn between chaos and law, as their fey-like aspects make them mischievious and tricksters, while their love for honor, arts and duels make them lawful and respectful of oaths. They love singular combat, dance and enjoying themselves with the pleasures of life, but they are honor-bound, a tendency that often leads them to live very honourable lives, that some would call good.

Lands

Dandyleons live in no established, large state-like entities, instead they either travel or live among other races (especially humans and elves), or settle in mansions and castles, with big gardens, ruled by a "king/queen" or "lord/lady" with many servants (sometimes of other races), courtiers, jesters, artists and knights, living a lavish life. These queer communities are often looked with confusion or suspicions from neighbours and the actual rulers of the land, but usually tolerated if they don't disrupt the peace and because they usually buy the land they occupy, and give work to the locals.

These communities are called "courts" and are usually characterized by one specific trait (bravery, mischief or roguish talents) which is central to all members, defining their characteristics. Even dandyleons born or living outside these communities tend to associate themselves to one of the courts' style.

Religion

Most dandyleon don't care for religion, nor spirituality, focused as they are with the material world and themselves, but those religiously inclined either pay homage to fey creatures, gods of thievery, pleasure, art or bravery and combat.

Language

They have no racial language, but use Sylvan among themselves and Common when interacting with other races. Many learn elegant languages such as Elven, Auran and Aquan.

Names

They adopt a variety of naming conventions, often mixing human and elven names, with fey epithets and noble titles, giving great significance to being appropriately adressed and adressing properly.

Racial Traits

Sapblood's traits
A sapblood creature possesses the following traits (unless otherwise noted in a creature’s entry): no low-light vision (unless specified, not immune to mind-affecting spells and abilities, but gains a +2 bonus against such effects, not immune to poison, sleep effects, polymorph, and stunning, but gains a +4 bonus against poisons and stunning effects, immune to paralysis. Susceptible to magic and effects that affect Plant creatures, like repel wood, but not to effects that affect plant objects (like warp wood). Sapblood creatures are proficient with their natural weapons, if they have any, whatever armor or weapon appears on their entry and with whatever weapon, armor and shield their classes give them proficiency with. They have light fortification.Sapblood creatures may eat and drink (and so benefit from consumables such as potions), but they can forgo heterotrophic nutrition by remaining in the sunlight (and, if their physiology allows them, rooting) for, at least, the same time other creatures need to rest (usually 8 hours per day). This allows them to avoid needing sleep and food, but they still need to drink water. Casters still need to rest to regain spell slots.
  • +2 Charisma, -2 Wisdom: Always shining, dandyleons presents a charismatic countenance to the world, but they sometimes act rather foolishly.
  • Plant (Sapblood): Dandyleons are a half-plant and half-feline. 
  • Medium: As a Medium creature, a dandyleon has no special bonuses or penalties due to its size.
  • Dandyleon base land speed is 30 feet.  
  • Low-Light Vision: A dandyleon can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. 
  • Affiliation to the Court (Ex): A dandyleon chooses one of the three courts, indicating the one that it chose and in which it trained.
Court of the Gallants: Those that choose this court are enamored with their honor and gain a +4 against fear and compulsion effects.
Court of the Knaves: Dandyleons of this court work on their cat-like abilities, gaining a +2 to Reflex saves and +4 to AC against attacks of opportunity.
Court of the Mischievious: From this court's training dandyleons gain the Fairy-Touched feat for free, but must choose the Mischief option. This trait also makes them susceptible to effects and magic against feys. 

Racial Options

Feats

Pathfinder

In Pathfinder games they have also a +2 to Dexterity.

Alternate Racial Features

  • Finesse: Dandyleon that aren't linked to any particular court instead train with light weapons. They gain the Weapon Finesse feat for free. This trait replaces Affiliation to the Court.
  • Lion's Bite: Dandyleons gain a feral strike bite with the statistics presented below. This trait replaces the Flowery Lure trait.

Lion's Bite

Light Melee

Cost: — gp
Damage (Small): 1d3
Damage (Medium)1: 1d4
Critical: 19-20/×2
Weight2: — lbs
Type3: Piercing and Slashing
HP4: 10
Hardness: 5

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.


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Facts about "Dandyleon (3.5e Race)"
Authorthe bluez in the dungeon +
ClassMelee +
Cost— gp +
Critical19-20/×2 +
Damage1d4 +
Damage TypePiercing + and Slashing +
Effective Character Level1 +
Favored ClassBeguiler + and Swashbuckler +
Hardness5 +
Hit Points10 +
Identifier3.5e Race +
Level Adjustment0 +
ProficiencyNone +
Racial Ability Adjustments+2 Charisma + and -2 Wisdom +
Range+
RatingUndiscussed +
SizeMedium + and Light +
SubtypeSapblood +
SummaryA race of feline, flowery creatures which are glamourous as much as dangerous. +
TitleDandyleon +
TypePlant +
Weight+