Fell Contract (3.5e Prestige Class)
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Becoming a Fell Contract
Characters that take this class are those who find that the power of their invocations are vastly stronger than any of their other powers. Most times they set the contract for their powers themselves, but a rare warlock born with these powers might find the creature that gave them these powers and ask for a new contract. Most of the times, this contract change is done with little long-term effect. Some creatures might ask for a magical item or platinum pieces.
|Skills:||Knowledge (the planes) 8 ranks|
|Invocations:||Eldritch Blast 3d6|
|Special:||Must have contacted creature that gave powers and resign a new contract.|
|1st||+0||+0||+0||+2||Extra Invocation||+1 Invocating Class|
|2nd||+1||+0||+0||+3||Improved Invoking||+1 Invocating Class|
|3rd||+2||+1||+1||+3||Extra Invocation||+1 Invocating Class|
|4th||+3||+1||+1||+4||Bonus Feat||+1 Invocating Class|
|5th||+3||+1||+1||+4||Resignable Clause||+1 Invocating Class|
Class Skills (2 + Int modifier per level.
All of the following are class features of the Fell Contract. Each of these abilities is known as a clause.
Invocations: At each level, you gain new invocations and an increase in caster level as if you had also gained a level in the warlock class. You do not, however, gain any other benefit a character of that class would have gained. If you have more than one invocating class, you must choose which class gains the new invocations.
Extra Invocation: This clause gives you an extra invocation. You gain an extra invocation. You must qualify for this invocation.
Improved Invoking: This clause makes your abilities harder to resist. The saving DC of your invocations is increased by one.
Bonus Feat: You gain a bonus feat. It must be from the following list: Ability Focus (eldritch blast), Combat Casting, Dodge, Empower Spell-Like Ability, Improved Critical (eldritch blast), Quicken Spell-Like Ability, Mobility, Point Blank Shot, Precise Shot, Shot on the Run, and Weapon Focus (Rays). You must meet all prerequisites for the chosen feat.
If homebrew feats are allowed, add these feats to the list of feats you may choose: Deadly Blast, Eldritch Blood, Eldritch Break, Eldritch Flurry, Eldritch Power, Emergency Reinvoke, Energy Substitute Spell-Like Ability, Explosive Eldritch Blast, Forceful Invocation, Quicken Invocation, Sharpshooter, and Still Invocation. The homebrew bonus feats are of all balance points, so get your Dungeon Master's permission before choosing one.
Resignable Clause: Your most powerful clause becomes available to you. Pick three invocations you qualify for. By spending an hour meditating on the contract, you are allowed to use one of these invocations freely. Each time you meditate on the contract, you lose access to the invocation gained from the previous meditation, and if the effect of the invocation is still in effect, it ends at the beginning of the meditation.
Playing a Fell Contract
Advancement: There are not many prestige classes for a warlock, but this one synergizes with the hellfire warlock. Also, what levels you choose to take this prestige class determines what extra invocations you get. Saving it for 16th level will give you a wider choice of invocations to choose from. Still, the quicker you take this class, the quicker you get access to Dissolution and Redeclaration.
Variants: If you replace Dissol
|Allowed Alignments||Lawful Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +|
|Article Balance||High +|
|Base Attack Bonus Progression||Moderate +|
|Class Ability||Invocations +|
|Class Ability Progression||Full +|
|Fortitude Save Progression||Poor +|
|Identifier||3.5e Prestige Class +|
|Minimum Level||6 +|
|Reflex Save Progression||Poor +|
|Skill||Bluff +, Concentration +, Disguise +, Forgery +, Intimidate +, Knowledge (the planes) +, Move Silently +, Open Lock +, Sense Motive +, Spellcraft + and Use Magic Device +|
|Skill Points||2 +|
|Summary||You renew your pact, gaining more invocations at the cost of normal class abilities. +|
|Title||Fell Contract +|
|Will Save Progression||Good +|