Difference between revisions of "Detect Heat (3.5e Spell)"

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Revision as of 03:22, 9 January 2010

Homebrew.png
Author: Sulacu (talk)
Date Created: September 18, 2008
Status: Completed
Editing: Clarity edits only please
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Detect Heat
Divination
Level: Cleric 2, Druid 1, Ranger 2, Sorcerer/Wizard 1
Components: V, S, F
Casting time: 1 standard action
Range: Personal
Target: Self
Duration: 1 minute/level
Saving Throw: None
Spell Resistance: No

This spell allows the caster to detect sources of heat with his eyes. These sources may range from ambient temperature to the heat of a powerful fire. Any such source of heat possesses an aura with a myriad of colors ranging from red to white, called a heat signature. Accordingly, the caster gains a competence bonus to Spot checks involving such sources corresponding to the severity of the heat signature's color. The most 'severe' color is always closest to the source of the heat signature, and may be surrounded with less severe colors as the heat diminishes the further it gets from the source.

Table: Heat Signature Severity by Color

Heat Signature Spot skill bonus
Signature Color Source Temperature1 Example
Red less than 70 °F Interior of a house during winter +2
Orange 70 °F to 120 °F A living human body +3
Yellow 120 °F to 210 °F A geyser +4
White 210 °F or over A fire +6
  1. This spell cannot detect heat sources with a temperature below that of the current ambient temperature.

Focus: A heated lens worth 10 gp.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDruid
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsRanger

AuthorSulacu +
ComponentV +, S + and F +
Identifier3.5e Spell +
LevelCleric 2 +, Druid 1 +, Ranger 2 + and Sorcerer/Wizard 1 +
RangePersonal +
RatingUnrated +
SchoolDivination +
SummaryYou detect heat sources visually. +
TitleDetect Heat +