Endurance, Grimoire (3.5e Feat)

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Author: Ghostwheel (talk)
Date Created: May 21, 2012
Status: Complete
Editing: Clarity edits only please
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Endurance, Grimoire [General] You can carry the heaviest of loads, run for days, and ignore even the tightest of armors.Prerequisites: Con 13Benefit: You gain the following benefits:

  • Treat medium and heavy armor as light for the purposes of movement and resting/sleeping.
  • Be able to run or hustle for four times as long without being fatigued (making a check due to using hustle overland every four hours instead of once per hour). Only make one check, which replaces your allies' check as well (effectively sharing this ability with them).
  • Ignore any movement penalties from being under a medium or heavy encumbrance.
  • Gain a +4 bonus against effects that would include causing you to be fatigued or exhausted.
  • For the purpose of suffocation, you may hold your breath for 10 times as long (one minute per point of Constitution, repeating the save once every minute rather than once every round). Upon reaching 6 HD, you can only hold your breath for 60 times as long as normal (one hour per point of Constitution), and at level 11 you no longer need to breathe at all. At level 16, you are able to survive the vacuum of space with no ill effects whatsoever.
  • You may hold your breath (as per the suffocation rules modified by this feat) against airborne poisons and inhaled effects, even if they would not let you normally do so. Some examples of this include ignoring the status effect of stinking cloud, the ability damage from cloudkill, or the damaging component (but not movement penalties) from acid fog.
  • While underwater, you can move and attack normally, even with slashing weapons such as axes and swords or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled. Additionally, you may cast spells including verbal and somatic components normally.
  • Treat your Strength as though it were eight higher for the purposes of encumbrance and lifting objects.
  • You are constantly under the effects of endure elements. At level 11, you are constantly under the effects of Avoid Planar Effects (Planar Handbok).




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Ghostwheel's Homebrew (310 Articles)
Ghostwheelv
Article BalanceHigh +
AuthorGhostwheel +
Identifier3.5e Feat +
PrerequisiteCon 13 +
Rated ByFoxwarrior +
RatingRating Pending +
SummaryYou can carry the heaviest of loads, run for days, and ignore the tightest of armor. +
TitleEndurance, Grimoire +
TypeGeneral +