Difference between revisions of "Falxugon's Harvest (3.5e Soulmeld)"

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{{author
 
{{author
 
|author_name=Aeturo
 
|author_name=Aeturo
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|isnotuser=
 
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}}
 
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<onlyinclude>{{3.5e Soulmeld
 
<onlyinclude>{{3.5e Soulmeld
 
|title=Falxugon's Harvest
 
|title=Falxugon's Harvest
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|class=Devilsouled
 
|class=Devilsouled
 
|save=See Text
 
|save=See Text
|summary='''Your eyes gleam, your smile widens, and you grow small horns'''
+
|summary=Your eyes gleam, your smile widens, and you grow small horns.
|benefit=You gain +4 Bluff and +4 Diplomacy(Contract Negotiations Only), and a +2 to both per point of invested essentia
+
|benefit=You gain +4 [[Bluff]] and +4 [[Diplomacy]] (Contract Negotiations).
|blast=''You bear the mark of Asmodeus on your shoulder, and can Designate an enemy within 40 feet. This enemy must make a Will Save, DC=10+1/2 Meldshaper level+Cha Mod+amount of essentia invested. If they should fail they take a -3 attack and damage until they willingly damage a good aligned creature. This can be removed by any method of removing curses.  
+
 
 +
'''Essentia''': +2 to both skills per point of invested essentia.
 +
 
 +
|blast=''You bear the mark of Asmodeus on your shoulder.''
 +
 
 +
You can designate an enemy within 40 feet (12 meters). This enemy must make a Will Save, DC = 10 + 1/2 Meldshaper level + Charisma modifier + amount of essentia invested. If they fail they take a -3 attack and damage until they willingly damage a good aligned creature. This can be removed by any method of removing curses.
 +
 
 
|crown=''Your neutral expression hides all of your intentions''
 
|crown=''Your neutral expression hides all of your intentions''
  
You gain the ability to "change" your alignment a number of times per day 1+1 per point of invested essentia. The "change" is permanent until changed again. It cannot be used to qualify for any prerequisites, except for items. You fool detections and good items.  
+
You gain the ability to "change" your alignment a number of times per day 1 + 1 per point of invested essentia. The "change" is permanent until changed again. It cannot be used to qualify for any prerequisites, except for items. You fool detections and good items.  
  
 
|heart=''Your hands are both marked with magical tattoos, glowing faintly when you hold coins, or souls''
 
|heart=''Your hands are both marked with magical tattoos, glowing faintly when you hold coins, or souls''
  
Whenever you make a deal with another creature of any type and either shake, sign, or otherwise verify the deal their soul is marked with a curse. This curse causes them to build up a debt. Each day that passes that the day is not complete their "Debt" rises by your charisma modifier. If they should ever go back on their deal they take the full "Debt" in damage. This damage is untyped. Attempting to Remove Curse is considered breaking the deal.  
+
Whenever you make a deal with another creature of any type and either shake, sign, or otherwise verify the deal, their soul is marked with a curse. This curse causes them to build up a debt. Each day that passes that the day is not complete their "debt" rises by an amount equal to your Charisma modifier. If they should ever go back on their deal they'll take the full "debt" in damage. This damage is untyped. Attempting to use ''[[SRD:Remove Curse|remove curse]]'' is considered breaking the deal.  
  
 
|waist=''Your appearance shifts to whatever is most suited for this deal''
 
|waist=''Your appearance shifts to whatever is most suited for this deal''
  
You gain the ability to use Disguise Self a number of times equal to your meldshaper level + essentia invested.  
+
You gain the ability to use [[SRD:Disguise Self|''disguise self'']] a number of times equal to your meldshaper level + essentia invested.  
  
 
|soul=''You graduate from devil lawyer school and gain the full ability to draw up devilish contracts''
 
|soul=''You graduate from devil lawyer school and gain the full ability to draw up devilish contracts''
  
The Meldshaper gains special access to the powers of Hell in order to tempt mortals into corruption. Offering a Faustian pact is a full-round action, in which the Harvester Devil conjures a physical contract, usually a scroll or a small volume bound in fine leather and edged in gold, although other forms exist. In it are scribed the terms of the contract in amazing detail. The Harvester Devil always retains a copy of the contract and, if pressed, provides a second one to the signatory. Mortals must sign in their own blood to render the contract binding. Since the actual purpose of the contract is to corrupt people into being sent into the 9 Hells, it can't be used with Lawful Evil creatures, which are already doomed anyway.
+
The meldshaper gains special access to the powers of Hell in order to tempt mortals into corruption. Offering a Faustian pact is a full-round action, in which the Harvester Devil conjures a physical contract, usually a scroll or a small volume bound in fine leather and edged in gold, although other forms exist. In it are scribed the terms of the contract in amazing detail. The Harvester Devil always retains a copy of the contract and, if pressed, provides a second one to the signatory. Mortals must sign in their own blood to render the contract binding. Since the actual purpose of the contract is to corrupt people into being sent into the 9 Hells, it can't be used with Lawful Evil creatures, which are already doomed anyway.
  
 
The actual contract is quite expense and written in diabolical bureaucracy and plenty of fine prints, but here's what it actually does:
 
The actual contract is quite expense and written in diabolical bureaucracy and plenty of fine prints, but here's what it actually does:
  
First, the Meldshaper cannot force or trick the target into signing the contract. Mind-controlling effects, Bluff, Intimidate, direct or indirect threats (including making other beings threaten the signer) automatically render the pact null. He can only “forget” to mention the multiple negative clauses. This means Harvester Devil usually offer their contracts to desperate people who were put into problem by somebody else they're not connected with.
+
First, the meldshaper cannot force or trick the target into signing the contract. Mind-controlling effects, [[Bluff]], [[Intimidate]], direct or indirect threats (including making other beings threaten the signer) automatically render the pact null. He can only “forget” to mention the multiple negative clauses. This means Harvester Devil usually offer their contracts to desperate people who were put into problem by somebody else they're not connected with.
  
 
The contract provides one of the following bonus to the  victim signer in return for an apparently innocent favor or payment of the Harvester Devil choice, usually something the signer can actually afford without much thought.
 
The contract provides one of the following bonus to the  victim signer in return for an apparently innocent favor or payment of the Harvester Devil choice, usually something the signer can actually afford without much thought.
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The bonus choices are:
 
The bonus choices are:
 
-One bonus feat the victim qualifies for
 
-One bonus feat the victim qualifies for
-A bonus on one ability score up to 1/4 the Meldshaper Level+Essentia Invested.
+
-A bonus on one ability score up to 1/4 the meldshaper level + essentia invested.
-A bonus on one skill up to the Meldshaper Level+Essentia Invested.
+
-A bonus on one skill up to the meldshaper level + essentia invested.
-Ability to use one arcane/wizard spell of a level up to half the Meldshaper 1/day as a SLA, with a DC of 10+1/2xLevel+Cha mod of the signer. If it has an expensive gold or exp cost, it must be paid every time it is used.
+
-Ability to use one arcane/[[wizard]] spell of a level up to half the meldshaper 1/day as a [[SRD:Spell-Like Ability|spell-like ability]], with a DC of 10 + 1/2 Level + Charisma modifier of the signer. If it has an expensive gold or exp cost, it must be paid every time it is used.
 
-Gain one spell with a range of Touch or You as a permanent effect on themselves. If dispelled, it can be resumed again on the next round as a free action.
 
-Gain one spell with a range of Touch or You as a permanent effect on themselves. If dispelled, it can be resumed again on the next round as a free action.
Whatever choice is made, the victim's alignment turns one step closer to LE. If they still aren't fully LE, then they must make a Will save with DC 10+1/2HD+Cha mod each day or ask for another contract from the Meldshaper as they grow addicted to the power sensation (this is an exception to the rule that no magic compulsion may force someone to take a contract, and bypasses all defenses short of ending the contract with an Atonement spell).  The bonus is permanent, unless the victim receives an Atonement spell for each Faustian pact taken, in which case the bonus are lost and the victim loses 100 exp for each HD of the Meldshaper, but their alignment goes back to original.
+
Whatever choice is made, the victim's alignment turns one step closer to Lawful Evil. If they still aren't fully Lawful Evil, then they must make a Will save with DC 10 + 1/2HD +Charisma modifier each day or ask for another contract from the meldshaper as they grow addicted to the power sensation (this is an exception to the rule that no magic compulsion may force someone to take a contract, and bypasses all defenses short of ending the contract with an Atonement spell).  The bonus is permanent, unless the victim receives an ''[[SRD:Atonement|atonement]]'' spell for each Faustian pact taken, in which case the bonus are lost and the victim loses 100 exp for each HD of the meldshaper, but their alignment goes back to original.
  
A victim fully turned to LE by a Faustian Contract will send a sign to the 9 Hells, which in order will send back an assassination team to track and kill the character to make sure they don't redeem themselves. This devils  will take care to make the death look like an accident or that the blame is put in somebody else, so it's harder to link it to the contract. Every day there's 1% chance the devils succeed and the victim dies and its soul is brought to the 9 Hells. The Meldshaper gains 1/4 the Exp she would gain for defeating the signer herself.
+
A victim fully turned to Lawful Evil by a Faustian Contract will send a signal to the 9 Hells, which in order will send back an assassination team to track and kill the character, to make sure they don't redeem themselves. This devils  will take care to make the death look like an accident or that the blame is put on somebody else, so it's harder to link it to the contract. Every day there's 1% chance the devils succeed and the victim dies and its soul is brought to the 9 Hells. The meldshaper gains 1/4 the exp she would gain for defeating the signer herself.
  
 
No defenses, tricks or precautions can prevent this. The more powerful the signer, the stronger and more cunning devils dispatched to make it fall. The only exception to the above its that in any day that the signer willingly commits at least nine Lawful Evil acts, there's no chance on death on the next day. Hell is willing to wait for those who champion its cause.
 
No defenses, tricks or precautions can prevent this. The more powerful the signer, the stronger and more cunning devils dispatched to make it fall. The only exception to the above its that in any day that the signer willingly commits at least nine Lawful Evil acts, there's no chance on death on the next day. Hell is willing to wait for those who champion its cause.
 
   
 
   
For the signer, only the bonus and front payment are clear. All the other clauses are cleverly hidden, and demand a successful Spot, Search, Sense Motive, Profession(Lawyer) or Knowledge(the Planes) (use only the best one of the signer) against a Diplomacy check from the Meldshaper. This check may gain a bonus if the front payment actually sounds like a fair price for the bonus granted. Credit to Oscelamo from minmax boards for writing the brunt of this ability. I changed parts to better fit the meldshaping idea.
+
For the signer, only the bonus and front payment are clear. All the other clauses are cleverly hidden, and demand a successful [[Spot]], [[Search]], [[Sense Motive]], [[Profession]] (Lawyer) or [[Knowledge]] (the Planes) (use only the best one of the signer) against a [[Diplomacy]] check from the meldshaper. This check may gain a bonus if the front payment actually sounds like a fair price for the bonus granted. Credit to Oscelamo from minmax boards for writing the brunt of this ability. I changed parts to better fit the meldshaping idea.
  
 
}}</onlyinclude>
 
}}</onlyinclude>

Latest revision as of 15:11, 16 December 2020

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Author: Aeturo (talk)
Date Created: 12/29/2016
Status: Finished but could use critiquing
Editing: Clarity edits only please
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Falxugon's Harvest 
Descriptors: Evil, Lawful
Classes: Devilsouled
Chakra: Blast, Crown, Heart, Soul, Waist
Saving Throw: See Text

Your eyes gleam, your smile widens, and you grow small horns.

You gain +4 Bluff and +4 Diplomacy (Contract Negotiations).

Essentia: +2 to both skills per point of invested essentia.  

Chakra Bind (Blast)

You bear the mark of Asmodeus on your shoulder.

You can designate an enemy within 40 feet (12 meters). This enemy must make a Will Save, DC = 10 + 1/2 Meldshaper level + Charisma modifier + amount of essentia invested. If they fail they take a -3 attack and damage until they willingly damage a good aligned creature. This can be removed by any method of removing curses. 

Chakra Bind (Crown)

Your neutral expression hides all of your intentions

You gain the ability to "change" your alignment a number of times per day 1 + 1 per point of invested essentia. The "change" is permanent until changed again. It cannot be used to qualify for any prerequisites, except for items. You fool detections and good items. 

Chakra Bind (Heart)

Your hands are both marked with magical tattoos, glowing faintly when you hold coins, or souls

Whenever you make a deal with another creature of any type and either shake, sign, or otherwise verify the deal, their soul is marked with a curse. This curse causes them to build up a debt. Each day that passes that the day is not complete their "debt" rises by an amount equal to your Charisma modifier. If they should ever go back on their deal they'll take the full "debt" in damage. This damage is untyped. Attempting to use remove curse is considered breaking the deal. 

Chakra Bind (Waist)

Your appearance shifts to whatever is most suited for this deal

You gain the ability to use disguise self a number of times equal to your meldshaper level + essentia invested. 

Chakra Bind (Soul)

You graduate from devil lawyer school and gain the full ability to draw up devilish contracts

The meldshaper gains special access to the powers of Hell in order to tempt mortals into corruption. Offering a Faustian pact is a full-round action, in which the Harvester Devil conjures a physical contract, usually a scroll or a small volume bound in fine leather and edged in gold, although other forms exist. In it are scribed the terms of the contract in amazing detail. The Harvester Devil always retains a copy of the contract and, if pressed, provides a second one to the signatory. Mortals must sign in their own blood to render the contract binding. Since the actual purpose of the contract is to corrupt people into being sent into the 9 Hells, it can't be used with Lawful Evil creatures, which are already doomed anyway.

The actual contract is quite expense and written in diabolical bureaucracy and plenty of fine prints, but here's what it actually does:

First, the meldshaper cannot force or trick the target into signing the contract. Mind-controlling effects, Bluff, Intimidate, direct or indirect threats (including making other beings threaten the signer) automatically render the pact null. He can only “forget” to mention the multiple negative clauses. This means Harvester Devil usually offer their contracts to desperate people who were put into problem by somebody else they're not connected with.

The contract provides one of the following bonus to the victim signer in return for an apparently innocent favor or payment of the Harvester Devil choice, usually something the signer can actually afford without much thought.

The bonus choices are: -One bonus feat the victim qualifies for -A bonus on one ability score up to 1/4 the meldshaper level + essentia invested. -A bonus on one skill up to the meldshaper level + essentia invested. -Ability to use one arcane/wizard spell of a level up to half the meldshaper 1/day as a spell-like ability, with a DC of 10 + 1/2 Level + Charisma modifier of the signer. If it has an expensive gold or exp cost, it must be paid every time it is used. -Gain one spell with a range of Touch or You as a permanent effect on themselves. If dispelled, it can be resumed again on the next round as a free action. Whatever choice is made, the victim's alignment turns one step closer to Lawful Evil. If they still aren't fully Lawful Evil, then they must make a Will save with DC 10 + 1/2HD +Charisma modifier each day or ask for another contract from the meldshaper as they grow addicted to the power sensation (this is an exception to the rule that no magic compulsion may force someone to take a contract, and bypasses all defenses short of ending the contract with an Atonement spell). The bonus is permanent, unless the victim receives an atonement spell for each Faustian pact taken, in which case the bonus are lost and the victim loses 100 exp for each HD of the meldshaper, but their alignment goes back to original.

A victim fully turned to Lawful Evil by a Faustian Contract will send a signal to the 9 Hells, which in order will send back an assassination team to track and kill the character, to make sure they don't redeem themselves. This devils will take care to make the death look like an accident or that the blame is put on somebody else, so it's harder to link it to the contract. Every day there's 1% chance the devils succeed and the victim dies and its soul is brought to the 9 Hells. The meldshaper gains 1/4 the exp she would gain for defeating the signer herself.

No defenses, tricks or precautions can prevent this. The more powerful the signer, the stronger and more cunning devils dispatched to make it fall. The only exception to the above its that in any day that the signer willingly commits at least nine Lawful Evil acts, there's no chance on death on the next day. Hell is willing to wait for those who champion its cause.

For the signer, only the bonus and front payment are clear. All the other clauses are cleverly hidden, and demand a successful Spot, Search, Sense Motive, Profession (Lawyer) or Knowledge (the Planes) (use only the best one of the signer) against a Diplomacy check from the meldshaper. This check may gain a bonus if the front payment actually sounds like a fair price for the bonus granted. Credit to Oscelamo from minmax boards for writing the brunt of this ability. I changed parts to better fit the meldshaping idea.



Back to Main Page3.5e HomebrewClass Ability Components3.5e Soulmelds

Article BalanceHigh +
AuthorAeturo +
ClassDevilsouled +
DescriptorEvil + and Lawful +
Identifier3.5e Soulmeld +
RatingUnrated +
SummaryYour eyes gleam, your smile widens, and you grow small horns. +
TitleFalxugon's Harvest +
TypeBlast +, Crown +, Heart +, Soul + and Waist +