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Dwarf (3.5e Race)

This article is about the homebrew Dwarf race. You may be looking for the SRD:Dwarf.
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Author: ThunderGod Cid (talk)
Contributors: Jota
Date Created: June 3, 2017
Status: Complete
Editing: Clarity edits only please
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DwarfEdit

When you have a hammer, everything starts to look like a nail.

The base game gives very little incentive to play a dwarf. While possibly situationally useful, the many racial abilities of a dwarf are too situational to realistically have an impact on the game. Without the benefits of Small size or the bonus feat of a human, they are easily outclassed by other player races and left in a similarly awkward spot as elves. Since drow got shown the love, elves have gotten their fair share of homebrew fixes, but dwarves have not.

This dwarf can also be considered to cover the duergar and other dwarf sub-races, since most differences between them are cosmetic or role-play related and not of significant mechanical consequence.

Racial TraitsEdit

  • +2 Constitution
  • Humanoid (Dwarf)
  • Medium: As a Medium creature, a Dwarf has no special bonuses or penalties due to its size.
  • Dwarf base land speed is 20 feet. Although they are Medium-size creatures, dwarves only have 20 ft. of base movement speed; they do not, however, sustain penalties to movement speed for wearing armor or being encumbered.
  • Darkvision: A dwarf can see in the dark up to 120 feet. Darkvision is black and white only, but it is otherwise like normal sight, and a dwarf can function just fine with no light at all.
  • Hammer and Tongs: In addition to gaining a +4 racial bonus on Craft checks (for Weaponsmithing and Armorsmithing only), a dwarf can craft magical arms and armor without having to take the Craft Magic Arms and Armor feat. He must still meet all other prerequisites needed to craft a particular item. For the purposes of crafting these items, the dwarf is treated as having a caster level equal to their character level. If an enchantment requires specific spells, the dwarf can use another caster or a scroll as a substitute.
  • Natural Sprinter: A dwarf may initiate a charge by moving a minimum of 5 feet rather than the normal minimum of 10 feet. Making a 5-foot step does not count; the dwarf must still declare a charge using the normally required action.
  • A dwarf is automatically proficient with their choice of the warhammer, dwarven waraxe or dwarven urgrosh.
  • Resist Magic: Dwarves have +2 racial bonus on saving throws against spells and spell-like effects. They also take reduced damage from magic effects equal to 1 + the dwarf's character level (to a minimum of 1).
  • Automatic Languages: Dwarven.
  • Bonus Languages: Common, Elven, Goblin, Ignan, Terran, Undercommon.
  • Favored Class: Fighter
  • Level Adjustment: +0
  • Effective Character Level: 1

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