Difference between revisions of "Dungeonomicon (3.5e Sourcebook)"

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Dungeonomicon

This is the third installment of our series exploring portions of the D&D experience that don't work at all, began with the Tome of Necromancy and continued with the Tome of Fiends. This work focuses on the most central of perplexing legacies: The Dungeon. We know you love Dungeons, but you probably have more than a little difficulty justifying them to yourself or to other players of the game.

Contents

Chapter 1: Social Structures in D&D

Living With Yourself After a Raid
Razing Hell: When Genocide is the Answer
The Hands of the Divine
Temporal Authority in D&D

Chapter 2: Characteronomicon

Base Classes
Monk
Jester
Assassin
Thief Acrobat
Prestige Classes
Defiler of Temples
Ninja of Gax
Elothar Warrior of Bladereach
Dungeon Veteran
Master of Snake Mountain
Seeker of the Lost Wizard Traditions

Chapter 3: Economics in D&D

Wish and the Economy
Wartime Economies Make for Shortages
Coins are Big and Heavy
Bad Money Drives Out Good: The Penalties of Paper
Powerful Creatures Have a Powerful Economy
The Service Economy: The Profession Rules Don't Work
Bringing the World out of the Dark Ages

Chapter 4: Magic Effects

Easter Egg Class Features: Artifact Swords and Powergloves
Your Money is No Good Here
It's not Stupid, it's Advanced!
Material Components: A Joke Gone Way Out of Hand
Some Spells Don't Work
Some Effects Don't Work

Chapter 5: Life Under Ground

Thermodynaminomicon
Empirinomicon

Chapter 6: Dungeons

Dungeons: By the Gods, Why?
Castles and Manors: Taking the Dungeon out of the Dungeon
Traps

Chapter 7: Lexiconinomicon

Language in D&D
Spellbooks

Chapter 8: Sample Adventuring Locations

The Hall of Records
The Tomb of Iuchiban
The Garden of Gretel the Snowshaper
The Closed Shafts



Back to Main Page3.5e HomebrewSourcebooks

Completeness5 +
Identifier3.5e Sourcebook +
Rated ByKarrius +, Tarkisflux +, Jota +, Leziad +, Ganteka Future + and Ghostwheel +
RatingRated 3.8 / 4 +
SummaryThis is the third installment of our serie
This is the third installment of our series exploring portions of the D&D experience that don't work at all, began with the Tome of Necromancy and continued with the Tome of Fiends. This work focuses on the most central of perplexing legacies: The Dungeon. We know you love Dungeons, but you probably have more than a little difficulty justifying them to yourself or to other players of the game.
yourself or to other players of the game. +
TitleDungeonomicon +