Drow - Project Atrea (3.5e Race)

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Author: Zhenra-Khal (talk)
Date Created: 11/2/2017
Status: Complete
Editing: Clarity edits only please
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Drow

Dark elves as they are known and loved, now with four variants based on innate magic strength. You know how in the books, Drow are different based on their bloodline? Those with more pure, noble blood have greater innate power? Well, this variant of the race shows that. Now you can play that LA +0, reflavored Elf you've always wanted, or a snobby empress's daughter who believes she's descended from Lolth herself.

Fluff

The majority of this information is listed here, and in the Drow-specific books. The main difference is in the racial traits.


Racial Traits

Common

  • +2 Dexterity, +2 Intelligence, -2 Constitution: Cunning and quick, like other elves, Drow are not as hardy as other races.
  • Humanoid (Elf) 
  • Medium: As a Medium creature, a common drow has no special bonuses or penalties due to its size.
  • Common Drow base land speed is 30 feet. < 
  • Darkvision: A common drow can see in the dark up to 120 feet. Darkvision is black and white only, but it is otherwise like normal sight, and a common drow can function just fine with no light at all. 
  • Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area. 
  • Elven Traits (Ex): Drow are immune to magical sleep effects and do not sleep; Instead, they trance for 4 hours in order to gain a full night's rest. They gain a +2 bonus on Will saves against spells and spell-like abilities, and a +2 on saves against Enchantment spells and effects. They gain a +2 racial bonus on Spot, Listen and Search checks, and these are always considered class skills. Additionally, a Drow passing within 5ft of a secret or concealed door is entitled to a Search check to notice it as if they were actively looking for it. 
  • Elven Proficiencies (Ex): Choose two weapons from the following list: Rapier, Short Sword, Trident, Spiked Chain, Hand Crossbow, Scimitar. The Drow is automatically proficient with those two weapons. 
  • Dark Empire's Gift (Ex): Choose one of the following to gain: 1) Sneak Attack +1d6, 2) A Fighter bonus feat you qualify for, 3) The ability to use a single 1st-level Shadow Hand stance or maneuver as a Warblade of your level, 4) 3 Power Points and the ability to manifest two 1st-level Powers of your choice as a Psion, 5) a single Least Invocation. All these abilities have an effective level (Caster level, initiator level, etc) equal to your HD.
  • Automatic Languages: Common, Elven, Undercommon
  • Bonus Languages: Abyssal, Aquan, Draconic, Drow Sign Language, Dwarven, Gnome, Goblin, Terran.
  • Favored Class: Cleric or Wizard
  • Level Adjustment: +0
  • Effective Character Level: 1

Noble

  • +2 Dexterity, +2 Intelligence, -2 Constitution, +2 Charisma
  • Humanoid (Elf) 
  • Medium: As a Medium creature, a noble drow has no special bonuses or penalties due to its size.
  • Noble Drow base land speed is 30 feet. Noble Drow also have a Climb speed of 5ft. 
  • Darkvision: A noble drow can see in the dark up to 120 feet. Darkvision is black and white only, but it is otherwise like normal sight, and a noble drow can function just fine with no light at all. 
  • Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area. 
  • Elven Traits (Ex): Drow are immune to magical sleep effects and do not sleep; Instead, they trance for 4 hours in order to gain a full night's rest. They gain a +2 bonus on Will saves against spells and spell-like abilities, and a +2 on saves against Enchantment spells and effects. They gain a +2 racial bonus on Spot, Listen and Search checks, and these are always considered class skills. Additionally, a Drow passing within 5ft of a secret or concealed door is entitled to a Search check to notice it as if they were actively looking for it. 
  • Elven Proficiencies (Ex): Choose two weapons from the following list: Rapier, Short Sword, Trident, Spiked Chain, Hand Crossbow, Scimitar. The Drow is automatically proficient with those two weapons. 
  • Spell Resistance: Noble Drow have Spell Resistance equal to 1 + their HD. 
  • Noble Magic (Sp): Noble Drow with a Charisma of 11 or higher can use the following spells as spell-like abilities, usable a number of times per day equal to 1 + the Drow's Charisma modifier, minus the spell's level: Dancing Lights. They can also use either Faerie Fire or Darkness once per day, chosen at the time of casting. 
  • Dark Empire's Gift (Ex): Choose one of the following to gain: 1) Sneak Attack +1d6, 2) A Fighter bonus feat you qualify for, 3) The ability to use a single 1st-level Shadow Hand stance or maneuver as a Warblade of your level, 4) 3 Power Points and the ability to manifest two 1st-level Powers of your choice as a Psion, 5) a single Least Invocation. All these abilities have an effective level (Caster level, initiator level, etc) equal to your HD.
  • Automatic Languages: Common, Elven, Undercommon
  • Bonus Languages: Abyssal, Aquan, Draconic, Drow Sign Language, Dwarven, Gnome, Goblin, Terran.
  • Favored Class: Cleric or Wizard
  • Level Adjustment: +1
  • Effective Character Level: 2

Royal

  • +4 Dexterity, +2 Intelligence, -2 Constitution, +2 Charisma
  • Humanoid (Elf) 
  • Medium: As a Medium creature, a royal drow has no special bonuses or penalties due to its size.
  • Royal Drow base land speed is 30 feet. Royal Drow also have a Climb speed of 10. 
  • Darkvision: A royal drow can see in the dark up to 120 feet. Darkvision is black and white only, but it is otherwise like normal sight, and a royal drow can function just fine with no light at all. 
  • Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area. 
  • Elven Traits (Ex): Drow are immune to magical sleep effects and do not sleep; Instead, they trance for 4 hours in order to gain a full night's rest. They gain a +2 bonus on Will saves against spells and spell-like abilities, and a +2 on saves against Enchantment spells and effects. They gain a +2 racial bonus on Spot, Listen and Search checks, and these are always considered class skills. Additionally, a Drow passing within 5ft of a secret or concealed door is entitled to a Search check to notice it as if they were actively looking for it. 
  • Elven Proficiencies (Ex): Choose three weapons from the following list: Rapier, Short Sword, Trident, Spiked Chain, Hand Crossbow, Scimitar. The Drow is automatically proficient with those three weapons. 
  • Spell Resistance: Royal Drow have Spell Resistance equal to 6 + their HD. 
  • Royal Magic (Sp): Royal Drow with a Charisma of 11 or higher can use the following spells as spell-like abilities, usable a number of times per day equal to 1 + the Drow's Charisma modifier, minus the spell's level: Dancing Lights, Faerie Fire, Darkness, Detect Magic. They can also use Levitate and Web once per day, chosen at the time of casting. 
  • Dark Empire's Gift (Ex): Choose one of the following to gain: 1) Sneak Attack +1d6, 2) A Fighter bonus feat you qualify for, 3) The ability to use a single 1st-level Shadow Hand stance or maneuver as a Warblade of your level, 4) 3 Power Points and the ability to manifest two 1st-level Powers of your choice as a Psion, 5) a single Least Invocation. All these abilities have an effective level (Caster level, initiator level, etc) equal to your HD.
  • Automatic Languages: Common, Elven, Undercommon
  • Bonus Languages: Abyssal, Aquan, Draconic, Drow Sign Language, Dwarven, Gnome, Goblin, Terran.
  • Favored Class: Cleric or Wizard
  • Level Adjustment: +2
  • Effective Character Level: 3

Imperial

  • +4 Dexterity, +4 Intelligence, -2 Constitution, +2 Charisma
  • Humanoid (Elf) 
  • Medium: As a Medium creature, an imperial drow has no special bonuses or penalties due to its size.
  • Imperial Drow base land speed is 30 feet. Imperial Drow also have a Climb speed of 15. 
  • Darkvision: An imperial drow can see in the dark up to 120 feet. Darkvision is black and white only, but it is otherwise like normal sight, and an imperial drow can function just fine with no light at all. 
  • Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area. 
  • Elven Traits (Ex): Drow are immune to magical sleep effects and do not sleep; Instead, they trance for 4 hours in order to gain a full night's rest. They gain a +2 bonus on Will saves against spells and spell-like abilities, and a +2 on saves against Enchantment spells and effects. They gain a +2 racial bonus on Spot, Listen and Search checks, and these are always considered class skills. Additionally, a Drow passing within 5ft of a secret or concealed door is entitled to a Search check to notice it as if they were actively looking for it. 
  • Elven Proficiencies (Ex): Choose four weapons from the following list: Rapier, Short Sword, Trident, Spiked Chain, Hand Crossbow, Scimitar. The Drow is automatically proficient with those four weapons. 
  • Spell Resistance: Imperial Drow have Spell Resistance equal to 11 + their HD. 
  • Imperial Magic (Sp): Imperial Drow with a Charisma of 11 or higher can use the following spells as spell-like abilities, usable a number of times per day equal to 1 + the Drow's Charisma modifier, minus the spell's level: Dancing Lights, Faerie Fire, Darkness, Detect Magic, Levitate, Web. They can also use Blindness/Deafness, Invisibility and Web once per day, chosen at the time of casting. 
  • Dark Empire's Gift (Ex): Choose one of the following to gain: 1) Sneak Attack +1d6, 2) A Fighter bonus feat you qualify for, 3) The ability to use a single 1st-level Shadow Hand stance or maneuver as a Warblade of your level, 4) 3 Power Points and the ability to manifest two 1st-level Powers of your choice as a Psion, 5) a single Least Invocation. All these abilities have an effective level (Caster level, initiator level, etc) equal to your HD.
  • Automatic Languages: Common, Elven, Undercommon
  • Bonus Languages: Abyssal, Aquan, Draconic, Drow Sign Language, Dwarven, Gnome, Goblin, Terran.
  • Favored Class: Cleric or Wizard
  • Level Adjustment: +3
  • Effective Character Level: 4


Vital Statistics

Table: Drow Random Starting Ages
Adulthood Simple Moderate Complex
110 years +4d6 +6d6 +10d6
Table: Drow Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
175 years 263 years 350 years +4d% years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Drow Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 5' +/- 2d6" 95 lb. +/- 1d12 lbs.
Female 5' +/- 2d6" 90 lb. +/- 1d10 lbs.



Back to Main Page3.5e HomebrewRaces

AuthorZhenra-Khal +
Effective Character Level1 +, 2 +, 3 + and 4 +
Favored ClassCleric + and Wizard +
Identifier3.5e Race +
Level Adjustment0 +, 1 +, 2 + and 3 +
Racial Ability Adjustments+2 Dexterity +, +2 Intelligence +, -2 Constitution +, +2 Charisma +, +4 Dexterity + and +4 Intelligence +
RatingUndiscussed +
SizeMedium +
SubtypeElf + and Elf, Evil +
SummaryDark elves as they are known and loved, now with four variants based on innate magic strength. +
TitleDrow - Project Atrea +
TypeHumanoid +