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Flammenwerfer (3.5e Class) - Revision history
2024-03-28T13:27:31Z
Revision history for this page on the wiki
MediaWiki 1.30.0
https://dnd-wiki.org/w/index.php?title=Flammenwerfer_(3.5e_Class)&diff=192524&oldid=prev
YX33A: /* Flammenwerfers in the World */ Typo Burninated
2013-02-15T18:12:28Z
<p><span dir="auto"><span class="autocomment">Flammenwerfers in the World: </span> Typo Burninated</span></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 18:12, 15 February 2013</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l333" >Line 333:</td>
<td colspan="2" class="diff-lineno">Line 333:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''Organizations:''' Because flammenwerfers tend to start fires wherever they go, hosting several in any sort of building seems unwise.  Regardless, many are loners doing it for the love of flame.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''Organizations:''' Because flammenwerfers tend to start fires wherever they go, hosting several in any sort of building seems unwise.  Regardless, many are loners doing it for the love of flame.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''NPC Reactions:''' For some reason NPC Commoners get very nervous with a flammenwerfer walking around their <del class="diffchange diffchange-inline">tatched </del>roofed cottages and highly flammable stocks of ale.  No idea why.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''NPC Reactions:''' For some reason NPC Commoners get very nervous with a flammenwerfer walking around their <ins class="diffchange diffchange-inline">thatched </ins>roofed cottages and highly flammable stocks of ale.  No idea why.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>====Flammenwerfer Lore====</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>====Flammenwerfer Lore====</div></td></tr>
</table>
YX33A
https://dnd-wiki.org/w/index.php?title=Flammenwerfer_(3.5e_Class)&diff=181005&oldid=prev
Eiji-kun: /* Class Features */ Oops, you're right
2012-09-27T18:07:24Z
<p><span dir="auto"><span class="autocomment">Class Features: </span> Oops, you're right</span></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 18:07, 27 September 2012</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l221" >Line 221:</td>
<td colspan="2" class="diff-lineno">Line 221:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Ashes to Ashes}} {{Ex}}:''' At 14th level, a flammenwerfer's fires burn especially hot.  At the flammenwerfer's choosing, any creature killed by a flammenwerfer's flames turns to ash as if affected by ''[[SRD:Disintegrate|disintegrate]]''.  Even their soul is burned.  There is a 50% chance any ressurection attempts fail.  Creatures which respawn (such as [[SRD:Ghost|ghosts]] and [[SRD:Lich|liches]]) also have a 50% chance of being unable to respawn.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Ashes to Ashes}} {{Ex}}:''' At 14th level, a flammenwerfer's fires burn especially hot.  At the flammenwerfer's choosing, any creature killed by a flammenwerfer's flames turns to ash as if affected by ''[[SRD:Disintegrate|disintegrate]]''.  Even their soul is burned.  There is a 50% chance any ressurection attempts fail.  Creatures which respawn (such as [[SRD:Ghost|ghosts]] and [[SRD:Lich|liches]]) also have a 50% chance of being unable to respawn.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Asbestos Aura}} {{Ex}}:''' The flammenwerfer has been immune to flame for some time, but his allies aren't.  At 15th level he can help them too.  All allies in a 20 foot <del class="diffchange diffchange-inline">area </del>centered on the flammenwerfer gain energy resistance (fire) equal to the flammenwerfer's class level x 2.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Asbestos Aura}} {{Ex}}:''' The flammenwerfer has been immune to flame for some time, but his allies aren't.  At 15th level he can help them too.  All allies in a 20 foot <ins class="diffchange diffchange-inline">radius </ins>centered on the flammenwerfer gain energy resistance (fire) equal to the flammenwerfer's class level x 2.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Melt Blast}} {{Sp}}:''' At 16th level, a flammenwerfer can melt large portions of stone and metal.  Treat this as ''[[SRD:Transmute Rock to Mud|transmute rock to mud]]'' except the material becomes molten rock or metal.  It can affect worked terrain, but only unattended objects.  Molten objects count as difficult terrain, slow creatures down to 5 feet, and deal 10d6 fire damage on contact or 20d6 on complete submersion.  The material cools naturally, dealing half damage the subsequent round and them freezing solid again on the third round, possibly trapping creatures within.  While it may be used at will, the flammenwerfer must wait a 1 minute cooldown between castings of Melt Blast.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Melt Blast}} {{Sp}}:''' At 16th level, a flammenwerfer can melt large portions of stone and metal.  Treat this as ''[[SRD:Transmute Rock to Mud|transmute rock to mud]]'' except the material becomes molten rock or metal.  It can affect worked terrain, but only unattended objects.  Molten objects count as difficult terrain, slow creatures down to 5 feet, and deal 10d6 fire damage on contact or 20d6 on complete submersion.  The material cools naturally, dealing half damage the subsequent round and them freezing solid again on the third round, possibly trapping creatures within.  While it may be used at will, the flammenwerfer must wait a 1 minute cooldown between castings of Melt Blast.</div></td></tr>
</table>
Eiji-kun
https://dnd-wiki.org/w/index.php?title=Flammenwerfer_(3.5e_Class)&diff=180994&oldid=prev
Eiji-kun: You want some out of combat? How's this?
2012-09-27T10:18:09Z
<p>You want some out of combat? How's this?</p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 10:18, 27 September 2012</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l60" >Line 60:</td>
<td colspan="2" class="diff-lineno">Line 60:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|3rd||class="left" | +2 || +3 || +3 || +1</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|3rd||class="left" | +2 || +3 || +3 || +1</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| class="left" | Flammenwerfer Gun 2d6, Quicker Draw</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| class="left" | Flammenwerfer Gun 2d6, Quicker Draw<ins class="diffchange diffchange-inline">, Reforge</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|4th||class="left" | +3 || +4 || +4 || +1</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|4th||class="left" | +3 || +4 || +4 || +1</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l69" >Line 69:</td>
<td colspan="2" class="diff-lineno">Line 69:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|6th||class="left" | +4 || +5 || +5 || +2</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|6th||class="left" | +4 || +5 || +5 || +2</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| class="left" | Pyro Trick</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| class="left" | Pyro Trick<ins class="diffchange diffchange-inline">, Smoke Reading</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|7th||class="left" | +5 || +5 || +5 || +2</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|7th||class="left" | +5 || +5 || +5 || +2</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l78" >Line 78:</td>
<td colspan="2" class="diff-lineno">Line 78:</td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|9th||class="left" | +6/+1 || +6 || +6 || +3</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|9th||class="left" | +6/+1 || +6 || +6 || +3</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| class="left" | Flammenwerfer Gun 5d6 (60/120 ft)</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| class="left" | Flammenwerfer Gun 5d6 (60/120 ft)<ins class="diffchange diffchange-inline">, Improved Reforge</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|10th||class="left" | +7/+2 || +7 || +7 || +3</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|10th||class="left" | +7/+2 || +7 || +7 || +3</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l87" >Line 87:</td>
<td colspan="2" class="diff-lineno">Line 87:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|12th||class="left" | +9/+4 || +8 || +8 || +4</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|12th||class="left" | +9/+4 || +8 || +8 || +4</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| class="left" | Improved Pyro Trick</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| class="left" | Improved Pyro Trick<ins class="diffchange diffchange-inline">, Solid Flame</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|13th||class="left" | +9/+4 || +8 || +8 || +4</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|13th||class="left" | +9/+4 || +8 || +8 || +4</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l96" >Line 96:</td>
<td colspan="2" class="diff-lineno">Line 96:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|15th||class="left" | +11/+6/+1 || +9 || +9 || +5</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|15th||class="left" | +11/+6/+1 || +9 || +9 || +5</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| class="left" | Flammenwerfer Gun 8d6</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| class="left" | <ins class="diffchange diffchange-inline">Asbestos Aura, </ins>Flammenwerfer Gun 8d6</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|16th||class="left" | +12/+7/+2 || +10 || +10 || +5</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|16th||class="left" | +12/+7/+2 || +10 || +10 || +5</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l105" >Line 105:</td>
<td colspan="2" class="diff-lineno">Line 105:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|18th||class="left" | +13/+8/+3 || +11 || +11 || +6</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|18th||class="left" | +13/+8/+3 || +11 || +11 || +6</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| class="left" | Improved Pyro Trick</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| class="left" | Improved Pyro Trick<ins class="diffchange diffchange-inline">, Pyro Perinarch</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|19th||class="left" | +14/+9/+4 || +11 || +11 || +6</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|19th||class="left" | +14/+9/+4 || +11 || +11 || +6</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l164" >Line 164:</td>
<td colspan="2" class="diff-lineno">Line 164:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Quicker Draw}}:''' A 3rd level flammenwerfer must often juggle both his gun and other items all at once.  He gains the [[SRD:Quick Draw|Quick Draw]] feat, but may also sheathe items (including his flammenwerfer gun) as a free action.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Quicker Draw}}:''' A 3rd level flammenwerfer must often juggle both his gun and other items all at once.  He gains the [[SRD:Quick Draw|Quick Draw]] feat, but may also sheathe items (including his flammenwerfer gun) as a free action.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">'''{{Anchor|Reforge}} {{Ex}}:''' A 3rd level flammenwerfer can melt and remake items made out of metal.  He can craft without need for a forge, working metal with the normal crafting rules.  He can also reforge one metal weapon into another weapon made of the same metal, or repair a broken weapon, with a craft check needed to normally make the item.  Because of his magic flames, repaired or changed weapons retain their magic when reforged.  Suddenly, sundering is less of a problem.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Airblast}} {{Su}}:''' A 4th level flammenwerfer may project blasts of compressed air from his flammenwerfer gun.  As a standard action he gains access to the following tactical abilities:</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Airblast}} {{Su}}:''' A 4th level flammenwerfer may project blasts of compressed air from his flammenwerfer gun.  As a standard action he gains access to the following tactical abilities:</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l176" >Line 176:</td>
<td colspan="2" class="diff-lineno">Line 178:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Superheated Flame}}:''' At 5th level, a flammenwerfer can supercharge his flames with extra potency.  By spending a full-round action to use his flammenwerfer gun, the blast ignores all fire resistance, and fire immunity only halves the damage taken.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Superheated Flame}}:''' At 5th level, a flammenwerfer can supercharge his flames with extra potency.  By spending a full-round action to use his flammenwerfer gun, the blast ignores all fire resistance, and fire immunity only halves the damage taken.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">'''{{Anchor|Smoke Reading}} {{Su}}:''' Smoke tells a story, and a 6th level flammenwerfer can read the information like a book.  By witnessing a plume of smoke or the remaining ash of a fire, he can duplicate the effect of ''[[SRD:Object Reading|object reading]]'', with the object in question being the item burned.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Refresh Air}} {{Su}}:''' At 7th level, a flammenwerfer can keep his flames burning even when devoid of fuel source.  He can use fire in places where fire is inhibited (such as by planar trait) or impossible (such as underwater or in an oxygen-free environment).  In addition, his own air supply is refreshed constantly, granting him the effects of a [[SRD:Necklace of Adaptation|necklace of adaptation]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Refresh Air}} {{Su}}:''' At 7th level, a flammenwerfer can keep his flames burning even when devoid of fuel source.  He can use fire in places where fire is inhibited (such as by planar trait) or impossible (such as underwater or in an oxygen-free environment).  In addition, his own air supply is refreshed constantly, granting him the effects of a [[SRD:Necklace of Adaptation|necklace of adaptation]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|See In Smoke}} {{Su}}:''' At 7th level, a flammenwerfer can see through smoke, fog, and other vapors as if they weren't there.  Any other hazards (such as nausea for being in a ''[[SRD:Stinking Cloud|stinking cloud]]'' or slowing from a ''[[SRD:Solid Fog|solid fog]]'') still apply.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|See In Smoke}} {{Su}}:''' At 7th level, a flammenwerfer can see through smoke, fog, and other vapors as if they weren't there.  Any other hazards (such as nausea for being in a ''[[SRD:Stinking Cloud|stinking cloud]]'' or slowing from a ''[[SRD:Solid Fog|solid fog]]'') still apply.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">'''{{Anchor|Improved Reforge}} {{Ex}}:''' A 9th level flammenwerfer can use his reforge abilities really quickly, able to repair, reshape, or even create metal items as a full-round action that provokes attacks of opportunity.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Fireproof}} {{Ex}}:''' At 10th level, a flammenwerfer becomes immune to fire.  This overlaps the effects of asbestos skin.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Fireproof}} {{Ex}}:''' At 10th level, a flammenwerfer becomes immune to fire.  This overlaps the effects of asbestos skin.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l208" >Line 208:</td>
<td colspan="2" class="diff-lineno">Line 214:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Heat Jet}} {{Su}}:''' At 11th level, a flammenwerfer can project flames out behind himself to project himself forward at high speed.  He gains a 100 ft fly speed (average).</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Heat Jet}} {{Su}}:''' At 11th level, a flammenwerfer can project flames out behind himself to project himself forward at high speed.  He gains a 100 ft fly speed (average).</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">'''{{Anchor|Solid Flame}} {{Ex}}:''' A 12th level flammenwerfer can make solid objects out of pure flame, similar to the stuff that makes up a fire elemental.  Over the course of 1 minute he can convert a 5 foot square of open flame into 5 lbs of solid flame (up to 5 lb per character level), out to Close range.  This puts out the fire in the affected squares, leaving a glowing flaming brick of quasi-material.  This material can subsequently be worked as if it were iron, and used with his Reforge ability to make items.  As a material, Solid Flame is identical to iron but deals 1d6 points of fire damage to anything it touches (including as part of weapon damage, or targets striking creatures wearing solid flame armor), and it cannot be put out, nor does it need flame.  Some flammenwerfers even make houses out of fire.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Firewalk}} {{Sp}}:''' At 13th level, a flammenwerfer can use open flames to move himself from place to place via the Elemental Plane of Fire.  By stepping into any fire source big enough to enter (such as a campfire or larger), the flammenwerfer vanishes into the Elemental Plane of Fire.  While traveling there, he can travel up to 1 mile each round relative to the Material Plane and re-appear anywhere there is another large enough open flame (heat sources, such as lava, do not count as open flames).  He can even move to other planes with open flames as if using ''[[SRD:Shadow Walk|shadow walk]]'', though the other elemental planes are usually devoid of sufficient fires.  He can even take others with him on the trip, but fire walk does not protect its passengers from the flames used to enter and leave, nor the trip through the Elemental Plane of Fire.  The flammenwerfer is immune to fire, but his allies may want to bring protection.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Firewalk}} {{Sp}}:''' At 13th level, a flammenwerfer can use open flames to move himself from place to place via the Elemental Plane of Fire.  By stepping into any fire source big enough to enter (such as a campfire or larger), the flammenwerfer vanishes into the Elemental Plane of Fire.  While traveling there, he can travel up to 1 mile each round relative to the Material Plane and re-appear anywhere there is another large enough open flame (heat sources, such as lava, do not count as open flames).  He can even move to other planes with open flames as if using ''[[SRD:Shadow Walk|shadow walk]]'', though the other elemental planes are usually devoid of sufficient fires.  He can even take others with him on the trip, but fire walk does not protect its passengers from the flames used to enter and leave, nor the trip through the Elemental Plane of Fire.  The flammenwerfer is immune to fire, but his allies may want to bring protection.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Ashes to Ashes}} {{Ex}}:''' At 14th level, a flammenwerfer's fires burn especially hot.  At the flammenwerfer's choosing, any creature killed by a flammenwerfer's flames turns to ash as if affected by ''[[SRD:Disintegrate|disintegrate]]''.  Even their soul is burned.  There is a 50% chance any ressurection attempts fail.  Creatures which respawn (such as [[SRD:Ghost|ghosts]] and [[SRD:Lich|liches]]) also have a 50% chance of being unable to respawn.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Ashes to Ashes}} {{Ex}}:''' At 14th level, a flammenwerfer's fires burn especially hot.  At the flammenwerfer's choosing, any creature killed by a flammenwerfer's flames turns to ash as if affected by ''[[SRD:Disintegrate|disintegrate]]''.  Even their soul is burned.  There is a 50% chance any ressurection attempts fail.  Creatures which respawn (such as [[SRD:Ghost|ghosts]] and [[SRD:Lich|liches]]) also have a 50% chance of being unable to respawn.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">'''{{Anchor|Asbestos Aura}} {{Ex}}:''' The flammenwerfer has been immune to flame for some time, but his allies aren't.  At 15th level he can help them too.  All allies in a 20 foot area centered on the flammenwerfer gain energy resistance (fire) equal to the flammenwerfer's class level x 2.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Melt Blast}} {{Sp}}:''' At 16th level, a flammenwerfer can melt large portions of stone and metal.  Treat this as ''[[SRD:Transmute Rock to Mud|transmute rock to mud]]'' except the material becomes molten rock or metal.  It can affect worked terrain, but only unattended objects.  Molten objects count as difficult terrain, slow creatures down to 5 feet, and deal 10d6 fire damage on contact or 20d6 on complete submersion.  The material cools naturally, dealing half damage the subsequent round and them freezing solid again on the third round, possibly trapping creatures within.  While it may be used at will, the flammenwerfer must wait a 1 minute cooldown between castings of Melt Blast.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Melt Blast}} {{Sp}}:''' At 16th level, a flammenwerfer can melt large portions of stone and metal.  Treat this as ''[[SRD:Transmute Rock to Mud|transmute rock to mud]]'' except the material becomes molten rock or metal.  It can affect worked terrain, but only unattended objects.  Molten objects count as difficult terrain, slow creatures down to 5 feet, and deal 10d6 fire damage on contact or 20d6 on complete submersion.  The material cools naturally, dealing half damage the subsequent round and them freezing solid again on the third round, possibly trapping creatures within.  While it may be used at will, the flammenwerfer must wait a 1 minute cooldown between castings of Melt Blast.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Burn Duration}} {{Su}}:''' At 17th level, a flammenwerfer can burn even metaphysical concepts, such as the duration of spells and other effects.  As a non-action, the flammenwerfer can choose to burn any effect he is under which has a set duration (such as ''[[SRD:Ray of Enfeeblement|ray of enfeeblement]]'' which usually lasts for minutes, but not the instant duration of ''[[SRD:Poison|poison]]'' or the permanent duration of ''[[SRD:Flesh to Stone|flesh to stone]]''.)  If he chooses so, the duration of the effect is reduced to 1d4+1 rounds.  During this time, flames visibly burn on the flammenwerfer as the effect wears off in high speed.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Burn Duration}} {{Su}}:''' At 17th level, a flammenwerfer can burn even metaphysical concepts, such as the duration of spells and other effects.  As a non-action, the flammenwerfer can choose to burn any effect he is under which has a set duration (such as ''[[SRD:Ray of Enfeeblement|ray of enfeeblement]]'' which usually lasts for minutes, but not the instant duration of ''[[SRD:Poison|poison]]'' or the permanent duration of ''[[SRD:Flesh to Stone|flesh to stone]]''.)  If he chooses so, the duration of the effect is reduced to 1d4+1 rounds.  During this time, flames visibly burn on the flammenwerfer as the effect wears off in high speed.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">'''{{Anchor|Pyro Perinarch}} {{Su}}:''' An 18th level flammenwerfer gains partial control over the Elemental Plane of Fire.  He gains a demiplane as per a ''[[SRD:Genesis|genesis]]'' spell of his caster level, but with the traits of the Elemental Plane of Fire.  In fact, it is part of the plane and it has a portal accessible from the Plane of Fire to your demiplane.  This demiplane does not cost you any time or experience and upgrades as you level.  You can plane shift to and from your demiplane with yourself and one ally per character level over the course of 1 minute, though you may want them to bring something to handle the heat.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Phoenix Fire}} {{Su}}:''' At 19th level, a flammenwerfer can cause themselves to explode as a standard action, dealing 10 points of fire damage to all creatures in a 20 foot radius burst and completely reducing their body to ash.  Creatures in the area get a [[Reflex]] save DC 10 + 1/2 HD + [[Wis]] for half damage.  This fire damage ignores fire resistance, and is halved by fire immunity.  1 minute after, the flammenwerfer reforms at the spot of their death, cured of all status effects, ability damage, energy drain, and hp damage.  They may use this ability 1/week.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Phoenix Fire}} {{Su}}:''' At 19th level, a flammenwerfer can cause themselves to explode as a standard action, dealing 10 points of fire damage to all creatures in a 20 foot radius burst and completely reducing their body to ash.  Creatures in the area get a [[Reflex]] save DC 10 + 1/2 HD + [[Wis]] for half damage.  This fire damage ignores fire resistance, and is halved by fire immunity.  1 minute after, the flammenwerfer reforms at the spot of their death, cured of all status effects, ability damage, energy drain, and hp damage.  They may use this ability 1/week.</div></td></tr>
</table>
Eiji-kun
https://dnd-wiki.org/w/index.php?title=Flammenwerfer_(3.5e_Class)&diff=180910&oldid=prev
Eiji-kun at 11:37, 26 September 2012
2012-09-26T11:37:43Z
<p></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 11:37, 26 September 2012</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l194" >Line 194:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''{{Anchor|Energy Substitution}}*:'' Sometimes you just want to throw ice.  Your flammenwerfer gun deals a damage other than fire (acid, cold, electricity, or sonic).  Sonic damage has its die reduced by one size (to d4).  In addition, when using fire damage, the flammenwerfer gun gains an extra +1 damage per damage die.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''{{Anchor|Energy Substitution}}*:'' Sometimes you just want to throw ice.  Your flammenwerfer gun deals a damage other than fire (acid, cold, electricity, or sonic).  Sonic damage has its die reduced by one size (to d4).  In addition, when using fire damage, the flammenwerfer gun gains an extra +1 damage per damage die.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">''{{Anchor|Flame of Truth}}*:'' Creatures affected by your flammenwerfer gun illuminate and reveal their true forms.  It also counts as interacting with illusory effects without interacting physically, and thus can reveal illusions.  You can choose to not deal any fire damage with this ability if you wish. using it to reveal the true form of creatures.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''{{Anchor|Improved Lingering Flames}}*:'' Creatures you light on fire with your lingering flames ability now deal half your flammenwerfer gun damage each round until put out.  You must have lingering flames to select this ability.  This ability improves (and stacks with) lingering flames.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''{{Anchor|Improved Lingering Flames}}*:'' Creatures you light on fire with your lingering flames ability now deal half your flammenwerfer gun damage each round until put out.  You must have lingering flames to select this ability.  This ability improves (and stacks with) lingering flames.</div></td></tr>
</table>
Eiji-kun
https://dnd-wiki.org/w/index.php?title=Flammenwerfer_(3.5e_Class)&diff=180534&oldid=prev
DanielDraco: Clarity edits, grammar edits
2012-09-22T18:10:25Z
<p>Clarity edits, grammar edits</p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 18:10, 22 September 2012</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l139" >Line 139:</td>
<td colspan="2" class="diff-lineno">Line 139:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Flammenwerfer Gun}} {{Su}}:''' The flammenwerfer's titular weapon, it is a special magical construct willed into existance which channels the burning energy which the flammenwerfer wields.  Summoning the flammenwerfer gun is a move action (as if drawing the weapon).  It is a two-handed ranged weapon which shoots flames from its end.  As a standard action, the weapon emits a 15 foot cone of flame which deals 1d6 fire damage, with a [[Reflex]] save (DC 10 + 1/2 HD + [[Wis]]) for half.  Alternatively, you can project a 30 foot line instead.  At every odd level beyond (3rd, 5th, 7th, etc) the damage increases by +1d6 points of fire damage.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Flammenwerfer Gun}} {{Su}}:''' The flammenwerfer's titular weapon, it is a special magical construct willed into existance which channels the burning energy which the flammenwerfer wields.  Summoning the flammenwerfer gun is a move action (as if drawing the weapon).  It is a two-handed ranged weapon which shoots flames from its end.  As a standard action, the weapon emits a 15 foot cone of flame which deals 1d6 fire damage, with a [[Reflex]] save (DC 10 + 1/2 HD + [[Wis]]) for half.  Alternatively, you can project a 30 foot line instead.  At every odd level beyond (3rd, 5th, 7th, etc) the damage increases by +1d6 points of fire damage.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>At 5th level, the range of the flammenwerfer gun increases to a 30 foot cone (or a 60 foot line).  Every four levels beyond (9th, 13th, 17th, etc) the range of the cone increases by another +30 feet (or +60 feet for the line).  You can always choose to use a smaller area than your maximum, to a minimum of 15 <del class="diffchange diffchange-inline">feet (</del>30 foot line<del class="diffchange diffchange-inline">)</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>At 5th level, the range of the flammenwerfer gun increases to a 30 foot cone (or a 60 foot line).  Every four levels beyond (9th, 13th, 17th, etc) the range of the cone increases by another +30 feet (or +60 feet for the line).  You can always choose to use a smaller area than your maximum, to a minimum of <ins class="diffchange diffchange-inline">a </ins>15 <ins class="diffchange diffchange-inline">foot cone or a </ins>30 foot line.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The flammenwerfer gun can be sundered and disarmed (it has hardness 10 and 5 hp per class level) but the flammenwerfer may just draw another one.  Dropped or destroyed flammenwerfer guns vanish in a puff of smoke.  Likewise the weapon is suppressed and vanishes in an ''[[SRD:Antimagic Field|antimagic field]]''.  The flammenwerfer gun can be used as an improved [[SRD:Club|club]] in a pinch, though it does not threaten.  The flammenwerfer gun may be enhanced by enhancing your own body.  +X enhancements add to the weapon's save DC and damage, since it does not use attack rolls.  Enhancements dealing with attack rolls are not applicable (such as ''vorpal'' or ''keen'').</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The flammenwerfer gun can be sundered and disarmed (it has hardness 10 and 5 hp per class level) but the flammenwerfer may just draw another one.  Dropped or destroyed flammenwerfer guns vanish in a puff of smoke.  Likewise the weapon is suppressed and vanishes in an ''[[SRD:Antimagic Field|antimagic field]]''.  The flammenwerfer gun can be used as an improved [[SRD:Club|club]] in a pinch, though it does not threaten.  The flammenwerfer gun may be enhanced by enhancing your own body.  +X enhancements add to the weapon's save DC and damage, since it does not use attack rolls.  Enhancements dealing with attack rolls are not applicable (such as ''vorpal'' or ''keen'').</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l153" >Line 153:</td>
<td colspan="2" class="diff-lineno">Line 153:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''{{Anchor|Close Combat Flammenwerfer}}:'' You may use your flammenwerfer gun as a melee weapon and threaten with it.  It acts as a [[SRD:Greatclub|greatclub]], and deals an additional +1d6 points of fire damage on a successful melee attack.  If you possess any feats which normally only apply to a single weapon (such as [[SRD:Weapon Focus|Weapon Focus]]), you may apply all of those feats to your flammenwerfer gun in melee.  Each feat can only apply once, and a feat only functions in this way if a greatclub is a valid option for it.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''{{Anchor|Close Combat Flammenwerfer}}:'' You may use your flammenwerfer gun as a melee weapon and threaten with it.  It acts as a [[SRD:Greatclub|greatclub]], and deals an additional +1d6 points of fire damage on a successful melee attack.  If you possess any feats which normally only apply to a single weapon (such as [[SRD:Weapon Focus|Weapon Focus]]), you may apply all of those feats to your flammenwerfer gun in melee.  Each feat can only apply once, and a feat only functions in this way if a greatclub is a valid option for it.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>''{{Anchor|Lingering Flames}}*:'' Your attacks light enemies on fire.  If they fail the save against your flammenwerfer gun damage, they light on fire and take 1d6 points of fire damage each round until they put themselves out as a standard action, they are submerged in water, or <del class="diffchange diffchange-inline">other effects </del>which would put out a fire.  Multiple instances of catching on fire do not stack.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>''{{Anchor|Lingering Flames}}*:'' Your attacks light enemies on fire.  If they fail the save against your flammenwerfer gun damage, they light on fire and take 1d6 points of fire damage each round until they put themselves out as a standard action, they are submerged in water, or <ins class="diffchange diffchange-inline">something else occurs </ins>which would put out a fire.  Multiple instances of catching on fire do not stack.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''{{Anchor|Heatblast}}*:'' You deal half your normal flammenwerfer gun damage, but also use an airblast effect at the same time.  You must have the airblast ability to select this.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''{{Anchor|Heatblast}}*:'' You deal half your normal flammenwerfer gun damage, but also use an airblast effect at the same time.  You must have the airblast ability to select this.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l169" >Line 169:</td>
<td colspan="2" class="diff-lineno">Line 169:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''{{Anchor|Blow Gases Away}}:'' You duplicate the effects of ''[[SRD:Gust of Wind|gust of wind]]'', but in the area of your flammenwerfer gun.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''{{Anchor|Blow Gases Away}}:'' You duplicate the effects of ''[[SRD:Gust of Wind|gust of wind]]'', but in the area of your flammenwerfer gun.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>''{{Anchor|Bull Rush Blast}}:'' You blast a creature within 5 feet of you, performing a bull rush using your character level + [[Wisdom]] modifier instead of BAB and [[strength]].  You do not provoke attacks of opportunity for doing so.  If you succeed, you blow the target backwards and you do not follow your target.  At the end of their movement, they fall prone and take falling damage <del class="diffchange diffchange-inline">appropriate to </del>the distance moved.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>''{{Anchor|Bull Rush Blast}}:'' You blast a creature within 5 feet of you, performing a bull rush using your character level + [[Wisdom]] modifier instead of BAB and [[strength]].  You do not provoke attacks of opportunity for doing so.  If you succeed, you blow the target backwards and you do not follow your target.  At the end of their movement, they fall prone and take falling damage <ins class="diffchange diffchange-inline">as if they had fallen </ins>the distance moved.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''{{Anchor|Deflect Projectiles}}:'' With a readied action, you can deflect a projectile as if you had the [[SRD:Deflect Arrows|Deflect Arrows]] feat.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''{{Anchor|Deflect Projectiles}}:'' With a readied action, you can deflect a projectile as if you had the [[SRD:Deflect Arrows|Deflect Arrows]] feat.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l175" >Line 175:</td>
<td colspan="2" class="diff-lineno">Line 175:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''{{Anchor|Quench Flames}}:'' You release a blast of oxygen-poor air, which puts out flames in the area of your flammenwerfer gun.  Nonmagical fires get no save, while magical fires (such as ''[[SRD:Wall of Fire|wall of fire]]'') are dispelled on a successful check of your character level against DC 11 + caster level of the effect.  You can dispel instantaneous fire effects such as ''[[SRD:Fireball|fireball]]'' by readying an action against it.  Fire subtyped creatures take damage from your airblast as if struck by your normal flammenwerfer gun's damage.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''{{Anchor|Quench Flames}}:'' You release a blast of oxygen-poor air, which puts out flames in the area of your flammenwerfer gun.  Nonmagical fires get no save, while magical fires (such as ''[[SRD:Wall of Fire|wall of fire]]'') are dispelled on a successful check of your character level against DC 11 + caster level of the effect.  You can dispel instantaneous fire effects such as ''[[SRD:Fireball|fireball]]'' by readying an action against it.  Fire subtyped creatures take damage from your airblast as if struck by your normal flammenwerfer gun's damage.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Superheated Flame}}:''' At 5th level, a flammenwerfer can supercharge his flames with extra potency.  <del class="diffchange diffchange-inline">As </del>a full-<del class="diffchange diffchange-inline">attack </del>action <del class="diffchange diffchange-inline">the </del>flammenwerfer<del class="diffchange diffchange-inline">'s </del>gun ignores all fire resistance, and fire immunity only halves the damage taken.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Superheated Flame}}:''' At 5th level, a flammenwerfer can supercharge his flames with extra potency.  <ins class="diffchange diffchange-inline">By spending </ins>a full-<ins class="diffchange diffchange-inline">round </ins>action <ins class="diffchange diffchange-inline">to use his </ins>flammenwerfer gun<ins class="diffchange diffchange-inline">, the blast </ins>ignores all fire resistance, and fire immunity only halves the damage taken.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Refresh Air}} {{Su}}:''' At 7th level, a flammenwerfer can keep his flames burning even when devoid of fuel source.  He can use fire in places where fire is inhibited (such as by planar trait) or impossible (such as underwater or in an oxygen-free environment).  In addition, his own air supply is refreshed constantly, granting him the effects of a [[SRD:Necklace of Adaptation|necklace of adaptation]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Refresh Air}} {{Su}}:''' At 7th level, a flammenwerfer can keep his flames burning even when devoid of fuel source.  He can use fire in places where fire is inhibited (such as by planar trait) or impossible (such as underwater or in an oxygen-free environment).  In addition, his own air supply is refreshed constantly, granting him the effects of a [[SRD:Necklace of Adaptation|necklace of adaptation]].</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l185" >Line 185:</td>
<td colspan="2" class="diff-lineno">Line 185:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Improved Pyro Trick}}:''' At 10th, 12th, 14th, 16th, and 18th level the list of pyro tricks a flammenwerfer may select from increases.  You may now also choose from the following list:</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''{{Anchor|Improved Pyro Trick}}:''' At 10th, 12th, 14th, 16th, and 18th level the list of pyro tricks a flammenwerfer may select from increases.  You may now also choose from the following list:</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>''{{Anchor|Burn Ro Dah}}*:'' When you use your flammenwerfer gun you can use your Bull Rush Blast at the same time.  <del class="diffchange diffchange-inline">The range you can </del>bull rush creatures <del class="diffchange diffchange-inline">extends to </del>15 <del class="diffchange diffchange-inline">feet (</del>or 30 <del class="diffchange diffchange-inline">feet in a </del>line), <del class="diffchange diffchange-inline">allowing you to potentially </del>bull rush <del class="diffchange diffchange-inline">multiple creatures at once</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>''{{Anchor|Burn Ro Dah}}*:'' When you use your flammenwerfer gun you can use your Bull Rush Blast at the same time.  <ins class="diffchange diffchange-inline">You </ins>bull rush <ins class="diffchange diffchange-inline">all </ins>creatures <ins class="diffchange diffchange-inline">within a </ins>15 <ins class="diffchange diffchange-inline">foot cone </ins>or 30 <ins class="diffchange diffchange-inline">foot </ins>line <ins class="diffchange diffchange-inline">(as appropriate for the shape of the fire blast</ins>), <ins class="diffchange diffchange-inline">as </ins>bull rush <ins class="diffchange diffchange-inline">blast</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''{{Anchor|Critical Flames}}*:'' Creatures you light on fire with your lingering flames ability become extra vulnerable to the attacks of the flammenwerfer.  The next physical attack (slashing, bludgeoning, or piercing) that the flammenwerfer makes on a target he has ignited aflame is automatically a critical threat if it hits.  You must have lingering flames to select this ability.  This ability improves (and stacks with) lingering flames.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''{{Anchor|Critical Flames}}*:'' Creatures you light on fire with your lingering flames ability become extra vulnerable to the attacks of the flammenwerfer.  The next physical attack (slashing, bludgeoning, or piercing) that the flammenwerfer makes on a target he has ignited aflame is automatically a critical threat if it hits.  You must have lingering flames to select this ability.  This ability improves (and stacks with) lingering flames.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l193" >Line 193:</td>
<td colspan="2" class="diff-lineno">Line 193:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''{{Anchor|Efficient Burn}}:'' You always deal at least half your possible damage with your flammenwerfer gun.  For example, a flammenwerfer which deals 10d6 always deals at least 30 points of damage, even if he rolled lower.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''{{Anchor|Efficient Burn}}:'' You always deal at least half your possible damage with your flammenwerfer gun.  For example, a flammenwerfer which deals 10d6 always deals at least 30 points of damage, even if he rolled lower.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>''{{Anchor|Energy Substitution}}*:'' Sometimes you just want to throw ice.  Your flammenwerfer gun deals a damage other than fire (acid, cold, electricity, or sonic).  Sonic damage has its die reduced by one size (to d4).  In addition, when using fire damage the flammenwerfer gun gains an extra +1 damage per damage die.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>''{{Anchor|Energy Substitution}}*:'' Sometimes you just want to throw ice.  Your flammenwerfer gun deals a damage other than fire (acid, cold, electricity, or sonic).  Sonic damage has its die reduced by one size (to d4).  In addition, when using fire damage<ins class="diffchange diffchange-inline">, </ins>the flammenwerfer gun gains an extra +1 damage per damage die.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''{{Anchor|Improved Lingering Flames}}*:'' Creatures you light on fire with your lingering flames ability now deal half your flammenwerfer gun damage each round until put out.  You must have lingering flames to select this ability.  This ability improves (and stacks with) lingering flames.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''{{Anchor|Improved Lingering Flames}}*:'' Creatures you light on fire with your lingering flames ability now deal half your flammenwerfer gun damage each round until put out.  You must have lingering flames to select this ability.  This ability improves (and stacks with) lingering flames.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l199" >Line 199:</td>
<td colspan="2" class="diff-lineno">Line 199:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''{{Anchor|Intense Flames}}:'' Your flammenwerfer gun damage increases by one step (d6 to d8, d8 to d10, d10 to d12).  You may take this ability multiple times, each time increasing the die size (to a maximum of d12s).</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''{{Anchor|Intense Flames}}:'' Your flammenwerfer gun damage increases by one step (d6 to d8, d8 to d10, d10 to d12).  You may take this ability multiple times, each time increasing the die size (to a maximum of d12s).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>''{{Anchor|Microwave}}*:'' Your flammenwerfer gun damage becomes deadly radiation.  Half the damage is fire damage and half is [Light] damage, and it is treated as bright sunlight for creatures negatively affected by light. Creatures which failed their saving throws take 2 points of [[Con]] damage from the radiation<del class="diffchange diffchange-inline">, </del>save negates the Con damage.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>''{{Anchor|Microwave}}*:'' Your flammenwerfer gun damage becomes deadly radiation.  Half the damage is fire damage and half is [Light] damage, and it is treated as bright sunlight for creatures negatively affected by light. Creatures which failed their saving throws take 2 points of [[Con]] damage from the radiation<ins class="diffchange diffchange-inline">. A successful </ins>save negates the Con damage.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>''{{Anchor|Reflect Projectiles}}:'' With a readied action, you can reflect <del class="diffchange diffchange-inline">projectiles </del>as if you had the [[SRD:Reflect Arrows|Reflect Arrows]] feat.  In addition, you may <del class="diffchange diffchange-inline">down </del>deflect or reflect rays.  You must have deflect projectiles to select this ability.  This ability improves (and stacks with) deflect projectiles.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>''{{Anchor|Reflect Projectiles}}:'' With a readied action, you can reflect <ins class="diffchange diffchange-inline">a projectile </ins>as if you had the [[SRD:Reflect Arrows|Reflect Arrows]] feat.  In addition, you may deflect or reflect rays.  You must have deflect projectiles to select this ability.  This ability improves (and stacks with) deflect projectiles.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''{{Anchor|Toxic Blast}}*:'' The smoke generated by your smoke blast becomes a noxious hazard.  Creatures in the area must make a [[Fortitude]] save or be nauseated for 1 round and sickened for 1 minute after.  Even on a successful save, creatures are sickened for 1 round.  You must have smoke blast to select this ability.  This ability improves (and stacks with) smoke blast.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''{{Anchor|Toxic Blast}}*:'' The smoke generated by your smoke blast becomes a noxious hazard.  Creatures in the area must make a [[Fortitude]] save or be nauseated for 1 round and sickened for 1 minute after.  Even on a successful save, creatures are sickened for 1 round.  You must have smoke blast to select this ability.  This ability improves (and stacks with) smoke blast.</div></td></tr>
</table>
DanielDraco
https://dnd-wiki.org/w/index.php?title=Flammenwerfer_(3.5e_Class)&diff=180518&oldid=prev
Eiji-kun: /* Class Features */ One half of the edits and wording....
2012-09-22T01:56:14Z
<p><span dir="auto"><span class="autocomment">Class Features: </span> One half of the edits and wording....</span></p>
<a href="https://dnd-wiki.org/w/index.php?title=Flammenwerfer_(3.5e_Class)&diff=180518&oldid=180476">Show changes</a>
Eiji-kun
https://dnd-wiki.org/w/index.php?title=Flammenwerfer_(3.5e_Class)&diff=180476&oldid=prev
Eiji-kun: /* Making a Flammenwerfer */
2012-09-21T16:07:54Z
<p><span dir="auto"><span class="autocomment">Making a Flammenwerfer</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<col class="diff-marker" />
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<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 16:07, 21 September 2012</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Making a Flammenwerfer===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Making a Flammenwerfer===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Abilities:''' One needs [[Wisdom]] to know where flames go best.  After all, fire is a chaotic beast not often subject to precision, but rather knowing range, distance, and general location.  [[Constitution]] is needed, for the main ability of the flammenwerfer will put them at near-close range combat, and [[Dexterity]] can shore up some of their AC against opponents.  [[Strength]] can be useful for martial minded flammenwerfers, and [[Intelligence]] for skillful ones, with [[Charisma]] being least important.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Abilities:''' One needs [[Wisdom]] to know where flames go best.  After all, fire is a chaotic beast not often subject to precision, but rather knowing range, distance, and general location.  [[Constitution]] is needed, for the main ability of the flammenwerfer will put them at near-close range combat, and [[Dexterity]] can shore up some of their AC against opponents <ins class="diffchange diffchange-inline">as well as give them attack bonus for flare gun</ins>.  [[Strength]] can be useful for martial minded flammenwerfers, and [[Intelligence]] for skillful ones, with [[Charisma]] being least important.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''Races:''' Any, though it seems to attract a lot of [[Eijilund Plushie (3.5e Race)|plushies]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''Races:''' Any, though it seems to attract a lot of [[Eijilund Plushie (3.5e Race)|plushies]].</div></td></tr>
</table>
Eiji-kun
https://dnd-wiki.org/w/index.php?title=Flammenwerfer_(3.5e_Class)&diff=180475&oldid=prev
Eiji-kun at 16:06, 21 September 2012
2012-09-21T16:06:11Z
<p></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 16:06, 21 September 2012</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|9th||class="left" | +6 || +6 || +6 || +3</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|9th||class="left" | +6<ins class="diffchange diffchange-inline">/+1 </ins>|| +6 || +6 || +3</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| class="left" | Flammenwerfer Gun 5d6 (60/120 ft)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| class="left" | Flammenwerfer Gun 5d6 (60/120 ft)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|10th||class="left" | +7 || +7 || +7 || +3</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|10th||class="left" | +7<ins class="diffchange diffchange-inline">/+2 </ins>|| +7 || +7 || +3</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| class="left" | Fireproof, Improved Pyro Trick</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| class="left" | Fireproof, Improved Pyro Trick</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|11th||class="left" | +8 || +7 || +7 || +3</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|11th||class="left" | +8<ins class="diffchange diffchange-inline">/+3 </ins>|| +7 || +7 || +3</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| class="left" | Flammenwerfer Gun 6d6, Heat Jet</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| class="left" | Flammenwerfer Gun 6d6, Heat Jet</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|12th||class="left" | +9 || +8 || +8 || +4</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|12th||class="left" | +9<ins class="diffchange diffchange-inline">/+4 </ins>|| +8 || +8 || +4</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| class="left" | Improved Pyro Trick</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| class="left" | Improved Pyro Trick</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|13th||class="left" | +9 || +8 || +8 || +4</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|13th||class="left" | +9<ins class="diffchange diffchange-inline">/+4 </ins>|| +8 || +8 || +4</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| class="left" | Flammenwerfer Gun 7d6 (90/180 ft), Firewalk</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| class="left" | Flammenwerfer Gun 7d6 (90/180 ft), Firewalk</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|14th||class="left" | +10 || +9 || +9 || +4</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|14th||class="left" | +10<ins class="diffchange diffchange-inline">/+5 </ins>|| +9 || +9 || +4</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| class="left" | Ashes to Ashes, Improved Pyro Trick</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| class="left" | Ashes to Ashes, Improved Pyro Trick</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|15th||class="left" | +11 || +9 || +9 || +5</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|15th||class="left" | +11<ins class="diffchange diffchange-inline">/+6/+1 </ins>|| +9 || +9 || +5</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| class="left" | Flammenwerfer Gun 8d6</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| class="left" | Flammenwerfer Gun 8d6</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|16th||class="left" | +12 || +10 || +10 || +5</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|16th||class="left" | +12<ins class="diffchange diffchange-inline">/+7/+2 </ins>|| +10 || +10 || +5</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| class="left" | Improved Pyro Trick, Melt Blast</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| class="left" | Improved Pyro Trick, Melt Blast</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|17th||class="left" | +12 || +10 || +10 || +5</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|17th||class="left" | +12<ins class="diffchange diffchange-inline">/+7/+2 </ins>|| +10 || +10 || +5</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| class="left" | Burn Duration, Flammenwerfer Gun 9d6 (120/240 ft)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| class="left" | Burn Duration, Flammenwerfer Gun 9d6 (120/240 ft)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|18th||class="left" | +13 || +11 || +11 || +6</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|18th||class="left" | +13<ins class="diffchange diffchange-inline">/+8/+3 </ins>|| +11 || +11 || +6</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| class="left" | Improved Pyro Trick</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| class="left" | Improved Pyro Trick</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|19th||class="left" | +14 || +11 || +11 || +6</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|19th||class="left" | +14<ins class="diffchange diffchange-inline">/+9/+4 </ins>|| +11 || +11 || +6</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| class="left" | Flammenwerfer Gun 10d6, Phoenix Fire</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| class="left" | Flammenwerfer Gun 10d6, Phoenix Fire</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|20th||class="left" | +15 || +12 || +12 || +6</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|20th||class="left" | +15<ins class="diffchange diffchange-inline">/+10/+5 </ins>|| +12 || +12 || +6</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| class="left" | Flammenmensch, Superior Pyro Trick</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>| class="left" | Flammenmensch, Superior Pyro Trick</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|- class="noalt"</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|- class="noalt"</div></td></tr>
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Eiji-kun
https://dnd-wiki.org/w/index.php?title=Flammenwerfer_(3.5e_Class)&diff=180455&oldid=prev
Eiji-kun at 12:58, 21 September 2012
2012-09-21T12:58:11Z
<p></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 12:58, 21 September 2012</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline"><!-- If your page should contain a picture, replace this line with </del>[[File:<del class="diffchange diffchange-inline">Picturename</del>.jpg|thumb|right|150px|<del class="diffchange diffchange-inline">Insert </del>the <del class="diffchange diffchange-inline">caption here</del>.]] <del class="diffchange diffchange-inline">--></del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[File:<ins class="diffchange diffchange-inline">Flammenwerfer</ins>.jpg|thumb|right|150px|<ins class="diffchange diffchange-inline">Flammen all over </ins>the <ins class="diffchange diffchange-inline">room</ins>.]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Flammenwerfer==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Flammenwerfer==</div></td></tr>
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Eiji-kun
https://dnd-wiki.org/w/index.php?title=Flammenwerfer_(3.5e_Class)&diff=180452&oldid=prev
Eiji-kun: /* Class Features */
2012-09-21T12:45:32Z
<p><span dir="auto"><span class="autocomment">Class Features</span></span></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 12:45, 21 September 2012</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l149" >Line 149:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''{{Anchor|Banefire}}*:'' Select a favored enemy type from the [[SRD:Ranger|ranger]] list.  Your flammenwerfer deals an additional +2d6 damage and +2 DC against creatures of that type.  You may select this ability multiple times, each time selecting a new type of creature.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''{{Anchor|Banefire}}*:'' Select a favored enemy type from the [[SRD:Ranger|ranger]] list.  Your flammenwerfer deals an additional +2d6 damage and +2 DC against creatures of that type.  You may select this ability multiple times, each time selecting a new type of creature.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>''{{Anchor|Bright Fire}}*:'' Your flames are blindingly bright.  Creatures struck by your flammenwerfer must make a [[Will]] save (save DC as the flammenwerfer gun) or <del class="diffchange diffchange-inline">be </del>blinded for 1 round.  Even on a failed save, they <del class="diffchange diffchange-inline">are dazzled </del>for 1 round.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>''{{Anchor|Bright Fire}}*:'' Your flames are blindingly bright.  Creatures struck by your flammenwerfer must make a [[Will]] save (save DC as the flammenwerfer gun) or <ins class="diffchange diffchange-inline">take a -2 penalty on attack rolls for 1 round, save negates.  If you have 8 class levels or more, they are instead </ins>blinded for 1 round.  Even on a failed save, they <ins class="diffchange diffchange-inline">take a -2 penalty on attack rolls </ins>for 1 round.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''{{Anchor|Close Combat Flammenwerfer}}:'' You may use your flammenwerfer as a melee weapon and threaten with it.  It acts as a [[SRD:Greatclub|greatclub]], and deals an additional +1d6 points of fire damage on a successful melee attack.  Any weapon-specific feats you possess automatically apply to using the flammenwerfer gun in melee (such as [[SRD:Weapon Focus|Weapon Focus]]).</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''{{Anchor|Close Combat Flammenwerfer}}:'' You may use your flammenwerfer as a melee weapon and threaten with it.  It acts as a [[SRD:Greatclub|greatclub]], and deals an additional +1d6 points of fire damage on a successful melee attack.  Any weapon-specific feats you possess automatically apply to using the flammenwerfer gun in melee (such as [[SRD:Weapon Focus|Weapon Focus]]).</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l233" >Line 233:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''{{Anchor|Irradiate}}*:'' All damage your flammenwerfer deals is [Light] damage, and you deal 1d8 points of [[Constitution]] damage on a failed save, and half on a successful save.  You must have microwave to select this ability.  This ability improves (and stacks with) microwave.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''{{Anchor|Irradiate}}*:'' All damage your flammenwerfer deals is [Light] damage, and you deal 1d8 points of [[Constitution]] damage on a failed save, and half on a successful save.  You must have microwave to select this ability.  This ability improves (and stacks with) microwave.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>''{{Anchor|Whirling Flames}}:'' As a full attack action, you deal your flammenwerfer damage to all creatures in the range of your cone in all directions.  This ability may be stacked with other effects which modify your flammerwerfer. <del class="diffchange diffchange-inline"> </del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>''{{Anchor|Whirling Flames}}:'' As a full attack action, you deal your flammenwerfer damage to all creatures in the range of your cone in all directions.  This ability may be stacked with other effects which modify your flammerwerfer.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>====Epic Flammenwerfer====</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>====Epic Flammenwerfer====</div></td></tr>
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Eiji-kun