Difference between revisions of "Electromagnetic Shield (3.5e Power)"

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A strong magnetic barrier surrounds you, causing metal objects to bend and twist out of your path.  You are completely immune to mundane metal-tipped projectiles such as most arrows and bolts.  Against magical projeciles, you gain a +6 circumstance bonus to your armor class.  The power also works against melee attacks by metallic weapons, but you only gain the +6 bonus against nonmagical metal weapons, and half that bonus (+3) against magical metallic weapons.
 
A strong magnetic barrier surrounds you, causing metal objects to bend and twist out of your path.  You are completely immune to mundane metal-tipped projectiles such as most arrows and bolts.  Against magical projeciles, you gain a +6 circumstance bonus to your armor class.  The power also works against melee attacks by metallic weapons, but you only gain the +6 bonus against nonmagical metal weapons, and half that bonus (+3) against magical metallic weapons.
  
Your melee attacks are uneffected by your field, but your own metal-tipped projectiles are hampered by this power.  Nonmagical projectiles you fire take a -6 penalty to their attack rolls, and magical projectiles take half the penalty (-3).
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Your melee attacks are unaffected by your field, but your own metal-tipped projectiles are hampered by this power.  Nonmagical projectiles you fire take a -6 penalty to their attack rolls, and magical projectiles take half the penalty (-3).
  
 
'''Augment:'''  For every 2 PP you spend, you may increase the bonus to your armor class (and penalty to your projectile attack rolls) by 1.
 
'''Augment:'''  For every 2 PP you spend, you may increase the bonus to your armor class (and penalty to your projectile attack rolls) by 1.

Revision as of 01:09, 3 April 2010

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Author: Eiji-kun (talk)
Date Created: 4-2-10
Status: Complete
Editing: Clarity edits only please
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A strong magnetic barrier surrounds you, causing metal objects to bend and twist out of your path. You are completely immune to mundane metal-tipped projectiles such as most arrows and bolts. Against magical projeciles, you gain a +6 circumstance bonus to your armor class. The power also works against melee attacks by metallic weapons, but you only gain the +6 bonus against nonmagical metal weapons, and half that bonus (+3) against magical metallic weapons.

Your melee attacks are unaffected by your field, but your own metal-tipped projectiles are hampered by this power. Nonmagical projectiles you fire take a -6 penalty to their attack rolls, and magical projectiles take half the penalty (-3).

Augment: For every 2 PP you spend, you may increase the bonus to your armor class (and penalty to your projectile attack rolls) by 1.



Back to Main Page3.5e HomebrewClass Ability ComponentsPowersPsion/Wilder
Back to Main Page3.5e HomebrewClass Ability ComponentsPowersPsychic Warrior

AuthorEiji-kun +
Identifier3.5e Power +
RatingUnrated +
TitleElectromagnetic Shield +