Difference between revisions of "Fell Contract (3.5e Prestige Class)"

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(Bonus feat list is done for SRD + Homebrew...I'll go through CA and CM later for more.)
(Fluff is not for this class. This class is for CharOp)
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{{Incomplete|Fluff plus list of feats to choose from.}}
 
 
 
{{author
 
{{author
 
|author_name=Havvy
 
|author_name=Havvy
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'''{{Anchor|Strengthened Invoking}}:''' The saving [[SRD:DC|DC]] of your invocations is increased by one.
 
'''{{Anchor|Strengthened Invoking}}:''' The saving [[SRD:DC|DC]] of your invocations is increased by one.
  
'''{{Anchor|Bonus Feat}}:''' You gain a bonus feat.  It must be from the following list:  [[SRD:Ability Focus|Ability Focus (eldritch blast)]], [[SRD:Combat Casting|Combat Casting]], [[SRD:Dodge|Dodge]], [[SRD:Empower Spell-Like Ability|Empower Spell-Like Ability]], [[SRD:Quicken Spell-Like Ability|Quicken Spell-Like Ability]], [[SRD:Mobility|Mobility]], [[SRD:Point Blank Shot|Point Blank Shot]], [[SRD:Precise Shot|Precise Shot]] [[SRD:Shot on the Run|Shot on the Run]].  If homebrew feats are allowed, add these feats to the list of feats you may choose:  [[Eldritch Blood (3.5e Feat)|Eldritch Blood]], [[Eldritch_Break_(3.5e_Feat)|Eldritch_Break]], [[Eldritch_Flurry_(3.5e_Feat)|Eldritch_Flurry]], [[Eldritch_Power_(3.5e_Feat)|Eldritch_Power]], [[Emergency Reinvoke (3.5e Feat)|Emergency Reinvoke]], [[Energy Substitute Spell-Like Ability (3.5e Feat)|Energy Substitute Spell-Like Ability]], [[Forceful Invocation (3.5e Feat)|Forceful Invocation]], [[Quicken Invocation (3.5e Feat)|Quicken Invocation]], [[Sharpshooter_(3.5e_Feat)|Sharpshooter]], [[Still Invocation (3.5e Feat)|Still Invocation]].  The homebrew bonus feats are of all balance points, so get your DM's permission before choosing one.  You must meet all prerequisites for the chosen feat.
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'''{{Anchor|Bonus Feat}}:''' You gain a bonus feat.  It must be from the following list:  [[SRD:Ability Focus|Ability Focus (eldritch blast)]], [[SRD:Combat Casting|Combat Casting]], [[SRD:Dodge|Dodge]], [[SRD:Empower Spell-Like Ability|Empower Spell-Like Ability]], [[SRD:Quicken Spell-Like Ability|Quicken Spell-Like Ability]], [[SRD:Mobility|Mobility]], [[SRD:Point Blank Shot|Point Blank Shot]], [[SRD:Precise Shot|Precise Shot]], and [[SRD:Shot on the Run|Shot on the Run]].  If homebrew feats are allowed, add these feats to the list of feats you may choose:  [[Eldritch Blood (3.5e Feat)|Eldritch Blood]], [[Eldritch_Break_(3.5e_Feat)|Eldritch_Break]], [[Eldritch_Flurry_(3.5e_Feat)|Eldritch_Flurry]], [[Eldritch_Power_(3.5e_Feat)|Eldritch_Power]], [[Emergency Reinvoke (3.5e Feat)|Emergency Reinvoke]], [[Energy Substitute Spell-Like Ability (3.5e Feat)|Energy Substitute Spell-Like Ability]], [[Forceful Invocation (3.5e Feat)|Forceful Invocation]], [[Quicken Invocation (3.5e Feat)|Quicken Invocation]], [[Sharpshooter_(3.5e_Feat)|Sharpshooter]], and [[Still Invocation (3.5e Feat)|Still Invocation]].  The homebrew bonus feats are of all balance points, so get your DM's permission before choosing one.  You must meet all prerequisites for the chosen feat.
  
 
'''''{{Anchor|Floating Invocation}}'':''' You gain an extra invocation.  This invocation may be of the highest invocation type (least, lesser, greater, dark) you may choose or lower.  By spending one hour performing a special arcane ritual, you may change this invocation to a new invocation.
 
'''''{{Anchor|Floating Invocation}}'':''' You gain an extra invocation.  This invocation may be of the highest invocation type (least, lesser, greater, dark) you may choose or lower.  By spending one hour performing a special arcane ritual, you may change this invocation to a new invocation.
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You lose all class abilities (minus skill points, base save bonuses, and base attack bonus) if you ever lose your warlock abilities.
 
You lose all class abilities (minus skill points, base save bonuses, and base attack bonus) if you ever lose your warlock abilities.
  
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===Campaign Information===
 
===Campaign Information===
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====Playing a <-class name->====
 
 
'''Combat:''' <-Typical role in combat->
 
 
'''Advancement:''' There are not many prestige classes for a warlock, but
 
 
'''Resources:''' <-What kind of assistance members of this class can expect from each other including possible organizations->
 
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====<-pluralized class name-> in the World====
 
 
{{quote|<-Some quote from a character of this class->|4=<-NPC name->, <-race-> <-class->}}
 
 
<-Where characters of this class fit in a d20 world->
 
 
'''NPC Reactions:''' <-How NPCs react to characters of this class->
 
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====<-class name-> Lore====
 
 
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
 
 
{| class="zebra d20"
 
|+ <-the appropriate skills->
 
! DC || class="left" | Result
 
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| 11 || class="left" | <-not so common knowledge->.
 
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| 16 || class="left" | <-rare information->.
 
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| 21 || class="left" | <-very rare information->.
 
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| 26 || class="left" | <-information so obscure that members of this class might not even know it->.
 
|}
 
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====Playing a Fell Contract====
====<-pluralized class name-> in the Game====
 
  
<-How characters of this class fit in the game (PC and NPC) and what roles they play->
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'''Advancement:''' There are not many prestige classes for a warlock, but this one synergizes with the hellfire warlock.  Also, what levels you choose to take this prestige class determines what extra invocations you get.  Saving it for 16th level will give you a wider choice of invocations to choose from.
  
'''Adaptation:''' <-Fitting this class in your campaign->
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====Fell Contracts in the Game====
  
'''Sample Encounter:''' <-DM placement for NPC of this class->
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Fell contracts offer nothing new, so creating one is like creating a warlock.
  
''EL <- whatever ->:'' <-Encounter scenario and character info on sample NPC including stat block.  The CR of the NPC is typically the same as the EL for the encounter->
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'''Adaptation:''' This prestige class adds nothing new mechanically, so adapting really means that you can choose to give warlocks this prestige class.
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{{3.5e Prestige Classes Breadcrumb}}
 
{{3.5e Prestige Classes Breadcrumb}}

Revision as of 08:19, 23 August 2010

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Author: Havvy (talk)
Date Created: August 22nd, 2010
Status: First Draft
Editing: Clarity edits only please
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Fell Contract

Becoming a Fell Contract

Characters that take this class are those who find that the power of their invocations are vastly stronger than any of their other powers. Most times they set the contract for their powers themselves, but a rare warlock born with these powers might find the creature that gave them these powers and ask for a new contract. Most of the times, this contract change is done with little long-term effect. Some creatures might ask for a magical item or platinum pieces.

Entry Requirements
Skills: Knowledge (the planes) 8 ranks
Invocations: Eldritch Blast 3d6
Special: Must have contacted creature that gave powers and resign a new contract.

Table: The Fell Contract

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Invocations
Fort Ref Will
1st +0 +0 +0 +2 Extra Invocation +1 Invocating Class
2nd +1 +0 +0 +3 Strengthened Invoking +1 Invocating Class
3rd +2 +1 +1 +3 Extra Invocation +1 Invocating Class
4th +3 +1 +1 +4 Bonus Feat +1 Invocating Class
5th +4 +1 +1 +4 Floating Invocation +1 Invocating Class

Class Skills (2 + Int modifier per level.
Bluff (Cha), Concentration (Con), Disguise (Cha), Forgery (Int), Intimidate (Cha), Knowledge (the planes) (Int), Move Silently (Dex), Open Lock (Dex), Sense Motive (Wis), Spellcraft (Int), Use Magic Device (Cha),

Class Features

All of the following are class features of the Fell Contract.

Invocations: At each level, you gain new invocations and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one <-divine? arcane? prepared? spontaneous?-> spellcasting class before becoming a <-class name->, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Extra Invocation: You gain an extra invocation. This invocation may be of the highest invocation type (least, lesser, greater, dark) you may choose or lower.

Strengthened Invoking: The saving DC of your invocations is increased by one.

Bonus Feat: You gain a bonus feat. It must be from the following list: Ability Focus (eldritch blast), Combat Casting, Dodge, Empower Spell-Like Ability, Quicken Spell-Like Ability, Mobility, Point Blank Shot, Precise Shot, and Shot on the Run. If homebrew feats are allowed, add these feats to the list of feats you may choose: Eldritch Blood, Eldritch_Break, Eldritch_Flurry, Eldritch_Power, Emergency Reinvoke, Energy Substitute Spell-Like Ability, Forceful Invocation, Quicken Invocation, Sharpshooter, and Still Invocation. The homebrew bonus feats are of all balance points, so get your DM's permission before choosing one. You must meet all prerequisites for the chosen feat.

Floating Invocation: You gain an extra invocation. This invocation may be of the highest invocation type (least, lesser, greater, dark) you may choose or lower. By spending one hour performing a special arcane ritual, you may change this invocation to a new invocation.

Ex-Fell Contract

You lose all class abilities (minus skill points, base save bonuses, and base attack bonus) if you ever lose your warlock abilities.

Campaign Information

Playing a Fell Contract

Advancement: There are not many prestige classes for a warlock, but this one synergizes with the hellfire warlock. Also, what levels you choose to take this prestige class determines what extra invocations you get. Saving it for 16th level will give you a wider choice of invocations to choose from.

Fell Contracts in the Game

Fell contracts offer nothing new, so creating one is like creating a warlock.

Adaptation: This prestige class adds nothing new mechanically, so adapting really means that you can choose to give warlocks this prestige class.


Back to Main Page3.5e HomebrewClassesPrestige Classes

Allowed AlignmentsLawful Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceHigh +
AuthorHavvy +
Base Attack Bonus ProgressionModerate +
Class AbilityInvocations +
Class Ability ProgressionFull +
Fortitude Save ProgressionPoor +
Identifier3.5e Prestige Class +
Length5 +
Minimum Level6 +
RatingUndiscussed +
Reflex Save ProgressionPoor +
SkillBluff +, Concentration +, Disguise +, Forgery +, Intimidate +, Knowledge (the planes) +, Move Silently +, Open Lock +, Sense Motive +, Spellcraft + and Use Magic Device +
Skill Points2 +
SummaryYou renew your pact, gaining more invocations at the cost of normal class abilities. +
TitleFell Contract +
Will Save ProgressionGood +