Difference between revisions of "Ekbom's Imaginary Insects (3.5e Spell)"
(HarrowedMind brought up a good point that was not specifically addressed with Power Attack and the like; I made it explicitly ruled out now) |
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{{3.5e Spell | {{3.5e Spell | ||
|name=Ekbom's Imaginary Insects | |name=Ekbom's Imaginary Insects | ||
− | |school= | + | |school=Illusion |
|subschool=Phantasm | |subschool=Phantasm | ||
|desc=Mind-Affecting | |desc=Mind-Affecting | ||
− | |lvl=Sorcerer/Wizard 2 | + | |lvl=Bard 2, Sorcerer/Wizard 2 |
|comp=V, S | |comp=V, S | ||
|casttime=standard | |casttime=standard | ||
− | |range= | + | |range=Close (25 ft. + 5 ft./2 levels) |
|dur=1 round/level | |dur=1 round/level | ||
|tsea=t | |tsea=t | ||
|subj=One creature | |subj=One creature | ||
|save=Will negates | |save=Will negates | ||
− | |sr= | + | |sr=Yes |
|summary=Target hallucinates insects all over their body and attacks themselves. | |summary=Target hallucinates insects all over their body and attacks themselves. | ||
}} | }} | ||
Line 25: | Line 25: | ||
''Terrified of insects but determined to win over his fellow student Faith, the apprentice Ekbom developed this spell in order to train himself to overcome his phobia. The illusion apparently worked too well, however, for prolonged exposure to the spell caused Ekbom's unfortunate demise at his own hand, frantically trying to kill the 'bugs' all over his body with a letter opener. Enforcement found his research notes while cleaning out his bunk and continued the spell's use in their more nefarious activities.'' | ''Terrified of insects but determined to win over his fellow student Faith, the apprentice Ekbom developed this spell in order to train himself to overcome his phobia. The illusion apparently worked too well, however, for prolonged exposure to the spell caused Ekbom's unfortunate demise at his own hand, frantically trying to kill the 'bugs' all over his body with a letter opener. Enforcement found his research notes while cleaning out his bunk and continued the spell's use in their more nefarious activities.'' | ||
− | The target of this spell must make a Will save. Should they fail, they become convinced that hordes of insects cover every inch of their entire body and are burrowing into their flesh. The creature will thus attempt to kill the insects, in effect attacking itself in melee, with any means available to it. Doing so takes precedence over any other action the creature may otherwise have taken. The creature hits itself automatically, but this attack cannot cause a critical hit or be modified by such things as Power Attack or precision-based damage. | + | The target of this spell must make a Will save. Should they fail, they become convinced that hordes of insects cover every inch of their entire body and are burrowing into their flesh. The creature will thus attempt to kill the insects, in effect attacking itself in melee, with any means available to it. Doing so takes precedence over any other action the creature may otherwise have taken. The creature hits itself automatically, but this attack cannot cause a critical hit or be modified by such things as [[SRD:Power Attack|Power Attack]] or precision-based damage (like [[SRD:Rogue#Sneak Attack|Sneak Attack]]). |
Because the creature is attacking itself and thus distracted, other creatures that threaten it are considered to be flanking it even if they would normally not qualify for flanking bonuses. | Because the creature is attacking itself and thus distracted, other creatures that threaten it are considered to be flanking it even if they would normally not qualify for flanking bonuses. | ||
− | This effect may be cancelled with a ''[[SRD:Break Enchantment|break enchantment]]'', ''[[SRD:Remove Curse|remove curse]]'', or a similar effect, but even when this occurs the affected creature is still shaken for the remainder of this spell’s duration. | + | As this is considered an ongoing effect, it can be [[SRD:Dispel Magic|dispelled]]. This effect may also be cancelled with a ''[[SRD:Break Enchantment|break enchantment]]'', ''[[SRD:Remove Curse|remove curse]]'', or a similar effect, but even when this occurs the affected creature is still shaken for the remainder of this spell’s duration. |
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{{3.5e Sorcerer/Wizard Spells Breadcrumb}}<br/> | {{3.5e Sorcerer/Wizard Spells Breadcrumb}}<br/> | ||
+ | {{3.5e Bard Spells Breadcrumb}}<br/> | ||
+ | |||
[[Category:3.5e]] | [[Category:3.5e]] |
Latest revision as of 13:07, 15 April 2018
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Illusion (Phantasm) [Mind-Affecting] | |
Level: | Bard 2, Sorcerer/Wizard 2 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Target: | One creature |
Duration: | 1 round/level |
Saving Throw: | Will negates |
Spell Resistance: | Yes |
Terrified of insects but determined to win over his fellow student Faith, the apprentice Ekbom developed this spell in order to train himself to overcome his phobia. The illusion apparently worked too well, however, for prolonged exposure to the spell caused Ekbom's unfortunate demise at his own hand, frantically trying to kill the 'bugs' all over his body with a letter opener. Enforcement found his research notes while cleaning out his bunk and continued the spell's use in their more nefarious activities.
The target of this spell must make a Will save. Should they fail, they become convinced that hordes of insects cover every inch of their entire body and are burrowing into their flesh. The creature will thus attempt to kill the insects, in effect attacking itself in melee, with any means available to it. Doing so takes precedence over any other action the creature may otherwise have taken. The creature hits itself automatically, but this attack cannot cause a critical hit or be modified by such things as Power Attack or precision-based damage (like Sneak Attack).
Because the creature is attacking itself and thus distracted, other creatures that threaten it are considered to be flanking it even if they would normally not qualify for flanking bonuses.
As this is considered an ongoing effect, it can be dispelled. This effect may also be cancelled with a break enchantment, remove curse, or a similar effect, but even when this occurs the affected creature is still shaken for the remainder of this spell’s duration.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Bard
ThunderGod Cidv |
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Article Balance | Very High + |
Author | ThunderGod Cid + |
Component | V + and S + |
Descriptor | Mind-Affecting + |
Identifier | 3.5e Spell + |
Level | Bard 2 + and Sorcerer/Wizard 2 + |
Range | Other + |
Rated By | MisterSinister +, Franken Kesey +, Alcyius +, Foxwarrior +, Eiji-kun +, Ganteka Future +, TheDarkWad + and Shoan + |
Rating | Rated 1.9 / 4 + |
School | Illusion + |
Subschool | Phantasm + |
Summary | Target hallucinates insects all over their body and attacks themselves. + |
Title | Ekbom's Imaginary Insects + |