Difference between revisions of "Feral Dash (3.5e Maneuver)"

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Latest revision as of 03:32, 9 November 2019

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Author: Eiji-kun (talk)
Date Created: 11-9-19
Status: 光復香港,時代革命
Editing: Clarity edits only please
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Feral Dash
Tiger Claw (Counter)
Level: 1
Initiation Action: Immediate
Range: Persona
Target: Self
Duration: Instantaneous
Saving Throw: None

When subject to an attack roll or a Reflex save, you may make a Jump check. If your result exceeds the attack roll or DC you take half damage and move 10 ft in any direction as you leap out of the way. This is not evasion, and evasion does not apply if you succeed on a Reflex save with this maneuver.

If you fail your result by 10 or more, you take +50% more damage from the attack as you are left open.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesTiger Claw

Eiji-kun's Homebrew (5046 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
DisciplineTiger Claw +
Identifier3.5e Maneuver +
Level1 +
RatingUndiscussed +
SummaryJump out of the way of attacks, but don't botch it or you'll be sorry. +
TitleFeral Dash +
TypeCounter +