Difference between revisions of "Detect Mineral (3.5e Spell)"

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|lvl=Druid 0, Ranger 1, Shugenja (Earth) 0, Sorcerer/Wizard 0
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|lvl=Druid 0, Ranger 1, Shugenja (Earth) 0, Sorcerer/Wizard 0, Wu Jen (Earth) 0
 
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''Stop, I feel it.  There's gold in these rocks.''
 
''Stop, I feel it.  There's gold in these rocks.''
  
You detect a particular mineral, chosen on casting this spell.  The amount of information revealed depends on how long you study a particular area or subject.
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You detect a particular mineral or element, chosen on casting this spell.  The amount of information revealed depends on how long you study a particular area or subject.
  
 
''1st [[SRD:Round|Round]]: ''Presence or absence of the chosen mineral in the area.
 
''1st [[SRD:Round|Round]]: ''Presence or absence of the chosen mineral in the area.
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''3rd [[SRD:Round|Round]]: ''The location of each aura, as well as their depth, pressure, and temperature.
 
''3rd [[SRD:Round|Round]]: ''The location of each aura, as well as their depth, pressure, and temperature.
  
Each [[SRD:Round|round]], you can turn to detect magic in a new area. The spell can penetrate barriers including solid rock and metal, but a thin sheet of lead still blocks it.  In fact, lead is the only mineral it cannot detect, except by exclusion.
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Each [[SRD:Round|round]], you can turn to detect minerals in a new area. The spell can penetrate barriers including solid rock and metal, but a thin sheet of lead still blocks it.  In fact, lead is the only mineral it cannot detect, except by exclusion.
  
 
''Detect mineral ''can be made permanent with a ''[[SRD:Permanency|permanency]]'' spell for 500 XP (minimum caster level 9th).
 
''Detect mineral ''can be made permanent with a ''[[SRD:Permanency|permanency]]'' spell for 500 XP (minimum caster level 9th).
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Latest revision as of 04:32, 17 January 2017

Homebrew.png
Author: Eiji-kun (talk)
Date Created: 1-25-14
Status: Complete
Editing: Clarity edits only please
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Detect Mineral
Divination [Earth]
Level: Druid 0, Ranger 1, Shugenja (Earth) 0, Sorcerer/Wizard 0, Wu Jen (Earth) 0
Components: V, S
Casting time: 1 standard action
Range: 60 ft.
Area: Cone-shaped emanation
Duration: Concentration, up to 1 min./level (D)
Saving Throw: None
Spell Resistance: No

Stop, I feel it. There's gold in these rocks.

You detect a particular mineral or element, chosen on casting this spell. The amount of information revealed depends on how long you study a particular area or subject.

1st Round: Presence or absence of the chosen mineral in the area.

2nd Round: Number of different continuous chunks of the mineral and their purity.

3rd Round: The location of each aura, as well as their depth, pressure, and temperature.

Each round, you can turn to detect minerals in a new area. The spell can penetrate barriers including solid rock and metal, but a thin sheet of lead still blocks it. In fact, lead is the only mineral it cannot detect, except by exclusion.

Detect mineral can be made permanent with a permanency spell for 500 XP (minimum caster level 9th).



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDruid
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Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsWu Jen

Eiji-kun's Homebrew (5608 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
ComponentV + and S +
DescriptorEarth +
Identifier3.5e Spell +
LevelDruid 0 +, Ranger 1 +, Shugenja (Earth) 0 +, Sorcerer/Wizard 0 + and Wu Jen (Earth) 0 +
RangeOther +
RatingUndiscussed +
SchoolDivination +
SummaryDetect a particular mineral or element in the ground. +
TitleDetect Mineral +