Fenerox (3.5e Race)

From Dungeons and Dragons Wiki
Jump to: navigation, search


Homebrew.png
Author: DialgaTheTimeLord (talk)
Date Created: 7/7/17
Status: Likely in need of balancing. Limit to adjustments and ability additions. No changing information unless Starbound lore updates in a way that conflicts severely with the current 3.5e model.
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article

Fenerox

Based on the race from Starbound. Big-eyed, fluffy-eared fennec fox folk.

The Fenerox are a relatively peaceful race, despite being primarily carnivorous. They tend to congregate in small villages that consist of huts made of dirt, cobblestone, and thatch. These dwellings are usually suspended high above the ground on long poles. There are usually a few guards posted that protect the village, almost always wielding a simple spear. While it's true that they're generally peaceful, they are hardly above blood sports. They will occasionally have a sort of arena built in their village, housing some kind of large monster waiting to tear into one of their own guards. However, these monsters are very rarely beyond the Fenerox's capability to handle, as these arenas are mainly used for training purposes. The locals still enjoy watching, either to take notes or just for the thrill. In combat, they're usually at their best when staying back a bit. Their cute appearance tends to distract both enemies and allies, though foes are more susceptible. Careful positioning can keep front line fighters out of range while still covering a few foes. They make for excellent Rangers and Rogues thanks to their agile bodies and careful utilization of their vulpine charm, though Sorcerers, Bards, and even Druids are not unheard of. However, they have to be coaxed into fighting first, usually by allying one, which can be a challenge.

Personality

Fenerox are cautious, and a little skittish, but generally accepting of of visitors of all kinds, even those with nightmarish appearances, though as to be expected this will make them more wary. If it's sentient, they'll disregard any ideas of the individual being potential food. They tend not to get too involved in anything these wanderers are doing, preferring to simply stay out of the adventurer's way. They rarely sell anything, and if they do, it will be meats and occasionally other types of food, or fur clothes, leather armors, and simple spear-like weapons.

If threatened, they tend to leave the fighting to the guards unless the situation demands more help or immediate action. They will immediately call for assistance in such a situation, alerting any nearby Fenerox guards and other villagers to the hostility. They also usually only look after their own group, whether they be their colony, their family, or on rare occasions their adventuring group. They tend not to make very good leaders, since their unwillingness to get involved in things for the sake of a stranger often leads to them denying quests if the choice is theirs to make.

Physical Description

Fenerox are humanoid and somewhat vulpine in appearance, more specifically akin to the Fennec, which has earned them their Common name. They come in a small variety of natural fur colors, often shades of brown, reddish, or tan, though rarely grays have been reported. Their belly fur, paws, lower legs, and ear fluff are significantly lighter, often white, off-white, or very light gray. These colors help them blend into their natural environment of savannahs. The ridge of their ears seems to extend down toward their noses, making their faces look particularly angular. These ears are rather fluffy and soft, which is rather endearing to many. Their large, black eyes don't do this perceived cuteness any favors. They often appear to have tails, but in fact do not, as this is just part of the standard clothing they wear, which consists of animal furs. They leave the tail attached to the pants, which are really little more than furry underwear, which prevents them from overheating in their hot environments. They have little to no aversion to nudity beyond that necessary in respect of other races, and may occasionally be found entirely naked, especially in their hot native environments.

Relations

Due to their cuteness, welcoming nature, and general neutrality, they get along fairly well with almost any race, save for any that may perceive said cuteness and/or neutrality as weakness or cowardice. Even then, Fenerox won't make the first move, hoping that their small numbers and nonthreatening appearance will keep such threats from taking action themselves.

Alignment

Not often the type to get particularly caught up in the affairs of other beings, they tend toward true neutral. They protect their own, but that's mostly the extent of it. It's rare to see an adventuring Fenerox, though the occasional Fenerox adventurer is not unheard of, and a little more common these days with more exposure to other races.

Lands

Oddly enough, Fenerox have somehow managed to colonize several planets, though these colonies are not nearly advanced enough to do so themselves. They also strongly favor savannahs over any other environment. These colonies are no more than small tribal villages, and how they managed to spread across the stars is a mystery even to the greatest scholars.

Religion

The Fenerox tend toward a mild interest in deities related to the sun or to water, as rain is necessary in the dry environments they inhabit. They also occasionally look into nature gods and gods of the earth. They are not particularly religious, however, and tend to have a rather casual connection to any chosen deity, but they are rarely without one at all.

Language

The Fenerox speak a more complex dialect of Vulpine, a complex series of yips and other odd noises, simply called Fenerox Vulpine, which is compatible to an extent with Vulpine. A Fenerox can distinguish the general mood of a fox or anything else which can speak Vulpine, and likewise a Vulpine speaker may be able to make out a few of the simpler phrases, though with Fenerox Vulpine being a fully fledged language, many of the more complex words would be impossible to distinguish without high intelligence. A sapient fox creature may be able to learn the language if a Fenerox or another speaker is willing to teach. Said creature may learn the language without needing to purchase a rank in it, and Fenerox Vulpine replaces Vulpine, as it is technically the same language. However, learning the considerably more vast array of words and phrases compared to base Vulpine takes time. This is generally easier with higher intelligence, but is otherwise up to DM discretion as to how long this takes.

Fenerox are also capable of speaking other local languages, most often Common, though if no other races live relatively close by, they might only speak their native tongue exclusively, making communication challenging. They have naturally soft, high-pitched voices, making speaking languages that typically are spoken in deep voices very difficult for them, but not impossible. It's also impossible even for other Fenerox to distinguish gender based on voice alone. Due to this, they tend to favor gender neutral pronouns for individuals they don't know well, even for other races with distinguishable voices due to habit. In addition, their language's roots in the simple Vulpine language tend to show in their speech patterns. It is common for Fenerox to express themselves in a string of short two word sentences, often describing their current feelings or action, or the other individual's appearance, demeanor, or action. For example: "Human approaches! Feeling curious. Saying hello!" This sometimes leads them to be a bit blunt, though for more complex or delicate conversations, they can formulate proper sentences, albeit generally a bit slowly. This can be an asset, as it gives them time to think over what they need to say.

Names

Names are typically in Fenerox Vulpine, so they usually take nicknames in Common. It's not uncommon for these names to be pet-like, due to their endearing appearances, and they don't object to such names. They're just as likely to take regular names as well, so you're just about as likely to run into one named Fluffy or Sergeant Pepper as you are one named Aria or Daniel.

Racial Traits

  • +2 Dexterity, +2 Charisma, -2 Wisdom, -2 Strength: Fenerox have a slender build. They also tend to be naive to other cultures due to their tendency to keep to themselves. However, their relatively friendly attitude and cute appearance make them easy to get along with, and they're quite nimble.
  • Humanoid 
  • Medium: As a Medium creature, a fenerox has no special bonuses or penalties due to its size.
  • Fenerox base land speed is 40 feet.  
  • Cute (Su): The Fenerox gains the adorable trait, which stacks with the actual trait. 
  • Proximity to Fenerox: It cannot be overstated that Fenerox are adorable. Being in close range to one tends to be a bit distracting, and acts somewhat like a significantly milder Proximity to Cat spell. Within 40-20 ft, the Fenerox's feline-like cuteness starts to be a bit distracting, causing a -2 penalty to Wis and Int, as well as Concentration checks. At 20-10 ft, the cuteness is very noticeable, inflicting a -4 penalty to Wis and Int and a -6 penalty to Concentration checks, and the urge to pet the Fenerox is hard to resist. At less than 10 ft away, your alignment temporarily changes to Kitty, and there is no animosity between kitty-lovers. Friends and foes alike are set aside to focus on fawning over the Fenerox, which can be both advantageous and a bit embarrassing on the part of the Fenerox. At this range, a -6 penalty is applied to both Wis and Int, and a -8 to Concentration checks. This ability only affects sentient beings and other living fox-like creatures, whether they be friend or foe, although range is automatically suppressed to half for any ally, so they would only feel mild affects at 20-10 ft, moderate at 10-5, and would only feel the full effects if they were on top of the Fenerox or otherwise occupying the same space. It also has no affect whatsoever on Fenerox themselves, as they are accustomed to their own appearances. Anyone in the radius is entitled to a Concentration check to prevent negative effects each turn they are in the radius, including Kitty alignment, although the Concentration penalty itself is applied before this check, and can only be cut in half. The Concentration penalty is restored to full at each check. Unlike Proximity to Cat, any foes in range are not strongly compelled to drop everything and approach, and are free to just stand and admire the cute Fenerox, but they are still distracted from completing any action that isn't an approach. Also unlike Proximity to Cat, it is not a spell, and therefore Spell Resistance has no effect. The save DC is 10 + Fenerox's level + Charisma bonus, in addition to the proximity penalty to the throw. 
  • Softspoken: The Fenerox gets a +2 to Diplomacy when speaking any language other than Fenerox Vulpine, Draconic, Orc, Giant, and Infernal. In the case of all but Fenerox Vulpine, the Fenerox instead incurs a -2 penalty to Diplomacy instead. 
  • Fleet Fox: Movement speed is 10 higher than an average creature of their size (40 ft), and Initiative is boosted by 2. 
  • Distracted Strike (Ex): The Fenerox attempts to catch their opponent off-guard when attacking. If the foe has reduced Concentration, they must roll a Concentration check against a DC of 10 + Fenerox's level + Dex modifier. If they fail, they're caught flat-footed, but all Concentration penalties and any associated penalties are removed. This includes the effects of Proximity to Fenerox. For example, if the foe were in the 25 ft range of Proximity to Fenerox and failed both the Distracted Strike check and the Proximity check, they would take flat-footed damage and their Wis, Int, and Concentration would go back up by two until the effect was reapplied, but any other reductions, including Wis and Int, are kept.
  • Automatic Languages: Fenerox Vulpine, Common (if other races are nearby) (Player must always know Common).
  • Bonus Languages: Any (except secret)
  • Favored Class: Ranger, Rogue
  • Level Adjustment: +0
  • Effective Character Level: 1

Vital Statistics

Table: Fenerox Random Starting Ages
Adulthood Simple Moderate Complex
12 years +1d3 +1d4 +1d6+1d4
Table: Fenerox Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
31 years 48 years 61 years ++3d12 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Fenerox Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 4' 5" ++1d10 + 1d8 80 lb. lb. × (x 1d8) lb.
Female 4' 3" ++1d10 + 1d6 75 lb. lb. × (x 1d8) lb.



Back to Main Page3.5e HomebrewRaces

Facts about "Fenerox (3.5e Race)"
AuthorDialgaTheTimeLord +
Effective Character Level1 +
Favored ClassRanger + and Rogue +
Identifier3.5e Race +
Level Adjustment0 +
Racial Ability Adjustments-2 Wisdom +, -2 Strength +, +2 Dexterity + and +2 Charisma +
RatingUndiscussed +
SizeMedium +
SummaryBased on the race from Starbound. Big-eyed, fluffy-eared fennec fox folk. +
TitleFenerox +
TypeHumanoid +