Difference between revisions of "Fell Contract (3.5e Prestige Class)"
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− | | class="left" | [[# | + | | class="left" | [[#Dissolution and Redeclaration|Dissolution and Redeclaration]] |
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All of the following are class features of the Fell Contract. | All of the following are class features of the Fell Contract. | ||
− | '''{{Anchor|Invocations}}:''' At each level, you gain new invocations and an increase in caster level | + | '''{{Anchor|Invocations}}:''' At each level, you gain new invocations and an increase in caster level as if you had also gained a level in an invocating class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you have more than one invocating class, you must choose which class gains the new invocations. |
− | '''''{{Anchor|Extra Invocation}}'':''' You gain an extra invocation. | + | '''''{{Anchor|Extra Invocation}}'':''' You gain an extra invocation. You must qualify for this invocation. |
'''{{Anchor|Improved Invoking}}:''' The saving [[SRD:DC|DC]] of your invocations is increased by one. | '''{{Anchor|Improved Invoking}}:''' The saving [[SRD:DC|DC]] of your invocations is increased by one. | ||
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'''{{Anchor|Bonus Feat}}:''' You gain a bonus feat. It must be from the following list: [[SRD:Ability Focus|Ability Focus (eldritch blast)]], [[SRD:Combat Casting|Combat Casting]], [[SRD:Dodge|Dodge]], [[SRD:Empower Spell-Like Ability|Empower Spell-Like Ability]], [[SRD:Quicken Spell-Like Ability|Quicken Spell-Like Ability]], [[SRD:Mobility|Mobility]], [[SRD:Point Blank Shot|Point Blank Shot]], [[SRD:Precise Shot|Precise Shot]], and [[SRD:Shot on the Run|Shot on the Run]]. If homebrew feats are allowed, add these feats to the list of feats you may choose: [[Deadly Blast (3.5e Feat)|Deadly Blast]], [[Eldritch Blood (3.5e Feat)|Eldritch Blood]], [[Eldritch_Break_(3.5e_Feat)|Eldritch_Break]], [[Eldritch_Flurry_(3.5e_Feat)|Eldritch_Flurry]], [[Eldritch_Power_(3.5e_Feat)|Eldritch_Power]], [[Emergency Reinvoke (3.5e Feat)|Emergency Reinvoke]], [[Energy Substitute Spell-Like Ability (3.5e Feat)|Energy Substitute Spell-Like Ability]], [[Explosive Eldrich Blast (3.5e Feat)|Explosive Eldritch Blast]], [[Forceful Invocation (3.5e Feat)|Forceful Invocation]], [[Quicken Invocation (3.5e Feat)|Quicken Invocation]], [[Sharpshooter_(3.5e_Feat)|Sharpshooter]], and [[Still Invocation (3.5e Feat)|Still Invocation]]. The homebrew bonus feats are of all balance points, so get your DM's permission before choosing one. You must meet all prerequisites for the chosen feat. | '''{{Anchor|Bonus Feat}}:''' You gain a bonus feat. It must be from the following list: [[SRD:Ability Focus|Ability Focus (eldritch blast)]], [[SRD:Combat Casting|Combat Casting]], [[SRD:Dodge|Dodge]], [[SRD:Empower Spell-Like Ability|Empower Spell-Like Ability]], [[SRD:Quicken Spell-Like Ability|Quicken Spell-Like Ability]], [[SRD:Mobility|Mobility]], [[SRD:Point Blank Shot|Point Blank Shot]], [[SRD:Precise Shot|Precise Shot]], and [[SRD:Shot on the Run|Shot on the Run]]. If homebrew feats are allowed, add these feats to the list of feats you may choose: [[Deadly Blast (3.5e Feat)|Deadly Blast]], [[Eldritch Blood (3.5e Feat)|Eldritch Blood]], [[Eldritch_Break_(3.5e_Feat)|Eldritch_Break]], [[Eldritch_Flurry_(3.5e_Feat)|Eldritch_Flurry]], [[Eldritch_Power_(3.5e_Feat)|Eldritch_Power]], [[Emergency Reinvoke (3.5e Feat)|Emergency Reinvoke]], [[Energy Substitute Spell-Like Ability (3.5e Feat)|Energy Substitute Spell-Like Ability]], [[Explosive Eldrich Blast (3.5e Feat)|Explosive Eldritch Blast]], [[Forceful Invocation (3.5e Feat)|Forceful Invocation]], [[Quicken Invocation (3.5e Feat)|Quicken Invocation]], [[Sharpshooter_(3.5e_Feat)|Sharpshooter]], and [[Still Invocation (3.5e Feat)|Still Invocation]]. The homebrew bonus feats are of all balance points, so get your DM's permission before choosing one. You must meet all prerequisites for the chosen feat. | ||
− | '''''{{Anchor| | + | '''''{{Anchor|Dissolution and Redeclaration}}'':'' Your most powerful clause becomes available to you. You gain an extra invocation. You must qualify for this invocation. By spending one hour meditating on the contract, you may change this invocation to a new invocation that you qualify for. |
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===Campaign Information=== | ===Campaign Information=== | ||
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====Playing a Fell Contract==== | ====Playing a Fell Contract==== | ||
− | '''Advancement:''' There are not many prestige classes for a warlock, but this one synergizes with the hellfire warlock. Also, what levels you choose to take this prestige class determines what extra invocations you get. Saving it for 16th level will give you a wider choice of invocations to choose from. | + | '''Advancement:''' There are not many prestige classes for a warlock, but this one synergizes with the hellfire warlock. Also, what levels you choose to take this prestige class determines what extra invocations you get. Saving it for 16th level will give you a wider choice of invocations to choose from. Still, the quicker you take this class, the quicker you get access to Dissolution and Redeclaration. |
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Revision as of 18:59, 24 August 2010
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Contents
Fell Contract
Becoming a Fell Contract
Characters that take this class are those who find that the power of their invocations are vastly stronger than any of their other powers. Most times they set the contract for their powers themselves, but a rare warlock born with these powers might find the creature that gave them these powers and ask for a new contract. Most of the times, this contract change is done with little long-term effect. Some creatures might ask for a magical item or platinum pieces.
Skills: | Knowledge (the planes) 8 ranks |
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Invocations: | Eldritch Blast 3d6 |
Special: | Must have contacted creature that gave powers and resign a new contract. |
Level | Base Attack Bonus |
Saving Throws | Special | Invocations | |||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +0 | +0 | +0 | +2 | Extra Invocation | +1 Invocating Class | |||||||||||||||||||||||||||||||||||
2nd | +1 | +0 | +0 | +3 | Improved Invoking | +1 Invocating Class | |||||||||||||||||||||||||||||||||||
3rd | +2 | +1 | +1 | +3 | Extra Invocation | +1 Invocating Class | |||||||||||||||||||||||||||||||||||
4th | +3 | +1 | +1 | +4 | Bonus Feat | +1 Invocating Class | |||||||||||||||||||||||||||||||||||
5th | +4 | +1 | +1 | +4 | Dissolution and Redeclaration | +1 Invocating Class | |||||||||||||||||||||||||||||||||||
Class Skills (2 + Int modifier per level. |
Class Features
All of the following are class features of the Fell Contract.
Invocations: At each level, you gain new invocations and an increase in caster level as if you had also gained a level in an invocating class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you have more than one invocating class, you must choose which class gains the new invocations.
Extra Invocation: You gain an extra invocation. You must qualify for this invocation.
Improved Invoking: The saving DC of your invocations is increased by one.
Bonus Feat: You gain a bonus feat. It must be from the following list: Ability Focus (eldritch blast), Combat Casting, Dodge, Empower Spell-Like Ability, Quicken Spell-Like Ability, Mobility, Point Blank Shot, Precise Shot, and Shot on the Run. If homebrew feats are allowed, add these feats to the list of feats you may choose: Deadly Blast, Eldritch Blood, Eldritch_Break, Eldritch_Flurry, Eldritch_Power, Emergency Reinvoke, Energy Substitute Spell-Like Ability, Explosive Eldritch Blast, Forceful Invocation, Quicken Invocation, Sharpshooter, and Still Invocation. The homebrew bonus feats are of all balance points, so get your DM's permission before choosing one. You must meet all prerequisites for the chosen feat.
Dissolution and Redeclaration: Your most powerful clause becomes available to you. You gain an extra invocation. You must qualify for this invocation. By spending one hour meditating on the contract, you may change this invocation to a new invocation that you qualify for.
Campaign Information
Playing a Fell Contract
Advancement: There are not many prestige classes for a warlock, but this one synergizes with the hellfire warlock. Also, what levels you choose to take this prestige class determines what extra invocations you get. Saving it for 16th level will give you a wider choice of invocations to choose from. Still, the quicker you take this class, the quicker you get access to Dissolution and Redeclaration.
Back to Main Page → 3.5e Homebrew → Classes → Prestige Classes
Allowed Alignments | Lawful Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil + |
Article Balance | High + |
Author | Havvy + |
Base Attack Bonus Progression | Moderate + |
Class Ability | Invocations + |
Class Ability Progression | Full + |
Fortitude Save Progression | Poor + |
Identifier | 3.5e Prestige Class + |
Length | 5 + |
Minimum Level | 6 + |
Rating | Undiscussed + |
Reflex Save Progression | Poor + |
Skill | Bluff +, Concentration +, Disguise +, Forgery +, Intimidate +, Knowledge (the planes) +, Move Silently +, Open Lock +, Sense Motive +, Spellcraft + and Use Magic Device + |
Skill Points | 2 + |
Summary | You renew your pact, gaining more invocations at the cost of normal class abilities. + |
Title | Fell Contract + |
Will Save Progression | Good + |