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Dao (5e)

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Dao (pointer) [1] [2] [3]
Large Elemental (Earth Elementals, Genies), Neutral Evil
Armor Class: 18 (natural armor)
Hit Points: 187
Speed: 30 ft., burrow 30 ft., fly 30 ft.
STR DEX CON INT WIS CHA
Saving Throws: Int, Wis, Cha
Senses: darkvision 120 ft., passive Perception 11
Languages: Terran
Habitat: Underdark, Underground
Challenge: 11 (7,200 xp)Proficiency Bonus (PB): +4

Features

Earth Glide. [4] The dao can burrow through nonmagical, unworked earth and stone. While doing so, the dao doesn't disturb the material it moves through.

Elemental Demise.

Innate Spellcasting (Charisma).

Sure-Footed. [4] The dao has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. 

Actions

Multiattack.

Fist. Melee Weapon Attack

Maul. Melee Weapon Attack

Unofficial Description: Earth Elemental Genie



Variant Genie PowersEdit

[5] Some especially powerful genies have additional abilities. The GM can choose one or all of the following:

DisguisesEdit

Summary: Can use illusion, disguise self, and/or polymorph.

WishesEdit

Summary: Powerful genies can grant wishes. Usually 1-3 within a period of a year.

Sources and NotesEdit

  1. Wizards RPG Team (September 2014). Monster Manual. (5e) Wizards of the Coast. ISBN 978-0786965618. p. 141, 143, 144. Licensed: © Wizards of the Coast.
  2. habitat - Dungeon Master's Guide (5e) p.302-305
  3. habitat (Underground) - user:Rlyehable
  4. 4.0 4.1 Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.
  5. Monster Manual (5e) p.144. (summarized).

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