Flying Knee (3.5e Maneuver)

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Author: ThunderGod Cid (talk)
Date Created: July 26, 2011
Status: Complete
Editing: Clarity edits only please
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Flying Knee
Setting Sun (Strike)
Level: 4
Prerequisite: One Setting Sun maneuver
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instantaneous
Saving Throw: None

With a ridiculous show of lower body strength, you leap at your target and strike them in the face with one of your most powerful available body parts: your knee. A sickening crunch follows as the foe's jaw is smashed by the force of the attack.

Make a single melee attack against a target of your choosing. This strike’s damage is multiplied by the number of size categories the opponent is larger than you are (minimum x1). In addition, should you target a flying creature with this attack, they fall to the ground (taking falling damage if necessary) and are knocked prone.

If you wish, you may use this strike on a charge, which still takes a full-round action as normal. Doing so increases the damage multiplier due to size by 1, making it a minimum of double damage.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesSetting Sun


ThunderGod Cid's Homebrew (374 Articles)
ThunderGod Cidv
AuthorThunderGod Cid +
DisciplineSetting Sun +
Identifier3.5e Maneuver +
Level4 +
RatingUnrated +
SummaryDeal massive damage to big opponents with melee attack, ground fliers. +
TitleFlying Knee +
TypeStrike +