Difference between revisions of "Disintegrating Burst (3.5e Spell)"

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''A tiny pale green bead of light appears before you, small and smooth.  Yet looking close up one can make out a chaotic constant explosion akin to a tiny sun.  With a gesture you send it flying, and all it strikes are consumed, transformed into light and ash.''
 
''A tiny pale green bead of light appears before you, small and smooth.  Yet looking close up one can make out a chaotic constant explosion akin to a tiny sun.  With a gesture you send it flying, and all it strikes are consumed, transformed into light and ash.''
  
This spell functions like [[SRD:Disintegrate|disintegrate]], except as noted above.  When used on objects, it destroys out a 20 ft. radius spread of matter, and affects all those in the area as if struck by ''disintegrate''.  A successful Fort save deals only 8d6 damage.
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This spell functions like [[SRD:Disintegrate|disintegrate]], except as noted above.  When used on objects, it destroys out a 20 ft. radius spread of matter, and affects all those in the area as if struck by ''disintegrate''.  A successful Fort save deals only 10d6 damage, and it's damage cap is 80d6 (CL 40th).
  
  

Revision as of 05:28, 7 November 2010

Homebrew.png
Author: Eiji-kun (talk)
Date Created: 8-7-09
Status: Complete
Editing: Clarity edits only please
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Disintegrating Burst
Transmutation
Level: Sorcerer/Wizard 9
Components: V, S
Casting time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: 40-ft.-radius spread
Duration: Instantaneous
Saving Throw: Fortitude partial (object)
Spell Resistance: Yes

A tiny pale green bead of light appears before you, small and smooth. Yet looking close up one can make out a chaotic constant explosion akin to a tiny sun. With a gesture you send it flying, and all it strikes are consumed, transformed into light and ash.

This spell functions like disintegrate, except as noted above. When used on objects, it destroys out a 20 ft. radius spread of matter, and affects all those in the area as if struck by disintegrate. A successful Fort save deals only 10d6 damage, and it's damage cap is 80d6 (CL 40th).



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

AuthorEiji-kun +
ComponentV + and S +
Identifier3.5e Spell +
LevelSorcerer/Wizard 9 +
RangeOther +
RatingUnrated +
SchoolTransmutation +
SummaryArea suffers effects of disintegration +
TitleDisintegrating Burst +