Fell Contract (3.5e Prestige Class)

From Dungeons and Dragons Wiki
Revision as of 06:07, 31 August 2010 by Havvy (talk | contribs) (Dissolution and Redeclaration changed to Resignable Clause)
Jump to: navigation, search
Homebrew.png
Author: Havvy (talk)
Date Created: August 22nd, 2010
Status: First Draft
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article



Fell Contract

Becoming a Fell Contract

Characters that take this class are those who find that the power of their invocations are vastly stronger than any of their other powers. Most times they set the contract for their powers themselves, but a rare warlock born with these powers might find the creature that gave them these powers and ask for a new contract. Most of the times, this contract change is done with little long-term effect. Some creatures might ask for a magical item or platinum pieces.

Entry Requirements
Skills: Knowledge (the planes) 8 ranks
Invocations: Eldritch Blast 3d6
Special: Must have contacted creature that gave powers and resign a new contract.

Table: The Fell Contract

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Clause Invocations
Fort Ref Will
1st +0 +0 +0 +2 Extra Invocation +1 Invocating Class
2nd +1 +0 +0 +3 Improved Invoking +1 Invocating Class
3rd +2 +1 +1 +3 Extra Invocation +1 Invocating Class
4th +3 +1 +1 +4 Bonus Feat +1 Invocating Class
5th +4 +1 +1 +4 #Resignable Clause +1 Invocating Class

Class Skills (2 + Int modifier per level.
Bluff (Cha), Concentration (Con), Disguise (Cha), Forgery (Int), Intimidate (Cha), Knowledge (the planes) (Int), Move Silently (Dex), Open Lock (Dex), Sense Motive (Wis), Spellcraft (Int), Use Magic Device (Cha),

Class Features

All of the following are class features of the Fell Contract. Each of these abilities is known as a clause.

Invocations: At each level, you gain new invocations and an increase in caster level as if you had also gained a level in the warlock class. You do not, however, gain any other benefit a character of that class would have gained. If you have more than one invocating class, you must choose which class gains the new invocations.

Extra Invocation: This clause gives you an extra invocation. You gain an extra invocation. You must qualify for this invocation.

Improved Invoking: This clause makes your abilities harder to resist. The saving DC of your invocations is increased by one.

Bonus Feat: You gain a bonus feat. It must be from the following list: Ability Focus (eldritch blast), Combat Casting, Dodge, Empower Spell-Like Ability, Improved Critical (eldritch blast), Quicken Spell-Like Ability, Mobility, Point Blank Shot, Precise Shot, Shot on the Run, and Weapon Focus (Rays). If homebrew feats are allowed, add these feats to the list of feats you may choose: Deadly Blast, Eldritch Blood, Eldritch_Break, Eldritch_Flurry, Eldritch_Power, Emergency Reinvoke, Energy Substitute Spell-Like Ability, Explosive Eldritch Blast, Forceful Invocation, Quicken Invocation, Sharpshooter, and Still Invocation. The homebrew bonus feats are of all balance points, so get your DM's permission before choosing one. You must meet all prerequisites for the chosen feat.

Resignable Clause: Your most powerful clause becomes available to you. Pick three invocations you qualify for. By spending an hour meditating on the contract, you are allowed to use one of these invocations freely. Each time you meditate on the contract, you lose access to the invocation gained from the previous meditation, and if the effect of the invocation is still in effect, it ends at the beginning of the meditation.

Campaign Information

Playing a Fell Contract

Advancement: There are not many prestige classes for a warlock, but this one synergizes with the hellfire warlock. Also, what levels you choose to take this prestige class determines what extra invocations you get. Saving it for 16th level will give you a wider choice of invocations to choose from. Still, the quicker you take this class, the quicker you get access to Dissolution and Redeclaration.

Variants: If you replace Dissol


Back to Main Page3.5e HomebrewClassesPrestige Classes

Havvy's Homebrew (191 Articles)
Havvyv
Spellstrained1 Arcane Bane, Arcane Theft, Constraining Blast, Mind Numbing Stab, Mindlock Strike, Nullstrain, Quicken Invocation, Ring of Mental Transformation, Spell Drain, Spellcutting, Spellslashing, Spellslashing Burst, Spellstrained, Still Invocation
Character Options Abyssal Heritor Warlock, Act Fast, Arcane Metamagic, Blocked Opportunity, Bonus Power, Colourful Flag, Colourful Flag, Improved, Contagious Aura of Success, Contagious Evasion, Contagious Mettle, Contagious Success, Continued Mind Enhancement, Continued Mind Enhancement, Rogue Balance, Deadly Blast, Disciplined Charge, Disciplined Cleave, Disciplined Trip, Emergency Reinvoke, Energy Substitute Spell-Like Ability, Enhancement Power Attack, Extended Shot, Extra Daily Spell, Extra Dark Invocation, Far Throw, Flurry of Blasts, Fool Me Once, Friends Fate, Heightened Potion, Improved Wingpin, Increased Toxin Pool, Just A Flesh Wound, Keen Enhancement, Loser of The Game, Luminaphobia, Magical Vigor, Mass Manifesting, Mass Spellcasting, Mind Numbing Stab, Narrow Mind, Overcome Deficiency, Phantasmal Summons, Practiced Turner, Purge Vulnerability, Quicken Invocation, Quickened Death Attack, Reprogram, Share Spell Metamagic, Shored Weakness, Short Sleeper, Sociopath, Solipsistic Sanity, Spell Drain, Still Invocation, Strong Throw, Sublime Practice, Throw Potion, Tough Wizard, True Genesis, Unfate, Upgrade, Weapon Enhancement Specialization, Wild Versatility
Invocations Blast of Defeat, Constraining Blast, Corrosive Blast, Critical Blast, Eldritch Eye, Elemental Blast, Evasive Spirit, Ignitable Spirit, Miniature Blast, Precise Blast, Precise Senses, Slipskin, Subdual Strike, Susceptible Strike, Volcanic Resilience
Variants and Terms Basic Magic Strike, Cramped, Cross-Discipline Maneuvers, Die Pool for Ability Scores, Fog, Fragile Weapons, Half-Damage on Hit Roll equal to AC, Ongoing Damage, Pathfinder Oracle Curses as Tome Feats, Precision Resistance, Realistic Weapon Damage, Restricted Aligned Spells, Scaling Maneuvers, Spellstrained, Susceptible, Tome Styles, Truedeath Fog, Uncentered, Weather
Class Ability Components Arcane Bane, Arcane Theft, Beguiling Remark, Beshadowing Strike, Chain Attack, Curse of the Day, Curse of the Night, Dark One's Own Luck, Darkball, Decency, Dive of the Eagle, Fear of The Other, Focus Spell, Gaussian Property of Distribution, Greater Nonlethal Field, Horizon's Push, Hyperbolic Asymptote, Jelly, Jelly Katamari, Mindlock Strike, Nonlethal Field, Partial Shadow, Power Word The Game, Practice Field, Recreation, Refit Limb, Restful, Restructure, Restructure, Greater, Restructure, Lesser, Restructure, Mass Lesser, Restructuring Circle, Revigorize, Revive Construct, Rien's Spontaneous Regression, See The Unseen, Seen but Unseen, Shadow's Trip, Time, Unwary Harassment, Weightless Object, Zeno's Lemma, Zone of Restructuring, Zone of Vigor
Other Abyssalbred, Antistrain, Avicularia, Belt of Temporal Summoning, Boots of the Summoned Hulk, Celestubus, Chemist, Coffee, Crate, Damage Susceptibility, Dire Hypnotoad, Eldritch Blast Specialist, Enchanted Pouch, Fell Contract, Hyper, Hypno, Identity Disc, Klein, Klein Sword, Logarithmic, Nullstrain, Ring of Lesser Warmth, Ring of Mental Transformation, Self-Repair, Shadow Adept, Shadow Pact Warlock, Spellcutting, Spellslashing, Spellslashing Burst, Sublime Bane, Summoning Gloves, Summoning Gloves of Magnificence, Truecenter Crystal, Weightless, Wingpin, Yoshi
Talk | CSu | Sandboxes: 1 2 E T | 1Articles also linked in other sections.
Allowed AlignmentsLawful Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceHigh +
AuthorHavvy +
Base Attack Bonus ProgressionModerate +
Class AbilityInvocations +
Class Ability ProgressionFull +
Fortitude Save ProgressionPoor +
Identifier3.5e Prestige Class +
Length5 +
Minimum Level6 +
RatingUndiscussed +
Reflex Save ProgressionPoor +
SkillBluff +, Concentration +, Disguise +, Forgery +, Intimidate +, Knowledge (the planes) +, Move Silently +, Open Lock +, Sense Motive +, Spellcraft + and Use Magic Device +
Skill Points2 +
SummaryYou renew your pact, gaining more invocations at the cost of normal class abilities. +
TitleFell Contract +
Will Save ProgressionGood +