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Deathmoth Disciple (3.5e Alternate Class Feature)

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Author: Leziad (talk)
Date Created: 14th March 2020
Status: Finished
Editing: Clarity edits only please
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Deathmoth Disciple

The Deathmoth Disciple hail from a forbidden tradition, enshrining the Deathmoth, a terribly poisonous flying insect as a sacred being. The Deathmoth Disciple are skilled in the use of poison, including eventually creating the legendary toxin itself. Unlike the typical Iaijutsu Master, they sacrifice their ability to react quickly and instead become extremely skilled in delivering injury and contact poison through their favored weapons.

Class: Iaijutsu Master

Level: 1st, 3rd, 5th, 10th, 15th, 20th

Replaces: Quick to Act, 3rd level Buujutsu Skill, Force Break, Awakened Swordsman

Benefit: A Deathmoth Disciple receive the following class features:

Poison Mastery (Ex): A Deathmoth Disciple receive Poison Use as an Assassin. She may also coat one her favored weapon with an injury or contact poison as a swift action.

Into the Bloodstream (Ex): When a 3rd level Deathmoth Disciple successfully delivers an Iaijutsu Strike, she may sacrifice any amount of damage dice. For each 2d6 of Iaijutsu Strike dice she sacrifices, she increases the DC of any one poison on her blade by +1 (to a maximum of +5). If she possesses more than one poison on her blade, she must divide that bonus among them.

Poison Resistance (Ex): A 3rd level Deathmoth Disciple receives half her class level as an alchemical bonus on saves made against the effect of poisons.

Enduring Venom (Ex): At 5th level, any injury or contact poison placed on the Deathmoth Disciple's Favored Weapon last for 1 round per point of Intelligence bonus she has (minimum 1 round) instead of it normal duration, if longer.

Deathmoth's Toxin (Ex): Once per day, with 10 minutes of work, a Deathmoth Disciple of 10th level or higher can synthesize a powerful poison. This injury poison follows its own special rules and lasts for a number of rounds equal to the Deathmoth's Disciple's Intelligence bonus (minimum 3 rounds). A creature injured by a weapon coated in Deathmoth's Toxin must make a Fortitude save (DC of 10 + 1/2 class level + the Deathmoth Disciple's Intelligence modifier) every round or take 1 point of Constitution damage. If the target succeeds on a save or is immune to poison, it takes 1 point of cumulative Constitution penalty which lasts for 24 hours. If the target succeeds on two consecutive fortitude saves against the deathmoth's toxin it is cured of it. However if the target fails three consecutive saves it dies.

Deathmoth's Toxin lasts for 24 hours before losing all potency. It cannot be preserved in any ways. It is not affected by the Deathmoth Disciple's enduring venom abilities.

Supernatural Venom (Su): A 15th level Deathmoth Disciple ignore immunity to poison with any poison she deliver with her favored weapon against foes with a Constitution score, this also ignore immunity to ability damage or ability drain.

Deathmoth Ascendancy (Ex): A 20th level Deathmoth Disciple becomes something supernatural. Her type changes to fey, she becomes immune to poison and grow moth or butterfly wings, granting a fly speed of 120 feet (Perfect). As a swift action she may produce a dose of Deathmoth's Toxin on her weapon, this dose only stay potent for 1 round.



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