Difference between revisions of "Eldritch Knight Veteran (5e NPC)"

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|ac=17 <!--armor class-->
 
|ac=17 <!--armor class-->
 
|acfluff=splint <!--reason if given-->
 
|acfluff=splint <!--reason if given-->
|hp=58 <!--number of hit points-->
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|hp=84 <!--number of hit points-->
|hd=9d8+18 <!--10d8, 4d12, etc.-->
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|hd=13d8+26 <!--10d8, 4d12, etc.-->
 
|speed=30 ft. <!--walking speed in feet, other speed (fly, swim) in feet-->
 
|speed=30 ft. <!--walking speed in feet, other speed (fly, swim) in feet-->
 
|str=16  
 
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Latest revision as of 18:47, 23 January 2020

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Author: Rlyehable (talk)
Date Created: 2020-01-23
Status: Completed
Editing: Clarity edits only please
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Eldritch Knight Veteran
Medium humanoid (any race), any alignment
Armor Class: 17 (splint)
Hit Points: 84 (13d8+26)
Speed: 30 ft.
STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 14 (+2) 16 (+3) 11 (+0) 10 (+0)
Skills: Athletics +5,Perception +2
Senses: passive Perception 12
Languages: Any one language (usually Common)
Challenge: 9 (5,000 xp)
Action Surge (Recharge: short or long rest). The knight may choose to take an additional action after completing an action.

Eldritch Strike. When the knight hits a creature with a weapon attack, that creature has disadvantage on its next spell save against your spell.

Indomitable (Recharge: short or long rest). If the knight fails a saving throw, it may reroll it.

Second Wind (Recharge: short or long rest). The knight may use a bonus action to regain 18 hit points.

Spellcasting. The eldritch knight is an 13th-­level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The knight has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, ray of frost
1st level (4 slots): magic missile, protection from evil and good, shield
2nd level (3 slots): darkness, shatter
3rd level (3 slots): counterspell, fireball, lightning bolt

War Magic. If the knight casts a cantrip, it may make one weapon attack as a bonus action.

Actions

Multiattack. The veteran makes three longsword attacks, and if it has a shortsword drawn, it can also make a shortsword attack, or it may make three longbow attacks.

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage, or 8 (1d10+3) slashing damage if used with two hands.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6+3) piercing damage.

Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 5 (1d8+1) piercing damage.



Veterans are professional fighters that take up arms for pay or to protect something they believe in or value. Eldritch Knights are mystic fighters that may cast spells.

Sources and Notes[edit]

Notes[edit]

Based on the Eldritch Knight (5e) and SRD5:Veteran (NPC)


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Rlyehable's Homebrew (124 Articles)
Rlyehablev
AuthorRlyehable +
Challenge Rating9 +
Experience Points5,000 +
FeaturesAction Surge +, Eldritch Strike +, Indomitable +, Second Wind +, Spellcasting +, War Magic +, Multiattack +, Longsword +, Shortsword + and Longbow +
Hit Dice13d8+26 +
Hit Points84 +
Identifier5e NPC +
NPCtrue +
RatingUndiscussed +
SizeMedium +
SortTextVeteran Eldritch Knight +
SubtypeAny Race +
TitleEldritch Knight Veteran +
TypeHumanoid +