Elemental Mastery (3.5e Feat)
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Elemental Mastery [General]
You have untold mastery over a single element, but are not capable of tapping into others.Prerequisites: 1st level only, must be able to cast spell.Benefit: Upon taking this feat choose between [Acid], [Cold], [Electricity] or [Fire], spells of the chosen descriptor you cast deal an additional point of damage per die.
Additionally choose one class with spellcasting you possess, choose a single spell for each spell level this class is able to cast from the Cleric, Druid or Sorcerer/Wizard spell list of the chosen descriptor. You add those spell to your own spell list, if you are a spontaneous caster you automatically gain these spells as bonus spell known whenever you would be able to cast them. If you are a prepared caster you are able to prepare those spells without referring to your spellbook.
However your great mastery come at a cost, you must choose two of the other energy descriptor. You count any spells with those descriptors as spell from a prohibited school, as a Wizard. You must be able to otherwise cast spells of the chosen energy descriptor.
Special: You may select this feat for [Air] or [Earth], if you do you choose only a single energy type on the list above to be prohibited.
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Article Balance | Very High + |
Author | Leziad + |
Identifier | 3.5e Feat + |
Prerequisite | 1st level only + and must be able to cast spell. + |
Rating | Undiscussed + |
Summary | Choose an energy type, learn additional spell with that energy descriptor and deal more damage with them. + |
Title | Elemental Mastery + |
Type | General + |