Deific Light (3.5e Spell)

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Author: Leziad (talk)
Date Created: 23rd February 2015
Status: Finished
Editing: Clarity edits only please
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Deific Light
Conjuration (Healing) / Evocation [Evil, Chaotic, Good, Lawful, Light]
Level: Paladin 3, Cleric 4
Components: V, S, F
Casting time: 1 Standard Action
Range: Personal (see text)
Effect: The ability to call healing or searing beams from the divine.
Duration: 1 round/level
Saving Throw: Will Negate (see text)
Spell Resistance: Yes

This spell allow you to once per round as a swift action, for the duration of this spell, call a beam of light from above targeting a creature within medium range. This beam of light cure 1 hit points per two caster levels, you cure an additional hit point for each alignment that the target share with you (so a lawful good cleric would heal 1 hit point per two caster level against it chaotic neutral barbarian ally, 2 hit points per two caster level to his lawful neutral wizard ally and 3 hit points per two caster level against his lawful good paladin ally).

At the caster option he can instead reverse the beam, dealing damage instead to a creature within medium range. The creature is allowed a Will saving throw to negate the damage. The alignment component is similarly reversed, dealing an extra point of damage per caster level for each axis of alignment the target is different than the caster.

Focus: Holy Symbol

Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsPaladin

Leziad's Homebrew (4421 Articles)
Article BalanceHigh +
AuthorLeziad +
ComponentV +, S + and F +
DescriptorEvil +, Chaotic +, Good +, Lawful + and Light +
Identifier3.5e Spell +
LevelPaladin 3 + and Cleric 4 +
RangeOther +
RatingUndiscussed +
SchoolConjuration + and Evocation +
SubschoolHealing +
SummaryYou call beams of light from the heaven, allowing you to heal or damage creatures. +
TitleDeific Light +