Difference between revisions of "Ethereal Arming (3.5e Spell)"
From Dungeons and Dragons Wiki
m (whoopsie) |
m (upped duration to 2 rounds) |
||
Line 16: | Line 16: | ||
|tsea=a | |tsea=a | ||
|subj=20-ft.-radius spread | |subj=20-ft.-radius spread | ||
− | |dur= | + | |dur=2 rounds |
|save=[[SRD:Saving Throw|Will]] negates (harmless) | |save=[[SRD:Saving Throw|Will]] negates (harmless) | ||
|sr=Yes (harmless) | |sr=Yes (harmless) |
Latest revision as of 15:36, 21 September 2019
| |||||||||
| |||||||||
Rate this article Discuss this article |
Abjuration | |
Level: | Grim 1 |
---|---|
Components: | V, S |
Casting time: | 1 standard action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Area: | 20-ft.-radius spread |
Duration: | 2 rounds |
Saving Throw: | Will negates (harmless) |
Spell Resistance: | Yes (harmless) |
"As the shadows advanced, a wave of green ethereal energy washed over the ready pikemen, covering their armaments with ghostly power. The shadows lunged, but where felled before the power quickly faded."
Creatures within the spread gain the Ghost Touch armor and Ghost Touch weapon enhancements to their worn and wielded gear (including unarmed strikes, natural attacks and feral strikes). You may exclude any number of creatures as a free action. Such weapons do not count as magical for bypassing damage reduction.
Special: This spell may be used in place of etherealness as a source spell when crafting items.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Grim