Difference between revisions of "Fateborn (5e Race)"

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(Fated Inception)
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{{#ask: [[Category:5e]] [[Category:Subrace]] [[Race::Fateborn]]
 
{{#ask: [[Category:5e]] [[Category:Subrace]] [[Race::Fateborn]]
 
|=Hope Fateborn
 
|=Hope Fateborn
|?Subrace Ability Mods=wis=+2
+
|?Subrace Ability Mods=wis +2
|?Subrace Features=trait2name=Will to Protect
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|?Subrace Features=Will to Protect
|trait2desc=A creature of your choice within your vision gains +2 to AC for one hour. By expending inspiration, you may increase this to +5 AC. You may use this ability once per long rest.
 
 
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|?Summary
 
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{{#ask: [[Category:5e]] [[Category:Subrace]] [[Race::Fateborn]]
 
{{#ask: [[Category:5e]] [[Category:Subrace]] [[Race::Fateborn]]
 
|=Awe Fateborn
 
|=Awe Fateborn
|?Subrace Ability Mods=con=+1
+
|?Subrace Ability Mods=con +1
|?Subrace Features=trait3name=Unflinching Will
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|?Subrace Features=Unflinching Will
|trait3desc=You have advantage on saving throws against being frightened, charmed, poisoned, or paralyzed. By expending inspiration, you or a creature of your choice within 5 feet of you will gain one use of Indomitable.
 
 
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{{#ask: [[Category:5e]] [[Category:Subrace]] [[Race::Fateborn]]
 
{{#ask: [[Category:5e]] [[Category:Subrace]] [[Race::Fateborn]]
 
|=Fear Fateborn
 
|=Fear Fateborn
|?Subrace Ability Mods=int=+2
+
|?Subrace Ability Mods=int+2
|?Subrace Features=trait4name=Break Will
+
|?Subrace Features=Break Will
|trait4desc=Choose a creature that can see you within 30 feet. They must make a Wisdom saving throw with disadvantage. If they fail, they are frightened for 1 minute. By expending inspiration, you may choose up to 10 creatures within this area instead. You may use this ability once per long rest.
 
 
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|?Summary
 
|?Summary

Revision as of 21:00, 4 July 2020

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Author: Chowsdown (talk)
Date Created: July 4, 2020
Status: Almost fully realized
Editing: Clarity edits only please
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Fateborn

Belief is a powerful thing. Even the gods seek believers to carry out their will. The fateborn are formed by a swelling of belief and emotion. They tend not to fit in, being very rare, but find the world and emotions wondrous. They exceed in captivating emotion, be it joy or fear, and often this alone will bring them fulfillment.

Inspiring Visage

The fateborn appear as unnaturally tall humanoid forms with vague features. Despite their size, they are disproportionately light weight. Their “skin” is clouded and constantly shifting in appearance, however its color and patterns are dictated by the emotions that gave them form. Looking upon one inspires feelings in others tied to their origin as well. The fateborn do not have gender naturally, however may adopt one in order to learn or gain new perspective.

Rare to See, Rarer to Forget

It’s said that meeting a fateborn will give you luck— or consign you to death depending who you talk to. The existence of the fateborn is not well known, and those who do often mythologize or demonize them. The story of a farmer meeting a strange being and being blessed with a mighty yield will be spoken of in folk tales for generations, whether there was any correlation or not. In any case, they are seen as omens by many, and this creates superstition and mistrust among citizens. Some fateborn attempt to avert this, while others may lean into fear and discord.

Curious and Curiouser

The alien fateborn are extremely curious about the nature of the physical world. One may consider the song of birds just as strange and wondrous as an ancient as-of-yet undiscovered dwarven citadel. One may take up adventuring to learn of the ancient histories of the world, or learn the nature of trust and friendship, but might just make a few genuine connections along the way.

Fateborn Names

The fateborn name themselves upon discovery of something that deeply invokes the emotion involved in their Fated Inception. They hold their namesake in high regard and may not wish to share their name, so many use the first thing they are called as a nickname. Hope Names: Blessing, Child, Comrade, Family, Kindness, Poem, Mercy, Trust, Truth, Wish Awe Names: Art, Cliff, Horizon, Melody, Moon, Oak, Ocean, Sky, Star, Storm, Tremor, Wind Fear Names: Death, Famine, Judge, Night, Pestilence, Omen, Terminus, War, Vanity, Zeal

Fateborn Traits

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Creature Type. Humanoid
Ability Score Increase. Charisma +2
Age. A fateborn can vary in age based on the inspiration that created it. They can live from as few as 50 to as much as 10,000 years before fading back into the Astral Plane.
Alignment. Fateborn tend towards neutral alignments. Some, however, end up evil or good in attempting to live out their fate.
Size. 7 feet Your size is Medium.
Speed. Your base speed is 30 feet.  
Fickle Hands of Fate. You start out with inspiration. Once expended, you can take 50 days to regain it. Inspiration gained this way cannot be passed on to another player.
Languages. You can speak, read, and write Common and one extra language of your choice



Fated Inception

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Facts about "Fateborn (5e Race)"
Ability ModsCha +2 +
AuthorChowsdown +
Canontrue +
Charisma+2 +
FeaturesAge +, Alignment +, Size +, Speed +, Fickle Hands of Fate + and Languages +
Identifier5e Race +
Is Racetrue +
Race NameFateborn (5e Race) +
RatingUnrated +
SizeMedium +
Subracetrue +
SummaryAlien beings from the astral plane who embody emotions. +
TitleFateborn +
TypeHumanoid +