Field Medic (3.5e NPC Class)

From Dungeons and Dragons Wiki
Revision as of 18:22, 9 May 2021 by Leziad (talk | contribs) (Created page with "{{author |author_name=Leziad |date_created=9th May 2021 |adopter= |date_adopted= |status=Complete |editing= |balance=Moderate}} {{3.5e Class Data |summary=A NPC class for a...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Homebrew.png
Author: Leziad (talk)
Date Created: 9th May 2021
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article

A NPC class for a mundane battlefield healer.

{{{length}}}
"{{{length}}}" is not a number.

1



"Other." is not in the list (Prepared Arcane Spellcasting, Spontaneous Arcane Spellcasting, Prepared Divine Spellcasting, Spontaneous Divine Spellcasting, Arcane Spellcasting, Divine Spellcasting, Prepared Spellcasting, Spontaneous Spellcasting, Alternate Magic, Psionics, ...) of allowed values for the "Class Ability" property.

Other

Field Medic

A field medic is a military healer, usually following an army and providing medical services. Many of them are trained as proper healers. They are however less skilled in combat than a warrior.

Making a Field Medic

Table: The Field Medic

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +2 +0 +2 Dress Wound +1d6, Medical Training
2nd +1 +3 +0 +3 Battlefield Medic
3rd +2 +3 +1 +3 Dress Wound +2d6
4th +3 +4 +1 +4 Medic Rush +10 ft.
5th +3 +4 +1 +4 Healing Supplies
6th +4 +5 +2 +5 Dress Wound +3d6
7th +5 +5 +2 +5
8th +6/+1 +6 +2 +6 Medic Rush +20 ft.
9th +6/+1 +6 +3 +6 Dress Wound +4d6
10th +7/+2 +7 +3 +7
11th +8/+3 +7 +3 +7
12th +9/+4 +8 +4 +8 Dress Wound +5d6
13th +9/+4 +8 +4 +8
14th +10/+5 +9 +4 +9
15th +11/+6/+1 +9 +5 +9 Dress Wound +6d6
16th +12/+7/+2 +10 +5 +10 Medic Rush +30 ft.
17th +12/+7/+2 +10 +5 +10
18th +13/+8/+3 +11 +6 +11 Dress Wound +7d6
19th +14/+9/+4 +11 +6 +11
20th +15/+10/+5 +12 +6 +12

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Local) (Int), Listen (Wis), Move Silently (Dex), Ride (Dex), Search (Int), Sense Motive (Wis), Speak Language (None), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex).

Class Features

All of the following are class features of the Field Medic.

Weapon and Armor Proficiency: A field medic is proficient with all simple weapons and one martial weapon of their choice. A field medic is proficient with light and medium armor and all shields (except tower shields).

Medical Training: A medic may use either their Wisdom or Intelligence as their key ability modifier for Heal.

Dress Wound (Ex): A field medic can take a standard action to dress and clean the wound of an ally she can touch. She must make a DC 15 Heal check, healing 1 hit point plus an additional hit point for each 5 she beats the heal check by. In addition to the healing, the field medic grants her target 1d6 temporary hit points, up to the difference between the target's current hit and their maximum hit points. These temporary hit points do not stack with other sources and last for 1 hour. If the target receives magical healing, an equal number of temporary hit points granted by this ability are converted into hit points. A creature may only benefit from dress wound once per hour.

At 3rd level and each 3 levels thereafter, the field medic grants an additional +1d6 temporary hit points with a use of dress wound.

Battlefield Medic (Ex): A 2nd level field medic does not provoke attacks of opportunity when using the Heal skill. She gain a +4 bonus on a Heal check made to stabilize a creature.

Medic Rush (Ex): A 4th level medic has to be quick on call, ready to rush across lines to save a life. She gains a +10 enhancement bonus to her speed when moving toward a dying creature. At 8th level and 16th level she increases the speed bonus from this ability by 10 ft.

Healing Supplies (Ex): A 5th level medic can spend 1 hour gathering supplies from the wild or local pharmacy. This gives them 10 uses as a healer's kit.



Back to Main Page3.5e HomebrewClassesNPC Classes

Leziad's Homebrew (4431 Articles)
Leziadv
Article BalanceModerate +
AuthorLeziad +
Base Attack Bonus ProgressionModerate +
Class Ability ProgressionOther +
Fortitude Save ProgressionGood +
Identifier3.5e NPC Class +
Length20 +
Minimum Level1 +
RatingUndiscussed +
Reflex Save ProgressionPoor +
SkillAppraise +, Climb +, Concentration +, Craft +, Diplomacy +, Gather Information +, Handle Animal +, Heal +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Move Silently +, Ride +, Search +, Sense Motive +, Speak Language +, Spot +, Survival +, Swim +, Tumble + and Use Rope +
Skill Points4 +
SummaryA NPC class for a mundane battlefield healer. +
TitleField Medic +
Will Save ProgressionGood +