Difference between revisions of "FT15 Laser (3.5e Equipment)"

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<small> &larr;[[Future Technology (3.5e Equipment)|Future Technology]]</small>
 
{{author
 
{{author
 
|author_name=Franken Kesey
 
|author_name=Franken Kesey
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|editing=In talk page.}}
 
|editing=In talk page.}}
 
{{3.5e Mundane Weapon
 
{{3.5e Mundane Weapon
|weap=XK11 Beam Weapon
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|weap=FT15 Laser
|sme=m
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|sme=e
 
|ulot=t
 
|ulot=t
 
|ampt=p
 
|ampt=p
|cost=1500
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|cost=800
|sdamage=1d6
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|sdamage=2d6
|mdamage=2d6
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|mdamage=3d6
|crit=
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|crit=x2
 
|range=300
 
|range=300
 
|weight=20
 
|weight=20
|type=Electricity, Piercing
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|type=Electric
 
|hp=20
 
|hp=20
 
|hardness=20}}
 
|hardness=20}}
<onlyinclude>[[Summary::A XK11 is a high energy laser weapon.]] The XK11 is fired as a full-round action, has no ammo, but does require a power source (thus generally crew served). The XK11 deals electricity and piercing damage to not only the final target, but everything in between. The X13 has two different firing modes which can be changed as a move action.
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{{:Template:FT Weapon|FT15|attack|[[FT01 Clip (3.5e Equipment)|FT01]]|7|move|electricity|8|A high energy laser weapon.}}
 
 
When in semi-automatic mode, the XK11 is fired as an attack action; however, all attacks after first have a -2 penalty to attack.
 
 
 
When in stream fire mode, the XK11 beam weapon fires a continuous beam for 5 seconds, as a full-round action. Thus, an operator can focus it on one target or wave it striking many. This has no change in total damage, but can change number of targets. This makes it a very good defensive weapon for the back of a ship.</onlyinclude>
 
 
 
''Craft (Xeno-):'' Creatures with the [[Craft Xeno- (3.5e Skill)|craft (xeno-weaponsmithing)]] skill can craft XK11s and their ammo.
 
 
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{{3.5e Mundane Weapons Breadcrumb}} [[Category:3.5e]] [[Category:User]] [[Category:Equipment]] [[Category:Weapon]] [[Category:Futuristic]] [[Category:XK]]
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{{3.5e Mundane Weapons Breadcrumb}} [[Category:3.5e]] [[Category:User]] [[Category:Equipment]] [[Category:Weapon]] [[Category:Futuristic]] [[Category:FT]]
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Revision as of 15:42, 25 May 2019

Future Technology

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Author: Franken Kesey (talk)
Date Created: 03/18/19
Status: Fin
Editing: In talk page.
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FT15 Laser

Exotic Two-Handed Projectile

Cost: 800 gp
Damage (Small): 2d6
Damage (Medium)1: 3d6
Critical: x2
Range Increment: 300'
Weight2: 20 lbs
Type3: Electric
HP4: 20
Hardness: 20

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.

FT Weapon: A high energy laser weapon. A FT15 is fired as a(n) attack action, is loaded with FT01 ammo, holds 7 rounds in a standard magazine, and require a(n) move action to reload. A FT15 does electricity damage.

Craft (Xeno-): Creatures with 8 ranks in craft (xeno-weapons) can craft a FT15.


Back to Main Page3.5e HomebrewEquipmentWeapons

Franken Kesey's Homebrew (123 Articles)
Franken Keseyv
AuthorFranken Kesey +
ClassProjectile +
Cost800 gp +
Criticalx2 +
Damage3d6 +
Damage TypeElectric +
Hardness20 +
Hit Points20 +
Identifier3.5e Equipment +
ProficiencyExotic +
Range300 +
RatingUndiscussed +
SizeTwo-Handed +
SummaryA high energy laser weapon. +
TitleFT15 Laser +
Weight20 +