Difference between revisions of "Electromagnetic Shield (3.5e Power)"

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Your melee attacks are unaffected by your field, but your own metal-tipped projectiles are hampered by this power.  Nonmagical projectiles you fire take a -6 penalty to their attack rolls, and magical projectiles take half the penalty (-3).
 
Your melee attacks are unaffected by your field, but your own metal-tipped projectiles are hampered by this power.  Nonmagical projectiles you fire take a -6 penalty to their attack rolls, and magical projectiles take half the penalty (-3).
  
'''Augment:'''  For every 2 PP you spend, you may increase the bonus to your armor class (and penalty to your projectile attack rolls) by 1.  By spending 4 PP, you may increase the duration to 10 minute/level, or by spenting 8 PP, increase the duration to 1 hour/level.
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'''Augment:'''  For every 2 PP you spend, you may increase the bonus to your armor class (and penalty to your projectile attack rolls) by 1.  By spending 2 PP, you may increase the duration to 10 minute/level, or by spending 4 PP, increase the duration to 1 hour/level.
  
  

Revision as of 03:36, 29 August 2012

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Author: Eiji-kun (talk)
Date Created: 4-2-10
Status: Complete
Editing: Clarity edits only please
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Electromagnetic Shield
Psychokinesis
Level: Psion/Wilder 3, Psychic Warrior 3,
Display: Olfactory
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 minute/level
Saving Throw: Will negates (harmless) (D)
Power Resistance: No
Power Points: 5


A strong magnetic barrier surrounds you, causing metal objects to bend and twist out of your path. You are completely immune to mundane metal-tipped projectiles such as most arrows and bolts. Against magical projeciles, you gain a +6 circumstance bonus to your armor class. The power also works against melee attacks by metallic weapons, but you only gain the +6 bonus against nonmagical metal weapons, and half that bonus (+3) against magical metallic weapons.

Your melee attacks are unaffected by your field, but your own metal-tipped projectiles are hampered by this power. Nonmagical projectiles you fire take a -6 penalty to their attack rolls, and magical projectiles take half the penalty (-3).

Augment: For every 2 PP you spend, you may increase the bonus to your armor class (and penalty to your projectile attack rolls) by 1. By spending 2 PP, you may increase the duration to 10 minute/level, or by spending 4 PP, increase the duration to 1 hour/level.



Back to Main Page3.5e HomebrewClass Ability ComponentsPowersPsion/Wilder
Back to Main Page3.5e HomebrewClass Ability ComponentsPowersPsychic Warrior

AuthorEiji-kun +
DisciplinePsychokinesis +
Identifier3.5e Power +
LevelPsion/Wilder 3 + and Psychic Warrior 3 +
RatingUnrated +
SummaryDeflect mundane arrows, and resist mundane and magical attacks from metal weapons. +
TitleElectromagnetic Shield +