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Daring Weaponeer (3.5e Class)

688 bytes added, 15:36, 8 December 2012
Class Features
At 1st level, a daring weaponeer must choose a light weapon to specialize with over the course of his adventuring career (he may not change this choice later on). He gains the weapon focus feat for that weapon, is treated as having the weapon finesse feat for that weapon as long as he wears no heavier than light armor, and is treated as a fighter with level equal to his class level for the purpose of taking feats related to that weapon.
 
 
'''{{Anchor|Fearless}} {{Ex}}:'''
 
At 2nd level, a daring weaponeer becomes immune to fear effects.
'''{{Anchor|Graceful Fighter}} {{Ex}}:'''
At 10th level, a daring weaponeer gains a single extra attack in a round at his highest bonus when making a full attack with his specialized weapon while wearing no heavier than light armor. At 20th level, he gains another extra attack in a round with his specialized weapon using the same rules as the first one granted by this ability.
 
'''{{Anchor|Evasion}} {{Ex}}:'''
 
At 11th level, a daring weaponeer can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the daring weaponeer is wearing light armor or no armor. A helpless daring weaponeer does not gain the benefit of evasion.
 
'''{{Anchor|Freedom of Movement}} {{Ex}}:'''
 
At 18th level, a daring weaponeer gains the benefits that would be provided by a freedom of movement spell.
====Epic Daring Weaponeer====
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