Delcatty (3.5e Monster)

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Adopter: Quantumboost (talk)
Original Author: FrankTrollman (talk)
Date Created:
Date Adopted: 3/21/2010
Status: Complete
Editing: Spelling and Grammar only
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Delcatty
Size/Type: Medium Magical Beast
Hit Dice: 6d10 (32 hp)
Initiative: +3 (+3 Dex)
Speed: 30 ft., climb 15 ft.
Armor Class: 17 (+3 Dex, +4 natural), touch 13, flat-footed 14
Base Attack/Grapple: +6/+6
Attack: Claw +9 melee (1d8)
Full Attack: 2 Claws +9 (1d8)
Space/Reach: 5 ft./5 ft.
Special Attacks: Charm, Pounce
Special Qualities: Sanctuary, Unpredictable
Saves: Fort +5, Ref +8, Will +1
Abilities: Str 11, Dex 16, Con 10, Int 2, Wis 9, Cha 21
Skills: Climb +7, Hide +12, Jump +15, Move Silently +8
Feats: Weapon Finesse, Alertness, Ability Focus (Sanctuary)
Environment: Temperate Land.
Organization: Usually Solitary.
Challenge Rating: 6
Treasure: Standard
Alignment: Usually Neutral
Advancement: 7-9 HD (Medium), 10-15 HD (Large)
Level Adjustment:


Delcatty have notoriously short attention spans, and switch between sleeping and waking states seemingly at random. Watching a Delcatty, it is obvious that it doesn't know what it is doing, but it is justly impossible to guess a Delcatty's next action as it switches moods and activities randomly.

Combat

Tactics Round-by-Round:

Delcatty are barely able to tell the difference between fighting and playing.

  • Round 0: Chase nearest creature or object. Be under the effects of Sanctuary.
  • Round 1: Charge nearest creature.
  • Round 2: Repeat step one unless endangered, then use Charm.

Charm (Su): A Delcatty can generate a charm monster effect at will. Save DC is 10 + 1/2 Hit Dice + Charisma Modifier.

The sample Delcatty has a save DC of 18 for Charm.

Pounce (Ex): A Delcatty can make a full attack action at the end of a charge.

Upredictable (Ex): A Delcatty's actions are very hard to predict, and Delcatty have a +4 Dodge bonus against attacks of opportunity.

Sanctuary (Su): A Delcatty is always under the effects of a sanctuary spell, as if cast by a Cleric of a caster level equal to its Hit Dice. If a Delcatty attacks, this does not break the effect, and a would-be attacker must make a save for every attack even if previous saves were successful.

The sample Delcatty has a save DC of 12 for Sanctuary.

Skills: A Skitty gains a +10 racial bonus on Jump checks, and its jump distances are not limited by its height.


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AdopterQuantumboost +
AlignmentUsually Neutral +
AuthorFrankTrollman +
Challenge Rating6 +
EnvironmentTemperate Land. +
Identifier3.5e Monster +
Level Adjustment+
RatingUndiscussed +
SizeMedium +
TitleDelcatty +
TypeMagical Beast +