Difference between revisions of "Fell Contract (3.5e Prestige Class)"
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'''{{Anchor|Strengthened Invoking}}:''' The saving [[SRD:DC|DC]] of your invocations is increased by one. | '''{{Anchor|Strengthened Invoking}}:''' The saving [[SRD:DC|DC]] of your invocations is increased by one. | ||
− | '''{{Anchor|Bonus Feat}}:''' You gain a bonus feat. It must be from the following list: [[SRD:Ability Focus|Ability Focus (eldritch blast)]], [[SRD:Combat Casting|Combat Casting]], [[SRD:Dodge|Dodge]], [[SRD:Empower Spell-Like Ability|Empower Spell-Like Ability]], [[SRD:Quicken Spell-Like Ability|Quicken Spell-Like Ability]], [[SRD:Mobility|Mobility]], [[SRD:Point Blank Shot|Point Blank Shot]], [[SRD:Precise Shot|Precise Shot]] [[SRD:Shot on the Run|Shot on the Run]]. If homebrew feats are allowed, add these feats to the list of feats you may choose: [[Eldritch Blood (3.5e Feat)|Eldritch Blood]], [[Eldritch_Break_(3.5e_Feat)|Eldritch_Break]], [[Eldritch_Flurry_(3.5e_Feat)|Eldritch_Flurry]], [[Eldritch_Power_(3.5e_Feat)|Eldritch_Power]], [[Emergency Reinvoke (3.5e Feat)|Emergency Reinvoke]], [[Energy Substitute Spell-Like Ability (3.5e Feat)|Energy Substitute Spell-Like Ability]], [[Forceful Invocation (3.5e Feat)|Forceful Invocation]], [[Quicken Invocation (3.5e Feat)|Quicken Invocation]], [[Sharpshooter_(3.5e_Feat)|Sharpshooter]], [[Still Invocation (3.5e Feat)|Still Invocation]]. The homebrew bonus feats are of all balance points, so get your DM's permission before choosing one. You must meet all prerequisites for the chosen feat. | + | '''{{Anchor|Bonus Feat}}:''' You gain a bonus feat. It must be from the following list: [[SRD:Ability Focus|Ability Focus (eldritch blast)]], [[SRD:Combat Casting|Combat Casting]], [[SRD:Dodge|Dodge]], [[SRD:Empower Spell-Like Ability|Empower Spell-Like Ability]], [[SRD:Quicken Spell-Like Ability|Quicken Spell-Like Ability]], [[SRD:Mobility|Mobility]], [[SRD:Point Blank Shot|Point Blank Shot]], [[SRD:Precise Shot|Precise Shot]], and [[SRD:Shot on the Run|Shot on the Run]]. If homebrew feats are allowed, add these feats to the list of feats you may choose: [[Eldritch Blood (3.5e Feat)|Eldritch Blood]], [[Eldritch_Break_(3.5e_Feat)|Eldritch_Break]], [[Eldritch_Flurry_(3.5e_Feat)|Eldritch_Flurry]], [[Eldritch_Power_(3.5e_Feat)|Eldritch_Power]], [[Emergency Reinvoke (3.5e Feat)|Emergency Reinvoke]], [[Energy Substitute Spell-Like Ability (3.5e Feat)|Energy Substitute Spell-Like Ability]], [[Forceful Invocation (3.5e Feat)|Forceful Invocation]], [[Quicken Invocation (3.5e Feat)|Quicken Invocation]], [[Sharpshooter_(3.5e_Feat)|Sharpshooter]], and [[Still Invocation (3.5e Feat)|Still Invocation]]. The homebrew bonus feats are of all balance points, so get your DM's permission before choosing one. You must meet all prerequisites for the chosen feat. |
'''''{{Anchor|Floating Invocation}}'':''' You gain an extra invocation. This invocation may be of the highest invocation type (least, lesser, greater, dark) you may choose or lower. By spending one hour performing a special arcane ritual, you may change this invocation to a new invocation. | '''''{{Anchor|Floating Invocation}}'':''' You gain an extra invocation. This invocation may be of the highest invocation type (least, lesser, greater, dark) you may choose or lower. By spending one hour performing a special arcane ritual, you may change this invocation to a new invocation. | ||
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You lose all class abilities (minus skill points, base save bonuses, and base attack bonus) if you ever lose your warlock abilities. | You lose all class abilities (minus skill points, base save bonuses, and base attack bonus) if you ever lose your warlock abilities. | ||
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− | + | ====Playing a Fell Contract==== | |
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− | + | '''Advancement:''' There are not many prestige classes for a warlock, but this one synergizes with the hellfire warlock. Also, what levels you choose to take this prestige class determines what extra invocations you get. Saving it for 16th level will give you a wider choice of invocations to choose from. | |
− | + | ====Fell Contracts in the Game==== | |
− | + | Fell contracts offer nothing new, so creating one is like creating a warlock. | |
− | '' | + | '''Adaptation:''' This prestige class adds nothing new mechanically, so adapting really means that you can choose to give warlocks this prestige class. |
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{{3.5e Prestige Classes Breadcrumb}} | {{3.5e Prestige Classes Breadcrumb}} |
Revision as of 08:19, 23 August 2010
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Contents
Fell Contract
Becoming a Fell Contract
Characters that take this class are those who find that the power of their invocations are vastly stronger than any of their other powers. Most times they set the contract for their powers themselves, but a rare warlock born with these powers might find the creature that gave them these powers and ask for a new contract. Most of the times, this contract change is done with little long-term effect. Some creatures might ask for a magical item or platinum pieces.
Skills: | Knowledge (the planes) 8 ranks |
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Invocations: | Eldritch Blast 3d6 |
Special: | Must have contacted creature that gave powers and resign a new contract. |
Level | Base Attack Bonus |
Saving Throws | Special | Invocations | |||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +0 | +0 | +0 | +2 | Extra Invocation | +1 Invocating Class | |||||||||||||||||||||||||||||||||||
2nd | +1 | +0 | +0 | +3 | Strengthened Invoking | +1 Invocating Class | |||||||||||||||||||||||||||||||||||
3rd | +2 | +1 | +1 | +3 | Extra Invocation | +1 Invocating Class | |||||||||||||||||||||||||||||||||||
4th | +3 | +1 | +1 | +4 | Bonus Feat | +1 Invocating Class | |||||||||||||||||||||||||||||||||||
5th | +4 | +1 | +1 | +4 | Floating Invocation | +1 Invocating Class | |||||||||||||||||||||||||||||||||||
Class Skills (2 + Int modifier per level. |
Class Features
All of the following are class features of the Fell Contract.
Invocations: At each level, you gain new invocations and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one <-divine? arcane? prepared? spontaneous?-> spellcasting class before becoming a <-class name->, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
Extra Invocation: You gain an extra invocation. This invocation may be of the highest invocation type (least, lesser, greater, dark) you may choose or lower.
Strengthened Invoking: The saving DC of your invocations is increased by one.
Bonus Feat: You gain a bonus feat. It must be from the following list: Ability Focus (eldritch blast), Combat Casting, Dodge, Empower Spell-Like Ability, Quicken Spell-Like Ability, Mobility, Point Blank Shot, Precise Shot, and Shot on the Run. If homebrew feats are allowed, add these feats to the list of feats you may choose: Eldritch Blood, Eldritch_Break, Eldritch_Flurry, Eldritch_Power, Emergency Reinvoke, Energy Substitute Spell-Like Ability, Forceful Invocation, Quicken Invocation, Sharpshooter, and Still Invocation. The homebrew bonus feats are of all balance points, so get your DM's permission before choosing one. You must meet all prerequisites for the chosen feat.
Floating Invocation: You gain an extra invocation. This invocation may be of the highest invocation type (least, lesser, greater, dark) you may choose or lower. By spending one hour performing a special arcane ritual, you may change this invocation to a new invocation.
Ex-Fell Contract
You lose all class abilities (minus skill points, base save bonuses, and base attack bonus) if you ever lose your warlock abilities.
Campaign Information
Playing a Fell Contract
Advancement: There are not many prestige classes for a warlock, but this one synergizes with the hellfire warlock. Also, what levels you choose to take this prestige class determines what extra invocations you get. Saving it for 16th level will give you a wider choice of invocations to choose from.
Fell Contracts in the Game
Fell contracts offer nothing new, so creating one is like creating a warlock.
Adaptation: This prestige class adds nothing new mechanically, so adapting really means that you can choose to give warlocks this prestige class.
Back to Main Page → 3.5e Homebrew → Classes → Prestige Classes
Allowed Alignments | Lawful Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil + |
Article Balance | High + |
Author | Havvy + |
Base Attack Bonus Progression | Moderate + |
Class Ability | Invocations + |
Class Ability Progression | Full + |
Fortitude Save Progression | Poor + |
Identifier | 3.5e Prestige Class + |
Length | 5 + |
Minimum Level | 6 + |
Rating | Undiscussed + |
Reflex Save Progression | Poor + |
Skill | Bluff +, Concentration +, Disguise +, Forgery +, Intimidate +, Knowledge (the planes) +, Move Silently +, Open Lock +, Sense Motive +, Spellcraft + and Use Magic Device + |
Skill Points | 2 + |
Summary | You renew your pact, gaining more invocations at the cost of normal class abilities. + |
Title | Fell Contract + |
Will Save Progression | Good + |