Difference between revisions of "Fiendhide (3.5e Equipment)"

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[[Summary::This armor enhancement grant DR 2/Good and improve while worn by evil outsider.|A fiendhide armor seem out of the abyss or nine hell]], partly made of metallic chitin, sporting horns and spikes and seem, intensely unpleasant to wear. When worn, this armor count as having evil-aligned [[SRD:Armor Spikes|Armor Spikes]] and grant the wearer DR 2/Good. This enhancement may be added multiple time, increasing the DR/Good by 2 for each successive iteration.
 
[[Summary::This armor enhancement grant DR 2/Good and improve while worn by evil outsider.|A fiendhide armor seem out of the abyss or nine hell]], partly made of metallic chitin, sporting horns and spikes and seem, intensely unpleasant to wear. When worn, this armor count as having evil-aligned [[SRD:Armor Spikes|Armor Spikes]] and grant the wearer DR 2/Good. This enhancement may be added multiple time, increasing the DR/Good by 2 for each successive iteration.
  
When worn by an evil outsider this armor partly fuse with their flesh, usually making it look like a part of the creature but exception exist. In this state the armor's max dexterity bonus increase by 2, it armor check penalty decrease by 3 and it arcane spell failure is lowered by 15%.
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When worn by an evil outsider this armor partly fuse with their flesh, usually making it look like a part of the creature but exception exist. In this state the armor's max dexterity bonus increase by 2, it armor check penalty decrease by 3 and it arcane spell failure is lowered by 15%. Despite this it can be removed normally, without assistance and in half the time by the wearer.
  
If worn by a non-evil creature, the armor is particularly uncomfortable, increasing armor check penalty by 2 and reducing max dexterity by 1. Despite this it can be removed normally, without assistance and in half the time by the wearer.
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If worn by a non-evil creature, the armor is particularly uncomfortable, increasing armor check penalty by 2 and reducing max dexterity by 1.
  
 
Strong Evil and Transmutation; CL 11th; [[SRD:Craft Magic Arms and Armor|Craft Magic Arms and Armor]], [[SRD:Mage Armor|''mage armor'']], crafter must be an evil outsider.; Price: [[Cost::+1]].
 
Strong Evil and Transmutation; CL 11th; [[SRD:Craft Magic Arms and Armor|Craft Magic Arms and Armor]], [[SRD:Mage Armor|''mage armor'']], crafter must be an evil outsider.; Price: [[Cost::+1]].

Latest revision as of 02:46, 27 January 2019

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Author: Leziad (talk)
Date Created: 11th December 2018
Status: Finished
Editing: Clarity edits only please
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A tiefling wearing fiendhide armor, now fused with her skin.

Fiendhide[edit]

A fiendhide armor seem out of the abyss or nine hell, partly made of metallic chitin, sporting horns and spikes and seem, intensely unpleasant to wear. When worn, this armor count as having evil-aligned Armor Spikes and grant the wearer DR 2/Good. This enhancement may be added multiple time, increasing the DR/Good by 2 for each successive iteration.

When worn by an evil outsider this armor partly fuse with their flesh, usually making it look like a part of the creature but exception exist. In this state the armor's max dexterity bonus increase by 2, it armor check penalty decrease by 3 and it arcane spell failure is lowered by 15%. Despite this it can be removed normally, without assistance and in half the time by the wearer.

If worn by a non-evil creature, the armor is particularly uncomfortable, increasing armor check penalty by 2 and reducing max dexterity by 1.

Strong Evil and Transmutation; CL 11th; Craft Magic Arms and Armor, mage armor, crafter must be an evil outsider.; Price: +1.



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Leziad's Homebrew (4431 Articles)
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AuthorLeziad +
Cost+1 +
Identifier3.5e Equipment +
RatingUndiscussed +
SummaryThis armor enhancement grant DR 2/Good and improve while worn by evil outsider. +
TitleFiendhide +