Difference between revisions of "Eleutheria of Erebos (3.5e NPC)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
 
(One intermediate revision by the same user not shown)
Line 6: Line 6:
  
 
<onlyinclude>{{Stat Block 2
 
<onlyinclude>{{Stat Block 2
|summary=A tiefling incarnate that melds the shadows of Erebos with its own soul to create soulmelds of darkness and chaos.
+
|summary=A shadow tiefling incarnate that melds the shadows of Erebos with its own soul to create soulmelds of darkness and chaos.
 
|name=Eleutheria of Erebos |cr=11
 
|name=Eleutheria of Erebos |cr=11
|sex=Female |race=Tiefling
+
|sex=Female |race=[[Shadow Tiefling (3.5e Race)|Shadow Tiefling]]
 
|clvl=Incarnate 7, [[Soul of Erebos (3.5e Prestige Class)|Soul of Erebos]] 3
 
|clvl=Incarnate 7, [[Soul of Erebos (3.5e Prestige Class)|Soul of Erebos]] 3
|al=CN |size=Medium |type=[[SRD:Outsider|Outsider]] |subtype=[[SRD:Native_Subtype|Native]]
+
|al=CN |size=Medium |type=[[SRD:Outsider|Outsider]] ([[SRD:Native_Subtype|Native]], Incarnum) |subtype=
|init=+7 |sens=darkvision 60 ft. |listen=+5 |spot=+11
+
|init=+7 |sens=darkvision 60 ft. |listen=+6 |spot=+11
 
|spd=30 ft. |fly=30 ft. (average maneuverability)
 
|spd=30 ft. |fly=30 ft. (average maneuverability)
 
|hd=10d6+40 |hp=70  
 
|hd=10d6+40 |hp=70  
 
|ac=26 |acmods= +7 armor, +2 shield (soulmeld), +5 Dex, +2 deflection |touch=17 |flat=21
 
|ac=26 |acmods= +7 armor, +2 shield (soulmeld), +5 Dex, +2 deflection |touch=17 |flat=21
|resist=energy resistance 5 to cold, electricity and fire |sr=21 against divination
+
|resist=energy resistance 5 to cold|sr=21 against divination
 
|bab=+4 |grp=+6
 
|bab=+4 |grp=+6
 
|melee1=[[shortspear]] +6 (1d6 + 2) |ranged1=[[SRD:Heavy Crossbow|heavy crossbow]] soulbound +14 (1d10 + 3/+7, 120 ft.) |ranged2=[[SRD:Light Crossbow|light crossbow]] soulbound +12 (1d8 + 1/+5, 80ft.) |ranged3= three dark orbs +12 (touch attack, 1d8 (+4), 40 ft.), Will save DC 20 + number of orbs against same enemy, -3 penalty to attacks, saves and skill rolls that lasts one round per each dark orb hitting
 
|melee1=[[shortspear]] +6 (1d6 + 2) |ranged1=[[SRD:Heavy Crossbow|heavy crossbow]] soulbound +14 (1d10 + 3/+7, 120 ft.) |ranged2=[[SRD:Light Crossbow|light crossbow]] soulbound +12 (1d8 + 1/+5, 80ft.) |ranged3= three dark orbs +12 (touch attack, 1d8 (+4), 40 ft.), Will save DC 20 + number of orbs against same enemy, -3 penalty to attacks, saves and skill rolls that lasts one round per each dark orb hitting
Line 22: Line 22:
 
|sa=Cold Aura, Vessel of the Dark Chaos
 
|sa=Cold Aura, Vessel of the Dark Chaos
 
|sq=Aura (chaotic), Chakra Binds (crown, feet, hands, arms, brow, shoulders) Comforting Shadow, Dark Expanded Soulmeld Capacity, Detect Opposition, Expanded Soulmeld Capacity +1, Immunity to Charm spells, Incarnum Radiance 1/day, Non-detection (SR 10 + meldshaper level against divination), Rapid Meldshaping 1/day, Shadowsoul
 
|sq=Aura (chaotic), Chakra Binds (crown, feet, hands, arms, brow, shoulders) Comforting Shadow, Dark Expanded Soulmeld Capacity, Detect Opposition, Expanded Soulmeld Capacity +1, Immunity to Charm spells, Incarnum Radiance 1/day, Non-detection (SR 10 + meldshaper level against divination), Rapid Meldshaping 1/day, Shadowsoul
|str=12 |dex=20 |con=18 |int=17 |wis=21 |cha=10
+
|str=12 |dex=20 |con=18 |int=15 |wis=23 |cha=10
 
|fort=+13 |ref=+13 |will=+16 |othsav= +4 against [[SRD:Darkness|darkness]] and [[SRD:Light Effect|light]] effect
 
|fort=+13 |ref=+13 |will=+16 |othsav= +4 against [[SRD:Darkness|darkness]] and [[SRD:Light Effect|light]] effect
|skills=[[Bluff]] +16, [[Concentration]] +14, [[Craft]] (calligraphy) +4, [[Decipher Script]] +8, [[Diplomacy]] +10, [[Disable Device]] +5, [[Disguise]] +2, [[Escape Artist]] +9, [[Forgery]] +1, [[Gather Information]] +4, [[Hide]] +17, [[Intimidate]] +4, [[Knowledge]] (arcana) +12, [[Knowledge]] (religion) +10, [[Knowledge]] (the planes) +12, [[Move Silently]] +17, [[Open Lock]] +7, [[Perform]] +4, [[Profession]] (librarian) +7, [[Sense Motive]] +11, [[Sleight of Hand]] +9, [[Spellcraft]] +10, [[Spot]] +11
+
|skills=[[Bluff]] +15, [[Concentration]] +13, [[Craft]] (calligraphy) +3, [[Decipher Script]] +7, [[Diplomacy]] +9, [[Disable Device]] +3, [[Disguise]] +2, [[Escape Artist]] +8, [[Forgery]] +1, [[Gather Information]] +4, [[Hide]] +16/+18, [[Intimidate]] +4, [[Knowledge]] (arcana) +10, [[Knowledge]] (religion) +9, [[Knowledge]] (the planes) +11, [[Move Silently]] +15/+17, [[Open Lock]] +6, [[Perform]] +4, [[Profession]] (librarian) +7, [[Sense Motive]] +11, [[Sleight of Hand]] +9, [[Spellcraft]] +9, [[Spot]] +11
 
|feats=Intensify Darkness<ref>Drow of the Underdark</ref>, [[Point Blank Shot (3.5e Feat)|Point Blank Shot]] (flaw: [[Light Vulnerability (3.5e Flaw)|Light Vulnerability]]), [[Incarnum Ammunition (3.5e Feat)]] (flaw: [[Scientific Curiosity (3.5e Flaw)|Scientific Curiosity]]), Fiendish Bloodline<ref>Races of Faerun</ref>, Outsider Wings<ref>Races of Faerun</ref>, Mindsight<ref>Lords of Madness</ref>
 
|feats=Intensify Darkness<ref>Drow of the Underdark</ref>, [[Point Blank Shot (3.5e Feat)|Point Blank Shot]] (flaw: [[Light Vulnerability (3.5e Flaw)|Light Vulnerability]]), [[Incarnum Ammunition (3.5e Feat)]] (flaw: [[Scientific Curiosity (3.5e Flaw)|Scientific Curiosity]]), Fiendish Bloodline<ref>Races of Faerun</ref>, Outsider Wings<ref>Races of Faerun</ref>, Mindsight<ref>Lords of Madness</ref>
 
|lang=Common, Abyssal, Draconic, Elven, Dwarven, Halfling, Gnome (last two from skill points)
 
|lang=Common, Abyssal, Draconic, Elven, Dwarven, Halfling, Gnome (last two from skill points)
Line 41: Line 41:
 
|san11= ''[[SRD:Telepathy|Telepathy]] |sad11= Gain ''telepathy'' ability as long as a soulmeld is bound to crown chakra. Supernatural ability from the Tiefling Incarnate Racial Substitution Levels<ref>Magic of Incarnum</ref>.
 
|san11= ''[[SRD:Telepathy|Telepathy]] |sad11= Gain ''telepathy'' ability as long as a soulmeld is bound to crown chakra. Supernatural ability from the Tiefling Incarnate Racial Substitution Levels<ref>Magic of Incarnum</ref>.
 
|san12= ''Vessel of the Dark Chaos'' |sad12= You may invest up to 5 points as a swift action, and remove them whenever you please. When essentia points are invested in this feature you may form, as a move action, one dark orb per essentia invested from shadows. These orbs remain until you remove essentia or until you throw them. You may throw them as ranged touch attack with range of 30 feet + 10 feet (9 meters +3 meters) per two essentia points invested. You may throw one orb as a swift action, up to three as a move action or up to five as a standard action. You may divide the orbs against multiple targets or hit the same target with multiple orbs. Each orb inflicts 1d8 of damage and is treated as a [[SRD:Chaotic Effect|Chaos]] and [[SRD:Darkness Effect|Darkness]] effect. In addition, enemies hit must make a Will save (DC is 10 + essentia points invested + Wisdom modifier + number of dark orbs hitting the same target) or receive a -3 penalty to attacks, saves and skill rolls that lasts one round per each dark orb hitting (multiple uses in different rounds don't stack and multiple orbs hitting the same target in one round don't require multiple saves).
 
|san12= ''Vessel of the Dark Chaos'' |sad12= You may invest up to 5 points as a swift action, and remove them whenever you please. When essentia points are invested in this feature you may form, as a move action, one dark orb per essentia invested from shadows. These orbs remain until you remove essentia or until you throw them. You may throw them as ranged touch attack with range of 30 feet + 10 feet (9 meters +3 meters) per two essentia points invested. You may throw one orb as a swift action, up to three as a move action or up to five as a standard action. You may divide the orbs against multiple targets or hit the same target with multiple orbs. Each orb inflicts 1d8 of damage and is treated as a [[SRD:Chaotic Effect|Chaos]] and [[SRD:Darkness Effect|Darkness]] effect. In addition, enemies hit must make a Will save (DC is 10 + essentia points invested + Wisdom modifier + number of dark orbs hitting the same target) or receive a -3 penalty to attacks, saves and skill rolls that lasts one round per each dark orb hitting (multiple uses in different rounds don't stack and multiple orbs hitting the same target in one round don't require multiple saves).
 +
|san14=Shadow Receptacle|sad14=A shadow tiefling may invest, once per day, essentia points into its ''darkness'' ability (with the same maximum of essentia invested as a soulmeld, plus any bonus). This way they gain an extra use of ''darkness'' per each essentia point invested. Anything that may allow it to reinvest essentia may not give extra uses beyond those already invested.
 +
|san15=Saves bonus and penalty|sad15=+2 saves against [[Darkness]] effects, -2 against [[Light]] effects.
 
}}
 
}}
 
<!--For reference purposes, you may include a level-by-level breakdown within "comment tags" of how the NPC was built, such as how ability scores were calculated, skill points, skill ranks, and net skill modifiers.  With the comment tags in place, it'll stay hidden unless you go back to the "edit" view.-->
 
<!--For reference purposes, you may include a level-by-level breakdown within "comment tags" of how the NPC was built, such as how ability scores were calculated, skill points, skill ranks, and net skill modifiers.  With the comment tags in place, it'll stay hidden unless you go back to the "edit" view.-->
Line 52: Line 54:
 
* soulmelds per day: 6;  
 
* soulmelds per day: 6;  
  
* essentia points: 10 (+1/+2/+3; see ''Shadowsoul'' feature);  
+
* essentia points: 11 (+1/+2/+3; see ''Shadowsoul'' feature);  
  
 
* chakra binds: 3;  
 
* chakra binds: 3;  

Latest revision as of 09:33, 28 June 2022

Homebrew.png
Author: the bluez in the dungeon (talk)
Date Created: 21/4/2021
Status: Mechanically Complete, Flavour and Lore WIP
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article


Eleutheria of Erebos

CR 11

Female Shadow Tiefling Incarnate 7, Soul of Erebos 3
CN Medium Outsider (Native, Incarnum)
Init/Senses +7/darkvision 60 ft.; Listen +6, Spot +11
Languages Common, Abyssal, Draconic, Elven, Dwarven, Halfling, Gnome (last two from skill points)
AC 26, touch 17, flat-footed 21
(+7 armor, +2 shield (soulmeld), +5 Dex, +2 deflection)
hp 70 (10d6+40 HD)
SR/Resist 21 against divination/energy resistance 5 to cold
Fort/Ref/Will +13/+13/+16; +4 against darkness and light effect
Speed 30 ft., fly 30 ft. (average maneuverability)
Melee shortspear +6 (1d6 + 2)
Ranged heavy crossbow soulbound +14 (1d10 + 3/+7, 120 ft.) or
Ranged light crossbow soulbound +12 (1d8 + 1/+5, 80ft.) or
Ranged three dark orbs +12 (touch attack, 1d8 (+4), 40 ft.), Will save DC 20 + number of orbs against same enemy, -3 penalty to attacks, saves and skill rolls that lasts one round per each dark orb hitting
Space/Reach 5 ft./5 ft.
Base Atk/Grp +4/+6
Special Actions Cold Aura, Vessel of the Dark Chaos
Combat Gear heavy crossbow soulbound +1, light crossbow soulbound +1, shortspear
Abilities Str 12, Dex 20, Con 18, Int 15, Wis 23, Cha 10
SQ Aura (chaotic), Chakra Binds (crown, feet, hands, arms, brow, shoulders) Comforting Shadow, Dark Expanded Soulmeld Capacity, Detect Opposition, Expanded Soulmeld Capacity +1, Immunity to Charm spells, Incarnum Radiance 1/day, Non-detection (SR 10 + meldshaper level against divination), Rapid Meldshaping 1/day, Shadowsoul
Feats Intensify Darkness[1], Point Blank Shot (flaw: Light Vulnerability), Incarnum Ammunition (3.5e Feat) (flaw: Scientific Curiosity), Fiendish Bloodline[2], Outsider Wings[3], Mindsight[4]
Skills Bluff +15, Concentration +13, Craft (calligraphy) +3, Decipher Script +7, Diplomacy +9, Disable Device +3, Disguise +2, Escape Artist +8, Forgery +1, Gather Information +4, Hide +16/+18, Intimidate +4, Knowledge (arcana) +10, Knowledge (religion) +9, Knowledge (the planes) +11, Move Silently +15/+17, Open Lock +6, Perform +4, Profession (librarian) +7, Sense Motive +11, Sleight of Hand +9, Spellcraft +9, Spot +11
Possessions combat gear plus mithral perfect light plate +2, gloves of dexterity +2, incandescent blue ioun stone, ring of protection +2. Treasure: 765 gp
Aura (chaotic) As the aura of a cleric, power equal to meldshaper level.
bane 1/day Spell-like ability from Fiendish Heritage.
Cold Aura Inflicts 2d6 of cold damage to adjacent enemies, overcoming cold resistance.
darkness 2/day Racial spell-like ability, caster level is character level.
deeper darkness Spell-like ability, full-round action, using one darkness use (from Intensify Darkness), caster level is character level.
Detect opposition As the spell detect evil, but detects lawful creatures, at will, caster level is character level.
Hide in Plain SIght You may make Hide checks when observed in darkness or adjacent to it.
Incarnum Radiance 1/day 20-foot increase to base land speed, lasts 3 + Constitution modifier rounds. Also gain 20% concealment while in area of at least shadowy illumination. Supernatural ability from the Tiefling Incarnate Racial Substitution Levels[5].
protection from law 3/day[6] Spell-like ability from Fiendish Heritage, caster level is character level.
See in Darkness While soulmeld is shaped on the brow chakra, gain ability to see normally in magical darkness. Supernatural ability from the Tiefling Incarnate Racial Substitution Levels[7].
Telepathy Gain telepathy ability as long as a soulmeld is bound to crown chakra. Supernatural ability from the Tiefling Incarnate Racial Substitution Levels[8].
Vessel of the Dark Chaos You may invest up to 5 points as a swift action, and remove them whenever you please. When essentia points are invested in this feature you may form, as a move action, one dark orb per essentia invested from shadows. These orbs remain until you remove essentia or until you throw them. You may throw them as ranged touch attack with range of 30 feet + 10 feet (9 meters +3 meters) per two essentia points invested. You may throw one orb as a swift action, up to three as a move action or up to five as a standard action. You may divide the orbs against multiple targets or hit the same target with multiple orbs. Each orb inflicts 1d8 of damage and is treated as a Chaos and Darkness effect. In addition, enemies hit must make a Will save (DC is 10 + essentia points invested + Wisdom modifier + number of dark orbs hitting the same target) or receive a -3 penalty to attacks, saves and skill rolls that lasts one round per each dark orb hitting (multiple uses in different rounds don't stack and multiple orbs hitting the same target in one round don't require multiple saves).
Shadow Receptacle A shadow tiefling may invest, once per day, essentia points into its darkness ability (with the same maximum of essentia invested as a soulmeld, plus any bonus). This way they gain an extra use of darkness per each essentia point invested. Anything that may allow it to reinvest essentia may not give extra uses beyond those already invested.
Saves bonus and penalty +2 saves against Darkness effects, -2 against Light effects.

Favourite Soulmelds[9]:[edit]

Meldshaping:[edit]

  • soulmelds per day: 6;
  • essentia points: 11 (+1/+2/+3; see Shadowsoul feature);
  • chakra binds: 3;
  • soulmelds CD: 10 + essentia points invested + Wisdom modifier; +2 for soulmelds with the Chaos or Darkness descriptor (see the Shadowsoul feature).

Table: Essentia Capacity[edit]

Character Level Essentia Capacity
1st-5th 1
6th-11th 2
12th-17th 3
18th-20th 4
  • Expanded Soulmeld Capacity: +1; see also the Dark Expanded Soulmeld Capacity.

Combat Tactics[edit]

When going into combat, Eleutheria uses her deeper darkness ability to remain always in shadows, gaining extra essentia (+3) and increasing her soulmeld capacity (up to 3 more).

Usually she shapes the following soulmelds: dark guard-2 points, arms bound; enigma helm crown bound; erebos' gown-1 points, on the heart chakra, incarnate avatar-2 points, on the soul chakra; queen's gambit-2 points, on the throat chakra; shadow silk, shoulders bound. Each effect is already accounted for in the stats. This way she gains the benefits of see in darkness, telepathy and mindsight.

In addition she puts 2 points in her soulbound heavy or light crossbow and 1 in her Incarnum Ammunition feat (or reversed, if you want to gain one special abilities from the bolts) gaining +2 to attacks rolls and damage and the ghost touch property (also, if the crossbow is bound to the brow chakra it may reroll any miss chance failed, once per round. She loses the See in Darkness feature though), and the last 3 points into her Vessel of the Dark Chaos feature: thus she creates three orbs with DC equal to 20 + number of orbs against same enemy to resist, dealing 1d8 each (+ 4 in the first range increment), with range equal to 40 feet (12 meters).

All this while flying (features such as cold aura may become less effective if she stays far from her enemies: in this case those essentia points should go to other, more useful, soulmelds).


Back to Main Page3.5e HomebrewNPCs


the bluez in the dungeon's Homebrew (739 Articles)
the bluez in the dungeonv
  1. Drow of the Underdark
  2. Races of Faerun
  3. Races of Faerun
  4. Lords of Madness
  5. Magic of Incarnum
  6. (from Fiendish Heritage: it would be protection from good, but I feel it fits better like this)
  7. Magic of Incarnum
  8. Magic of Incarnum
  9. Magic of Incarnum
Authorthe bluez in the dungeon +
Challenge Rating11 +
Identifier3.5e NPC +
NameEleutheria of Erebos +
RaceShadow Tiefling +
RatingUndiscussed +
SizeMedium +
SummaryA shadow tiefling incarnate that melds the shadows of Erebos with its own soul to create soulmelds of darkness and chaos. +
TitleEleutheria of Erebos +
TypeOutsider (Native, Incarnum) +