Open main menu

Dungeons and Dragons Wiki β

Dragoon (3.5e Monster)

Revision as of 16:38, 26 December 2010 by Havvy (talk | contribs) (Citation)
Homebrew.png
Author: The-Mage-King
Date Created: September 17th, 2010
Status: Transferred
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article

Dragoon

They all jumped us without warning. We would have been killed if Mialee and I hadn’t been able to take the fight to them.
—Hao, Neraphim Fighter.


Dragoon

CR 11

TN Medium Naught
Init/Senses +2/Listen +19, Spot +25
AC 25, touch 18, flat-footed 23
(+2 Dex, +7 Natural Armor, +6 Deflection)
hp 107 (16d12 HD); Toughness (+3)
Immune Naught immunities
Fort/Ref/Will +5/+7/+10
Speed 20 ft., fly 50 ft. (Poor)
Melee +3 returning spear +24(1d8+10/ *3)
Ranged +3 returning spear +24(1d8+10/ *3)
Space/Reach 5 ft./5 ft.
Base Atk/Grp +12/+19
Atk Options Power Attack, Power Attack on thrown weapon
Special Actions Flyby Attack, Hover
Abilities Str 25, Dex 14, Con —, Int 15, Wis 10, Cha 14
SQ Naught traits
Feats Power AttackB, Brutal ThrowCAdv, Power ThrowCAdv, Weapon Focus (Spear), Hover, Flyby Attack, Toughness
Skills Hide +21, Intimidate +21, Jump +25, Move Silently +21
Advancement
Possessions +3 returning spear
Maneuvers A Dragoon knows seven maneuvers from the Tiger Claw and Army of One (3.5e Martial Discipline) disciplines. The Dragoon can prepare seven maneuvers. Initiator level: 10

Strategies and Tactics

Usual Maneuvers Known and Prepared
Level Maneuvers
1st Vanguard Feint
2nd Claw at the Moon, Driving Lance, Push Back
3rd Flesh Ripper
4th Death From Above
5th Victorious Army’s Advance



Back to Main Page3.5e HomebrewMonsters