Difference between revisions of "Extermination Beam (3.5e Spell)"

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Latest revision as of 22:35, 4 June 2020

Homebrew.png
Author: Leziad (talk)
Date Created: 20th March 2020
Status: I come in peace! Bzzzt Peace! Bzzzt
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
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Extermination Beam
Necromancy
Level: Cleric 3
Components: V, S
Casting time: 1 Standard Action
Range: Close (25 ft. + 5 ft./2 levels)
Area: Ray
Duration: Instantaneous and Concentration (up to 2 rounds)
Saving Throw: None
Spell Resistance: Yes

You project a beam of dark blue energy which sap the life out of those struck, dealing 1 point of damages per caster level (to a maximum 10). If a creature is below 50% of it maximum hit points, it instead take 1d8+1 damages per caster level (to a maximum of 10d8+10). After the initial casting you may concentrate on the spell, redirecting the beam to a new target every round, to a maximum of three ray attacks after 2 rounds of concentrations.



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Leziad's Homebrew (4432 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
ComponentV + and S +
Identifier3.5e Spell +
LevelCleric 3 +
RangeClose +
RatingUndiscussed +
SchoolNecromancy +
SummaryYou conjure a beam which finishes off wounded target, lightly damaging others. +
TitleExtermination Beam +