Open main menu

Dungeons and Dragons Wiki β

Detect Voltage (3.5e Spell)


Homebrew.png
Author: Neostar (talk)
Date Created: 7 September 2019
Status: Finished
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUnrated.png
Rate this article
Discuss this article


Detect Voltage
Divination [Electricity]
Level: Druid 0, Ranger 1, Shugenja (Air) 0, Sorcerer/Wizard 0, Wu Jen (Metal) 0
Components: V, S
Casting time: 1 standard action
Range: 60 ft
Area: Cone-shaped emanation
Duration: Concentration, up to 1 min./level (D)
Saving Throw: None
Spell Resistance: No

You detect the electricity that surrounds you, whether natural, supernatural, or magical. The amount of information revealed depends on how long you study a particular area of subject.

1st Round: Presence or absence of electricity in the area.

2nd Round: Number of points of electrical concentration, and the electrical flows that connect them.

3rd Round: Location of each electrical points, as well as their voltage, stability, and the nature of each of these points (natural, supernatural, or magical).

Each round, you can turn to detect electricity in a new area. The spell can penetrate barriers including wood and all conductive metals, but a thin sheet of rock or none-conductive metal still blocks it.

Detect voltage can be made permanent with a permanency spell for 500 XP (minimum caster level 9th).


Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDruid
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsRanger
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsShugenja
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsWu Jen