Exotic Weapon (5e Variant Rule)

From Dungeons and Dragons Wiki
Revision as of 21:59, 12 June 2019 by Rlyehable (talk | contribs) (removed disadvantage)
Jump to: navigation, search
Author: Rlyehable (talk)
Date Created: 2015-08-13
Status: Finished
Editing: Clarity edits only please
Rate this article
Discuss this article
New weapon property for 5th edition

Exotic Weapons are unusual weapons that are not commonly known. Often they are only used by a specific species, in specific region, by specific classes, or is unique in design.

Due to their unusual or obscure design, creatures that are not proficient in them use them may not add their proficiency bonus.

The only ways to be proficient with an exotic weapon are:

  • The exotic weapon is specified in your race description.
  • The exotic weapon is specified in your class description.
  • The exotic weapon is specified in your background.
  • Use of the Weapon Master feat.
  • Use of Downtime to Train in the weapon. To do so you must find a teacher that is proficient in the exotic weapon. (see the: Player's Handbook (5e) p.187 "Training").

List of Exotic Weapons

Name Proficiency Type Cost Weight Damage Damage

Back to Main Page5eEquipmentWeapons

Back to Main Page5eVariant Rules

Rlyehable's Homebrew (118 Articles)
AuthorRlyehable +
Identifier5e Variant Rule +
RatingUnrated +
SummaryNew weapon property for 5th edition +
TitleExotic Weapon +