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Entangle (3.5e Spell)

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Grasses, weeds, bushes, and even trees wrap, twist, and entwine about creatures in the area or those that occupy or enter the area. Any creature caught within the effect is [[SRD:Entangled|entangled]], and must make a [[SRD:Reflex|Reflex]] save or be immobilized. A creature immobilized by this spell may free itself immediately as a [[SRD:Swift Actions|swict action]] at the start of its turn by succeeding on a DC 20 [[SRD:Strength|Strength]] or [[SRD:Escape Artist Skill|Escape Artist]] check, or over time by dealing 10 points of [[SRD:Slashing Weapon|slashing]] or [[SRD:Fire Effect|Fire]] damage to the plants restraining it. An immobilized creature gets a bonus to its checks to free itself equal to the damage dealt to the entangling plants.
Each [[SRD:Round|round]] on your turn, the plants once again attempt to immobilize all creatures that have avoided or escaped immobilization.