Difference between revisions of "Forcefield Pulse (3.5e Feat)"

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(Created page with "{{author |author_name=Leziad |date_created=14th June 2019 |status=Finished |balance=High }} {{3.5e Feat |name=Forcefield Pulse |types=Reserve |summary=You fire a pulse of pro...")
 
 
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|prereqs=Ability to cast 2nd level spells
 
|prereqs=Ability to cast 2nd level spells
 
|fluff=You draw upon the powers of your barriers and protection spell uncast to ward away an opponent, violently.
 
|fluff=You draw upon the powers of your barriers and protection spell uncast to ward away an opponent, violently.
|benefit=As long as you have an abjuration spell of 2nd level or higher available to cast, you may send a pulse of protective energy outward as either a standard action. You make a touch attack against adjacent opponent, if you hit the creature take 1d4 + your spellcasting ability score modifier in force damage. Then you make a [[SRD:Bull Rush|Bull Rush]] check using your spellcasting ability modifier instead of your [[Strength]] and adding the highest level abjuration spell available to the check.
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|benefit=As long as you have an abjuration spell of 2nd level or higher available to cast, you may send a pulse of protective energy outward as either a standard action. You make a touch attack against adjacent opponent, if you hit the creature take 1d4 + your spellcasting ability score modifier in force damages. Then you make a [[SRD:Bull Rush|Bull Rush]] check to move the target directly away from you, using your spellcasting ability modifier instead of your [[Strength]] and adding the highest level abjuration spell available to the check. If the creature move 15 feet or hit a solid surface, it fall [[SRD:Prone|Prone]] unless it succeed a DC 20 [[SRD:Balance Skill|Balance]] check.
  
 
As a secondary benefit, you gain a +1 competence bonus to your caster level when casting abjuration spells.  
 
As a secondary benefit, you gain a +1 competence bonus to your caster level when casting abjuration spells.  

Latest revision as of 14:22, 14 June 2019

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Author: Leziad (talk)
Date Created: 14th June 2019
Status: Finished
Editing: Clarity edits only please
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Forcefield Pulse [Reserve] You draw upon the powers of your barriers and protection spell uncast to ward away an opponent, violently.Prerequisites: Ability to cast 2nd level spellsBenefit: As long as you have an abjuration spell of 2nd level or higher available to cast, you may send a pulse of protective energy outward as either a standard action. You make a touch attack against adjacent opponent, if you hit the creature take 1d4 + your spellcasting ability score modifier in force damages. Then you make a Bull Rush check to move the target directly away from you, using your spellcasting ability modifier instead of your Strength and adding the highest level abjuration spell available to the check. If the creature move 15 feet or hit a solid surface, it fall Prone unless it succeed a DC 20 Balance check.

As a secondary benefit, you gain a +1 competence bonus to your caster level when casting abjuration spells.



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Leziad's Homebrew (3031 Articles)
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Article BalanceHigh +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteAbility to cast 2nd level spells +
RatingUndiscussed +
SummaryYou fire a pulse of protective energy which deal force damage and push creatures away. +
TitleForcefield Pulse +
TypeReserve +