Difference between revisions of "Electromagnetic Shield (3.5e Power)"
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− | {{Power | + | {{3.5e Power |
|name=Electromagnetic Shield | |name=Electromagnetic Shield | ||
|disc=Psychokinesis | |disc=Psychokinesis | ||
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|tsea=t | |tsea=t | ||
|subj=You | |subj=You | ||
− | |save=Will negates (harmless) | + | |save=Will negates (harmless) (D) |
|pr=No | |pr=No | ||
|pp=5 | |pp=5 | ||
+ | |summary=Deflect mundane arrows, and resist mundane and magical attacks from metal weapons. | ||
}} | }} | ||
− | A strong magnetic barrier surrounds you, causing metal objects to bend and twist out of your path. | + | A strong magnetic barrier surrounds you, causing metal objects to bend and twist out of your path. You are completely immune to mundane metal-tipped projectiles, such as most arrows and bolts. Against magical projeciles, you gain a +6 deflection bonus to your armor class. The power also works against melee attacks by metallic weapons, but you only gain the +6 bonus against nonmagical metal weapons, and half that bonus (+3) against magical metallic weapons. |
− | Your melee attacks are | + | Your melee attacks are unaffected by your field, but your own metal-tipped projectiles are hampered by this power. Nonmagical projectiles you fire take a -6 penalty to their attack rolls, and magical projectiles take half the penalty (-3). |
− | '''Augment:''' For every 2 PP you spend, you may increase the bonus to your armor class by 1. | + | '''Augment:''' For every 2 PP you spend, you may increase the bonus to your armor class (and penalty to your projectile attack rolls) by 1. By spending 2 PP, you may increase the duration to 10 minute/level, or by spending 4 PP, increase the duration to 1 hour/level. |
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[[Category:User]] | [[Category:User]] | ||
[[Category:Power]] | [[Category:Power]] | ||
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Latest revision as of 13:40, 28 October 2016
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Psychokinesis | |
Level: | Psion/Wilder 3, Psychic Warrior 3, |
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Display: | Olfactory |
Manifesting Time: | 1 standard action |
Range: | Personal |
Target: | You |
Duration: | 1 minute/level |
Saving Throw: | Will negates (harmless) (D) |
Power Resistance: | No |
Power Points: | 5 |
A strong magnetic barrier surrounds you, causing metal objects to bend and twist out of your path. You are completely immune to mundane metal-tipped projectiles, such as most arrows and bolts. Against magical projeciles, you gain a +6 deflection bonus to your armor class. The power also works against melee attacks by metallic weapons, but you only gain the +6 bonus against nonmagical metal weapons, and half that bonus (+3) against magical metallic weapons.
Your melee attacks are unaffected by your field, but your own metal-tipped projectiles are hampered by this power. Nonmagical projectiles you fire take a -6 penalty to their attack rolls, and magical projectiles take half the penalty (-3).
Augment: For every 2 PP you spend, you may increase the bonus to your armor class (and penalty to your projectile attack rolls) by 1. By spending 2 PP, you may increase the duration to 10 minute/level, or by spending 4 PP, increase the duration to 1 hour/level.
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