Dire Ape (3.5e Monster)

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Author: Aarnott (talk)
Date Created: 21:57, 16 August 2011 (UTC)
Status: Working away
Editing: Clarity edits only please
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You may be looking for the Dire Ape from the SRD instead.

Note[edit]

This monster is balanced to fit in a high level of balance game. I have taken the liberty of not using the standard D&D rules for determining various statistics for this monster. As a result, it may seem a bit stronger (or weaker) than some SRD monsters of the same CR and that is fine. I think it will pose an appropriate challenge for characters of its CR.

Dire Ape[edit]


Dire Ape

CR 4

N Large Animal
Init/Senses +0/low-light vision; Listen +7, Spot +3
AC 21, touch 17, flat-footed 19
hp 40 (4 HD)
Fort/Ref/Will +8/+6/+6
Speed 35 ft. (7 squares), climb 15 ft. (3 squares)
Melee +13/+13 Claws (1d6+2) +9 Bite (1d6+1)
Space/Reach 10 ft./10 ft.
Base Atk/Grp +3/+8
Atk Options Rend (2d6+4), Blood Curdling Roar, Bloodlust
Abilities Str 22, Dex 10, Con 16, Int 2, Wis 14, Cha 8
SQ Scent
Skills Intimidate +7, Survival +6
Advancement
Rend (Ex) If both its claw attacks hit, the dire ape deals an additional 2d6+4 damage (2 claw attacks).
Blood Curdling Roar (Ex) As a move action, a dire ape can ferociously roar, taking 10 on an intimidate check against all opponents within 30 ft. These opponents must make a Will save, adding in any bonuses against fear, with a DC equal to the intimidate check (17 in this case) or else be shaken. They make make a new saving throw at the end of their turn to end the effect.
Bloodlust (Ex) A dire ape hungers for blood. It gets a +4 bonus to attack and damage rolls with its bite attack when its opponent is below half their hitpoints.

The mighty dire ape, or carnivorous ape as some call it, is a fearsome predator. It stalks the jungles for prey, using its hunting skills to find a location to ambush its prey.

Strategies and Tactics[edit]

A dire ape will charge an enemy clawing and biting until the opponent is bloodied. When it is able to, it will let out its blood curdling roar to frighten opponents. If an opponent is shaken and posing a serious threat, it may try demoralizing the opponent to cause them to flee (the fear effects are separate and stack).

If it feels it has the advantage, a dire ape may also try to grapple and pin an opponent. Using its superior size and brute strength, this often works favorably for the ape and provides an easy meal.

Treasure[edit]

Dire ape claws can actually be fashioned into a mundane weapon. Due to their rarity, they are valued at 500 gp. The claws provide the gold cost required to craft the item, but a craft check is still required to turn the dire ape claws into a functional weapon.



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