Gambler (3.5e Monster)

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Author: The-Mage-King (talk)
Date Created: September 17th, 2010
Status: Transferred
Editing: Clarity edits only please
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Gambler


Gambler

CR 15

TN Medium Naught
Init/Senses +11/Listen +20, Spot +20
Languages Naught
AC 36, touch 31, flat-footed 29; Wise Moves
(Dex +7, Wis +7 Natural Armor +5, Deflection +7)
hp 65 (10d12 HD)
Immune Naught Immunities
SR/PR/Resist 40/40/DR 50/-
Fort/Ref/Will +5/+10/+14
Weakness Flat-footed
Speed 0 ft., fly 20 ft. (perfect)
Ranged Cards +22 (2d6/18-20 slashing)
Space/Reach 5 ft./5 ft.
Base Atk/Grp +7/+7
Special Actions Game, Baleful Polymorph
Abilities Str 10, Dex 24, Con —, Int 16, Wis 25, Cha 16
SQ Naught Traits, Nigh Invulnerable, Wise Moves, Damn Lucky, 9 Luck rerollsCS
Feats Improved InitiativeB, Victors LuckB,CS, Lucky StartCS, Unbelievable LuckCS, Advantageous AvoidanceCS, Make Your Own LuckCS
Skills Bluff +16, Listen +20, Profession (Gambler) +20, Spot +20
Advancement
Game (Su) A Gambler Nobody may challenge its opponents to a brief game of ‘find the lady’, a card game. Four giant playing cards appear in front of the Gambler, and the target then must make an opposed Profession (Gambler) check to pick the correct one. If the opponent succeeds, the Gambler is stunned for one round and is considered flat-footed for the purpose of its Nigh Invulnerable special quality. If the Gambler succeeds, the opponent is affected by the Gambler’s baleful polymorph SLA with no save. Alternatively, the opponent may make a Bluff check instead of Profession (Gambler).
Baleful Polymorph (Sp) A Gambler’s baleful polymorph SLA differs from the spell it is based on in several ways. First, it can transform its target into, and only into, a giant playing card or a giant six sided die (treat as a small Animated Object with a base move speed of 20 feet and a Str score of 6). Second, it lasts for six rounds, after which the target reverts to its original form. Third, this SLA requires a cool down time of 1d6+1 rounds before being used again. Finally, a creature is never in danger of losing its mental ability scores due to failing its Will save.
Nigh Invulnerable (Su) A Gambler is nearly completely immune to direct attacks. It has a Spell Resistance of 40, as well as an equal Power Resistance. It also has DR 50/-. This ability only works when a Gambler is not flat-footed. It works when a Gambler is flanked.
Wise Moves A Gambler adds its Wisdom modifier to its Armor Class and attack rolls.
Damn Lucky A Gambler has an extra 3 Luck rerollsCS per day.

Strategies and Tactics

A Gambler Nobody is the bane of most adventurers. They usually try to catch the most powerful looking adversary in their game and use their baleful polymorph SLA on them before attacking any other creatures.

Typical Treasure

Double standard, coins and magic items only.



Back to Main Page3.5e HomebrewMonsters

AuthorThe-Mage-King +
Challenge Rating15 +
Identifier3.5e Monster +
NameGambler +
RatingUndiscussed +
SizeMedium +
SummaryHard to defeat Nobody that uses luck and gambling tricks in Kingdom Hearts II +
TitleGambler +
TypeNaught +