Difference between revisions of "Ethereal Arming (3.5e Spell)"

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|save=[[SRD:Saving Throw|Will]] negates (harmless)
 
|save=[[SRD:Saving Throw|Will]] negates (harmless)
 
|sr=Yes (harmless)
 
|sr=Yes (harmless)

Latest revision as of 15:36, 21 September 2019

Homebrew.png
Author: Ganteka Future (talk)
Date Created: 5 May 2018
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
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Ethereal Arming
Abjuration
Level: Grim 1
Components: V, S
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: 20-ft.-radius spread
Duration: 2 rounds
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

"As the shadows advanced, a wave of green ethereal energy washed over the ready pikemen, covering their armaments with ghostly power. The shadows lunged, but where felled before the power quickly faded."

Creatures within the spread gain the Ghost Touch armor and Ghost Touch weapon enhancements to their worn and wielded gear (including unarmed strikes, natural attacks and feral strikes). You may exclude any number of creatures as a free action. Such weapons do not count as magical for bypassing damage reduction.

Special: This spell may be used in place of etherealness as a source spell when crafting items.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsGrim

Article BalanceHigh +
AuthorGanteka Future +
ComponentV + and S +
Identifier3.5e Spell +
LevelGrim 1 +
RangeOther +
RatingUndiscussed +
SchoolAbjuration +
SummaryGive allies the ability to defend against and attack ghosts for a round. +
TitleEthereal Arming +