Dregling, Mailbreaker (3.5e Monster)
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Dregling, MailbreakerEdit
Male Human SwordsageTOB 1 | |
NE Medium Humanoid | |
Init/Senses | +3/Listen +5, Spot +1 |
Languages | Common |
AC | 14, touch 12, flat-footed 12 (+2 armor, +2 Dexterity) |
hp | 6 (1 HD) |
Fort/Ref/Will | +1/+4/+3 |
Speed | 30'; 40' with wind stride |
Melee | Dagger +4 (1d4+2, 19-20/x2) or |
Melee | Dagger +2 (1d4+2, 19-20/x2) and dagger +2 (1d4+2, 19-20/x2) |
Space/Reach | 5 ft./5 ft. |
Base Atk/Grp | +1/+3 |
Special Actions | Maneuvers |
Abilities | Str 14, Dex 15, Con 13, Int 10, Wis 12, Cha 8 |
SQ | Quick to Act +1, Discipline Focus (Shadow Hand) |
Feats | Practiced Attacker, Skill Focus (Jump), Two-Weapon Fighting (from Frail) |
Skills | Balance +6, Hide +6, Intimidate +3, Jump +8, Listen, Martial Lore +4, Move Silently +6, Sense Motive +5, Tumble +6 |
Possessions | Leather armor, dagger (2). |
Quick to Act | See Tome of Battle page 16. |
Discipline Focus | See Tome of Battle page 16. |
Maneuvers | The mailbreaker dregling's single level in swordsage grant it six known maneuvers, of which four can be readied, and one stance. The mailbreaker dregling draws maneuvers from six disciplines, most commonly the Coin's Edge, Dancing Goddess, Desert WindTOB, Shadow HandTOB, Stone DragonTOB, and Tiger ClawTOB.
A mailbreaker dregling typically knows burning blade, dancing ribbon strike, divine wind flurry, mightstrike or wolf fang strike, sudden leap or wind stride, and unbalancing assault. The stance known is either island of blades or simmering steel stance. |
Strategies and TacticsEdit
A mailbreaker dregling will typically open combat by initiating burning blade or entering its stance and then using unbalancing assault. Once in close, multiple dreglings will take turns trying to flat-foot opponents with unbalancing assault, and once having done so they will initiate boosts and strikes in combination to try to maximize their damage output. In a group of mailbreaker dreglings, movements will be co-ordinated to gain the utmost benefit from those dreglings that know island of blades.
Dreglings are not particularly well-trained and are unlikely to engage in a defeat-in-detail strategy, so play their tactics up or down in accordance with the challenge the players are able to handle.
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