Dark-Vision Goggles (3.5e Equipment)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Sulacu (talk)
Date Created: September 18, 2008
Status: Complete
Editing: Clarity edits only please
 Ratings for this homebrew:
Average:
NA
/ 4

 0 users favored it (4/4).
 1 users liked it (3/4).
 0 were neutral on it (2/4).
 0 users disliked it (1/4).
 0 users opposed it (0/4).

RatingPending.png
Rate this article
Discuss this article
Dark-Vision Goggles
Price: 10,000 gp
Body Slot: — (Head)
Caster Level: 3rd
Aura: Faint transmutation; (DC 18)
Activation: Constant Effect (read below)
Weight: 1 lb.

These goggles are inlaid in a small, but complex magical device containing two lens fixtures, that is strapped in front of the face and translates optical input to a better suited form. When worn over the eyes, the wearer can choose between two modes of vision at the press of a small button on the side of the goggles. Only one mode can be visible at a time.

  • Dark-Vision Mode: The wearer gains darkvision out to 60 feet. The darkvision projected by dark-vision goggles is similar to that granted by the darkvision spell or special quality, except that instead of consisting of graytones ranging from black to white, the field of vision becomes green tinted.
  • Thermal Imaging: Allows the detection of heat sources as per the detect heat spell and grants the wearer the resulting bonuses to Spot checks involving such sources.

Prerequisites: CL 3rd; Craft Wondrous Item; darkvision, detect heat; Market price 10,000 gp; 5,000 gp + 400 XP.



Back to Main PageDungeons and DragonsEquipment

AuthorSulacu +
Body Slot— (Head) +
Cost10,000 gp +
Identifier3.5e Equipment +
Rated ByLeziad +
RatingRating Pending +
SummaryCan choose to see in the dark or to detect heat signatures. +
TitleDark-Vision Goggles +