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Diver Plate (3.5e Equipment)

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Author: Sulacu (talk)
Date Created: November 8, 2016
Status: Complete
Editing: Clarity edits only please
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Diver Plate.jpg
A Rumerian diver plate.

Diver PlateEdit

A marriage of technology and pioneering spirit, the diver plate is an armor designed to allow a human to maneuver underwater. On land, however, it is prohibitively heavy.

Diver Plate (Heavy)
Size Humanoid
Cost
Nonhumanoid
Cost
Armor
Bonus
Weight Hit
Points
Small 3300 gp 6600 gp +10 100 lb. 50
Medium 3300 gp 6600 gp +10 200 lb. 50
Non-Standard Sizes
Fine 1650 gp 3300 gp +5 20 lb. 50
Diminutive 1650 gp 3300 gp +5 20 lb. 50
Tiny 1650 gp 3300 gp +5 20 lb. 50
Large 6600 gp 13200 gp +10 400 lb. 50
Huge 13200 gp 26400 gp +10 1000 lb. 50
Gargantuan 26400 gp 52800 gp +10 1600 lb. 50
Colossal 52800 gp 105600 gp +10 2400 lb. 50
Maximum
Dex Bonus
Armor Check
Penalty
Arcane Spell
Failure
Hardness
+0* -10* 70% 10
Speed
Base 20 ft. 30 ft. 40 ft. 50 ft. 60 ft. 70 ft. 80 ft. 90 ft. 100 ft.
Armored 10 ft. 15 ft. 20 ft. 25 ft. 30 ft. 35 ft. 40 ft. 45 ft. 50 ft.
Don Don Hastily Remove
10 minutes2 2d4+2 minutes1 2d4+2 minutes1
  1. If the character has some help, cut this time in half. A single character doing nothing else can help one or two adjacent characters. Two characters can't help each other don armor at the same time.
  2. The wearer must have help to don this armor. Without help, it can be donned only hastily.

*: Only under water. On land, maximum Dexterity bonus is reduced to -2 and armor check penalty is doubled.

A diver plate consists of a full body suit of synthetic fiber and high-strength leather, with a non-newtonian fluid layer in the suit diverting the water pressure. Various parts are protected by corrosion resistant plate to protect vital areas of body and suit. The helmet is hermetically sealed and inseperable from the suit itself, outfitted with a reinforced glass visor. Since the diver plate is so heavy, the buoyancy of an underwater environment is required to maintain any sort of maneuverability.

The diver plate is outfitted with an oxygen tank, an on board power source, and a simple thruster that allows maneuverability. The diver plate is always masterwork; price and benefits are subsumed in the above statistics. While underwater, only half of the diver plate's weight counts towards your carrying capacity.

A diver plate can pressure-proof a wearer to a safe depth of 1 mile. Below that, the wearer and armor start taking 1d6 points of pressure damage per minute. If the armor is breached, the wearer takes 2d6 points of pressure damage per mile below the water surface every round, or 1d6 points per round at a depth between 500 feet and 1 mile. Safe diving depth increases by 1 mile per point of magical enhancement bonus the diver plate has.

The diver plate provides the following benefits when worn, on top of its general protective capabilities:

  • You gain a swim speed equal to your land speed as reduced by the armor (see the Armored row in the Speed table, above). You do not apply any armor check penalty to Swim checks. When not using the thrusters, you will sink to the bottom and can walk on the bottom of pools, ponds, rivers, lakes and seas like it is normal ground. You can hustle, but not run underwater. Sufficiently uneven ground will still count as difficult terrain.
  • You gain resistance to acid 5 and cold 5.
  • You project light as a bullseye lantern. The diver plate's lights may be turned on and off at will.
  • Your gloves are too bulky for operating weapons with mechanical triggers unless they are especially made to be used in conjunction with a diver plate (double base price). However, you can wield one-handed and two-handed melee weapons underwater without any circumstance penalties.

A standard diver plate's oxygen tank lasts for 2 hours. It may be outfitted with a special tank that holds a bound oxy-sprite. This grants indefinite oxygen but increases the price by 2,500 gp.

Craft (armorsmithing and engineering) DC 33. Market Price 3,300 gp.



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