Dehll (3.5e Race)

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Author: ArelMCII (talk)
Date Created: 6/16/2012
Status: In progress.
Editing: Clarity edits only please
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Dehll

The rare offspring of an elf and dwarf, known for their heightened senses, artistic talent, and hardiness versus spellcraft.

Personality

Dehll are a headstrong and curious bunch, most content to sit and watch others go about their day. When forced into a social confrontation, a dehll will normally maintain a polite distance between himself and any others, answering curtly when spoken to and rarely explaining themselves. Perhaps because of this, the quiet dehll have gained a reputation as being arrogant. Their long lives and heightened perceptions also give dehll a unique insight, and they rarely act without first weighing all alternatives and variables. Of course, occasionally their innate curiosity will cripple them, as they ponder over and over which would be the best or most interesting course of action.

Dehll normally try to stay out of the way of others, but when confronted by elves or dwarves, they will try to make themselves scarce as can be. Dwarves and elves harbor little love for each other, and both societies consider dehll abominations and will harass or drive out those in their midst.

Physical Description

Dehll stand between three and four-and-a-half feet tall, weighing in at roughly half that of the average human, with men and women showing little difference in height and weight. They show facial features similar to those of elves, although harder and more blunt. Their frames are normally strong and stocky, resembling larger, muscular halflings.

Most dehll show a tendency towards gray or brown skin, though their parentage can cause skin tones varying from vibrant reds to lusterless blacks to ethereal silvers to green-tinted blues and everything inbetween. Their hair is likewise variable with browns, blacks, and deep reds being the most common. Like elves, dehll have difficulty growing facial and body hair (face stubble being considered "hairy" among them), though their hair grows quickly, as thick as it is wild. Most leave it to grow long and free, but a few ambitious souls tame their hair into fantastic displays of braids and beadwork.

Complex dress is preferred amongst the artistically-inclined dehll. Their clothing is often high-quality, extravagant, and intricate, so intricate in fact that it is said that no two dehll dress alike. They often spend their free time tailoring new outfits, and those with spellcasting ability have been known to cycle through many styles throughout the day.

The dehlls' unique ancestry also grants them several physical attributes not readily apparent. They have incredibly fine senses, more sensitive than even that of an elf, and so dehll often seem distracted as they focus on something imperceptible to those around them. More surprisingly is an unforeseen resistance to magic, possibly a side effect of mingling the sturdiness of the dwarves with the arcane grace of the elves. There are rumors of dehll who can dodge the magical bolts of wizards and withstand magical conflagrations as though they were nonexistent.

Relations

Dehll find humans infinitely fascinating, and the greatest concentration of their race can be found in human settlements, living behind the scenes or on the edges of human society. Gnomes and dehll get along well, finding great joy in their love of intricate and beautiful craftsmanship. They also fit in well with halflings, both races possessing nimble minds and a somewhat opportunistic streak. In general, dehll show respect for those who show great mastery of craftsmanship with the exception of the dwarves and elves. In those cultures, dehll are seen as abominations, a living insult that sullies the purity of the master race with traits of another race they have little love for. Dehll avoid dwarves and elves like a plague, while most of the latter two will harass the former at every turn. Despite their animosity, dehll still show a grudging respect for their progenitors' mastery of song, spell, and smith.

Alignment

Neutrality seems to be commmon in at least one axis of the average dehll's alignment. Neutral good weighs in as the most commonly-encountered alignment, with true neutral and chaotic neutral ranking second. Dehll rarely show evil or lawful tendencies, not caring much for laws or harm.

Lands

Dehll colonies are exceedingly rare and hardly boast more than a few dozen individuals. Most dehll can be found in human lands filling a variety of roles, while others can be found roaming with halflings or tinkering with gnomes. A few all-dehll bands exist, traveling the world as treasure hunters and merchants. Dehll seen in the provinces of dwarves and elves rarely stay more than a day.

Religion

Deities embodying curiosity, eccentricity, crafts, and freedom all appeal to dehll, though no deity is more common than another. Rather than worshipping a god as an all-powerful figure, dehll view these divine figures as paragons, hoping that by embodying a deity's ideals they may live a fulfilling life.

Language

Dehll speak Common almost universally. Draconic, Sylvan, Giant, and even Elven and Dwarven are also common among dehll.

Names

Whether a dehll is given a name by his parents is a variable issue. Regardless, most dehll choose names for themselves eventually. These names can be a mix of many different self-given names and earned nicknames and titles in many different languages, and some dehll have names comprised of dozens of syllables in a half-dozen languages. Often a dehll's name can be traced as a vague journal of their lives.

Racial Traits

  • +2 Dexterity, +2 Intelligence, +2 Wisdom, -4 Charisma. Dehll possess some of the stability and grace of their forebearers as well as heightened senses, sharp minds, and sturdy wills, but their eccentricities and standoffish behavior distances them from others.
  • Humanoid (Elf, Dwarf): Dehll are humanoids with the elf and dwarf subtypes.
  • Medium: As a Medium creature, a Dehll has no special bonuses or penalties due to its size.
  • Dehll base land speed is 20 feet.
  • Low-Light Vision: A dehll can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
  • Darkvision: A dehll can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and a dehll can function just fine with no light at all.
  • +3 racial bonus on Search, Spot, and Listen checks. A dehll who merely passes within 10 feet of a secret or concealed door is entitled to a Search check as if actively looking for it. Dehll possess senses heightened above and beyond even that of their ancestors.
  • +2 racial bonus on Appraise and Craft checks. The dwarven craft affinity and elven ingenuity grant a dehll an instinctive understanding of artistry.
  • +4 racial bonus on saves against spells and spell-like abilities. The magical nature of the elves and the tenacious sturdiness of the dwarves make dehll highly resistant to unusual attacks.
  • Spell Resistance (Ex): Dehll have spell resistance equal to their Constitution score. Whenever a dehll would be subject to a spell or spell-like ability, the caster must make a caster level check (1d20 + caster level). If the result equals or exceeds the dehll's spell resistance, the spell functions normally (though the dehll is still allowed a saving throw). If the caster fails this check, the dehll is unaffected. This spell resistance doesn't stack with other spell resistance.
  • Automatic Languages: Common.
  • Bonus Languages: Any (except secret languages such as Druidic).
  • Favored Class: Rogue and Artificer.
  • Level Adjustment: +0
  • Effective Character Level: 1

Vital Statistics

Table: Dehll Random Starting Ages
Adulthood Simple Moderate Complex
80 years +3d6 +5d6 +7d6
Table: Dehll Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
150 years 230 years 300 years +4d% years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Dehll Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 3' 0" +3d6 80 lb. × (1) lb.
Female 2' 10" +3d6 76 lb. × (1) lb.



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Facts about "Dehll (3.5e Race)"
AuthorArelMCII +
Effective Character Level1 +
Favored ClassRogue +
Identifier3.5e Race +
Racial Ability Adjustments+2 Dexterity +, +2 Intelligence +, +2 Wisdom + and -4 Charisma +
RatingUnrated +
SizeMedium +
SubtypeElf + and Dwarf +
SummaryThe rare offspring of an elf and dwarf, known for their heightened senses, artistic talent, and hardiness versus spellcraft. +
TitleDehll +
TypeHumanoid +