Emeth Golem (3.5e Race)
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There are several different legends of humans who produced clay golems, or things similar to clay golems, as servitors through obscure word-based magic. However, it seems at least one instance of these stories are true, for there exists a type of construct whose flesh is clay and bones are stone, with jewels and polished stones for eyes and teeth and moss and grass for hair. These golems have gained sapience, and formed a small society of their own.
When emeth golems are created, they are already in their adult bodies but not with their adult minds. The young golem is simple minded and agreeable, staying quiet and watching others attentively. It is the behavior of those they see which shape their personality, and soon they come to maturity and awaken with a free will of their own.
Thus their personalities are based on others, usually starting mild and inoffensive. They are also curious, and prone to mistakes as they experiment with the world and their surroundings. This can often get them into trouble.
The emeth golems are humanoid in shape, and usually humanoid in appearance to a point. Their details range from crudely cut simulacrums of humanity to things which almost look human. However even the most human of them are clearly off, with features too smooth, colors off and artificial, eyes blank and lacking pupils, and missing out of small human quirks like breathing. They do have hearts and blood of sorts. Within their chest is a primitive and incomplete philosopher's stone, a shining red jewel which causes their bodies to fill with a substance which seems to be mercury. Unlike actual mercury, whatever silvery blood fills them quickly evaporates into rust particles and steam which smells strongly of blood.
They are primarily composed of clay, with usually stone bones and polished stone or jewels for eyes and teeth. Some have hair, composed of moss or grass which grows from their earthy forms. Others are bald, or even have rocky plates for less humanoid shaped forms. All of them have a clay tongue which is inscribed with magical runes. Classically this word is "emeth", but the actual word is much more complex, ultimately based in truenaming. Emeth golems would do well to hide their tongues from truenamers, as the DC to discover their truename drops by 20 points if their tongue is available to study for an extended period of time.
Emeth golems are not natural biological beings, and thus they reproduce the same way they are made, through creating a body, imbuing it with blood, and performing a magical ritual which takes 7 days.
Emeth golems are few in number and so they take care not to being disaster upon themselves. Their natural wanderlust prevents them from retreating entirely though.
Most emeth golems are some variety of neutrality.
Emeth golems can be found anywhere, but usually in places where golems and magic is common.
Emeth golems have no inherent relationship with religion, and no large enough society to support a religion of their own. They usually adopt the worship of others.
Emeth golems speak Common, though thanks to their connection to truespeech they are capable linguists.
Emeth names are given to them by their creators, and if their creators are other emeth golems they usually adopt names of their local adopted culture.
- +2 to any attribute, +2 to any attribute, - Constitution: Emeth golems come in all sorts of shapes and sizes, but as constructs they lack a constitution score.
- Construct: Emeth golems are constructed from inorganic materials. Their most living trait, besides movement, is that they radiate warmth like a normal human.
- Medium: As a Medium creature, an emeth golem has no special bonuses or penalties due to its size.
- Emeth Golem base land speed is 30 feet.
- Darkvision: An emeth golem can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and an emeth golem can function just fine with no light at all.
- Low-Light Vision: An emeth golem can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
- Berserker (Ex): The emeth golems of legend are known for their berserk tendencies. An emeth golem can go berserk as a free action on their turn either duplicating the effect of the rage of a 1st level barbarian, or becoming obsessed with a task allowing them to take 15 instead of take 10 even when under duress, but increasing the time it takes to complete the task to a minimum of 1 minute. This rage bypasses any immunities. During this time period they are unable to stop their rage or their obsession and will ignore all efforts to stop them even under threat of death. If raging, they will continue to attack opponents and then attack the nearest creature once opponents have been expended. The duration of this berserker nature is for 1 minute, after which they are dazed for 1d4 rounds. If the emeth golem has barbarian levels, they may use the higher rage bonuses on their berserker ability. An emeth golem can be eased out of berserker state prematurely by an opposed Charisma check from an ally which takes a full round action.
- Life Force: While emeth golems are constructs their life force is stronger than normal. They count as humanoids for the purpose of reviving, and die at -10 like a human, going inert rather than unconscious when they are below 0 hp. In addition they also benefit from natural healing, but only if they have access to clay and other materials and can spend 8 hours "resting" as they repair themselves.
- Minor Truespeaking (Sp): The emeth golem receives a number of introjections as if they were a truenamer of their level, based on their highest mental ability score. In addition if they have utterances from another source, their overall caster level increases by +1.
- Natural Attacks (Ex): The emeth golem has two slam attacks which deal 1d8 damage.
- Racial Hit Dice: A emeth golem begins with three levels of construct, which provide 3d10+20 Hit Dice (including the bonus for being a medium construct), a base attack bonus of +2, and base saving throw bonuses of Fortitude +1, Reflex +1, and Will +1. Unlike normal constructs, emeth golems have at least one good saving throw of their choice, changing one of their saves to good for their racial hit dice (or a +3 bonus).
- Racial Skills: An emeth golem’s construct levels give it skill points equal to 4 x (4 + Int modifier). This is more than constructs normally get, and is simply part of their nature. Its class skills are Decipher Script, Truespeech, plus any six skills of their choice.
- Racial Feats: An emeth golem’s construct hit dice give it two feats. They also gain Masterwork Body and Anima Toughness as bonuses feats, and use their Charisma in place of their Constitution for any ability and skill checks.
- True Tongue (Ex): On touch, an emeth golem may benefit from tongues. Both the golem and the target communicate in an unknown language which is impossible to translate. They can do this at will, but can only have one true tongue target at any one time.
- Written Name (Ex): An emeth golem has a complex name written in runes, typically on their tongue. Emeth golems would do well to hide their tongues from truenamers, as the DC to discover their truename drops by 20 points if their tongue is available to study for an extended period of time.
- Automatic Languages: Common
- Bonus Languages: Any
- Favored Class: Barbarian or Truenamer
- Level Adjustment: +0
- Effective Character Level: 3
|Middle Age1||Old2||Venerable3||Maximum Age|
|N/A years||N/A years||N/A years||+Unlimited years|
|Gender||Base Height||Height Modifier||Base Weight||Weight Modifier|
|Male||4' 10"||+2d10||120 lb.||× (2d4) lb.|
|Female||4' 5"||+2d10||85 lb.||× (2d4) lb.|
|Effective Character Level||3 +|
|Favored Class||Barbarian + and Truenamer +|
|Identifier||3.5e Race +|
|Level Adjustment||0 +|
|Racial Ability Adjustments||+2 Any Attribute + and - Constitution +|
|Summary||These golems have gained sapience, and formed a small society of their own. +|
|Title||Emeth Golem +|