Fell Contract (3.5e Prestige Class)
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Fell Contract
Becoming a Fell Contract
Characters that take this class are those who find that the power of their invocations are vastly stronger than any of their other powers. Most times they set the contract for their powers themselves, but a rare warlock born with these powers might find the creature that gave them these powers and ask for a new contract. Most of the times, this contract change is done with little long-term effect. Some creatures might ask for a magical item or platinum pieces.
Skills: | Knowledge (the planes) 8 ranks |
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Invocations: | Eldritch Blast 3d6 |
Special: | Must have contacted creature that gave powers and resign a new contract. |
Level | Base Attack Bonus |
Saving Throws | Special | Invocations | |||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +0 | +0 | +0 | +2 | Extra Invocation | +1 Invocating Class | |||||||||||||||||||||||||||||||||||
2nd | +1 | +0 | +0 | +3 | Strengthened Invoking | +1 Invocating Class | |||||||||||||||||||||||||||||||||||
3rd | +2 | +1 | +1 | +3 | Extra Invocation | +1 Invocating Class | |||||||||||||||||||||||||||||||||||
4th | +3 | +1 | +1 | +4 | Bonus Feat | +1 Invocating Class | |||||||||||||||||||||||||||||||||||
5th | +4 | +1 | +1 | +4 | Floating Invocation | +1 Invocating Class | |||||||||||||||||||||||||||||||||||
Class Skills (2 + Int modifier per level. |
Class Features
All of the following are class features of the Fell Contract.
Invocations: At each level, you gain new invocations and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one <-divine? arcane? prepared? spontaneous?-> spellcasting class before becoming a <-class name->, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
Extra Invocation: You gain an extra invocation. This invocation may be of the highest invocation type (least, lesser, greater, dark) you may choose or lower.
Strengthened Invoking: The saving DC of your invocations is increased by one.
Bonus Feat: You gain a bonus feat. It must be from the following list: Ability Focus (eldritch blast), Combat Casting, Dodge, Empower Spell-Like Ability, Quicken Spell-Like Ability, Mobility, Point Blank Shot, Precise Shot Shot on the Run. If homebrew feats are allowed, add these feats to the list of feats you may choose: Eldritch Blood, Eldritch_Break, Eldritch_Flurry, Eldritch_Power, Emergency Reinvoke, Energy Substitute Spell-Like Ability, Forceful Invocation, Quicken Invocation, Sharpshooter, Still Invocation. The homebrew bonus feats are of all balance points, so get your DM's permission before choosing one. You must meet all prerequisites for the chosen feat.
Floating Invocation: You gain an extra invocation. This invocation may be of the highest invocation type (least, lesser, greater, dark) you may choose or lower. By spending one hour performing a special arcane ritual, you may change this invocation to a new invocation.
Ex-Fell Contract
You lose all class abilities (minus skill points, base save bonuses, and base attack bonus) if you ever lose your warlock abilities.
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Allowed Alignments | Lawful Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil + |
Article Balance | High + |
Author | Havvy + |
Base Attack Bonus Progression | Moderate + |
Class Ability | Invocations + |
Class Ability Progression | Full + |
Fortitude Save Progression | Poor + |
Identifier | 3.5e Prestige Class + |
Length | 5 + |
Minimum Level | 6 + |
Rating | Undiscussed + |
Reflex Save Progression | Poor + |
Skill | Bluff +, Concentration +, Disguise +, Forgery +, Intimidate +, Knowledge (the planes) +, Move Silently +, Open Lock +, Sense Motive +, Spellcraft + and Use Magic Device + |
Skill Points | 2 + |
Summary | You renew your pact, gaining more invocations at the cost of normal class abilities. + |
Title | Fell Contract + |
Will Save Progression | Good + |