Earthshape (3.5e Spell)

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Author: Grog_toad (talk)
Date Created: 2/18/2018
Status: complete
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Earthshape
Transmutation [Earth]
Level: Druid 4, Shugenja (Earth) 5, Sorcerer/Wizard 5, Wu Jen (Earth) 5
Components: V, S
Casting time: 1 Standard Action
Range: Touch
Target: Willing corporeal creature
Duration: 1 minute/level (D)
Saving Throw: None
Spell Resistance: No

From Earth we were made, and to Earth we shall return. I'm just returning early.

This spell was inspired by the Watershape spell by Eiji and is related to my spell, Cloudshape

The touched creature transforms into a being not unlike an earth elemental. In this state you gain the Push and Earth Glide abilities of an Earth Elemental, although you move at half speed when doing so. You are immune to polymorphing and stunning as well as critical hits and flanking. You gain Powerful Build as a bonus feat and Damage reduction 8/adamantine. You do not need to breathe and you are unable to speak (and thus may be unable to cast spells) in this form. You count as an Earth subtype creature for the duration, in return, they are vulnerable to all attacks or effects that particularly affect stone golems. You also gain a Feral Strike Slam (1d12, 19-20/x3 bludgeoning) and gain an enhancement bonus to Strength and constitution equal to 2 + 1/3 your caster level.

By increasing the spell level by one, you can retain the ability to speak (and are able to speak Terran even if you do not know it). You count as an elemental for the purpose of interacting with spells and effects, and become immune to poison, sleep, and paralysis.

By increasing the spell level by one, the target changes to you plus one creature touched per 3 caster levels.

By increasing the spell level by one, the spell's duration becomes 10 minutes per caster level.

By increasing the spell level by two, you increase one size category, following the normal adjustments for size. You also gain Throw Anything and catch as a giant of your size.

By increasing the spell level by one, your damage reduction becomes damage resistance and increases to 10.

By increasing the spell level by one, you gain tremorsense out to close range and my use Tremors as a spell like ability at will.

By increasing the spell level by two, you gain fast healing 1 as long as you are in contact with the ground and gain your caster level as a bonus on checks and saves against being bullrushed, tripped, made prone, slowed, entangled, to break or burst an object, any check/save noted in the Endurance feat, and as a bonus to Strength based ability and skill checks.

By increasing the spell level by one, they also become immune to the following: blindness, ability score damage, deafness, disease, drowning, electricity, and all spells or attacks that affect physiology or respiration. They take only half damage from acid and fire of all kinds. In return, they are vulnerable to all attacks or effects that particularly affect iron golems.

These spell level modification stack. For each spell level modification applied, increase the DR granted by the spell by 1.


If cast on a creature already under the effects of this spell, reset the duration.




Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDruid
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsShugenja
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsWu Jen

Article BalanceHigh +
AuthorGrog_toad +
ComponentV + and S +
DescriptorEarth +
Identifier3.5e Spell +
LevelDruid 4 +, Shugenja (Earth) 5 +, Sorcerer/Wizard 5 + and Wu Jen (Earth) 5 +
RangeTouch +
RatingUndiscussed +
SchoolTransmutation +
SummaryBecome a rock +
TitleEarthshape +