Generic Dragon (3.5e Monster)

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Author: Eiji-kun (talk)
Date Created: 8-15-15
Status: Complete
Editing: Clarity edits only please
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Generic Dragon

Type: Dragon [See Text]
Environment: See Text
Organization: Solitary
Challenge Rating: Wyrmling 4; very young 5; young 7; juvenile 10; young adult 13; adult 15; mature adult 18; old 20; very old 21; ancient 23; wyrm 24; great wyrm 26
Treasure: Triple Standard
Alignment: Any
Advancement: Wyrmling 8-9 HD; very young 11-12 HD; young 14-15 HD; juvenile 17-18 HD; young adult 20-21 HD; adult 23-24 HD; mature adult 26-27 HD; old 29-30 HD; very old 32-33 HD; ancient 35-36 HD; wyrm 38-39 HD; great wyrm 41+ HD
Level Adjustment: Wyrmling +4; very young +5; young +6; others —
Generic Dragon Dragons by Age
Age Size Hit Dice (hp) Str Dex Con Int Wis Cha Base Attack/
Grapple
Attack Fort Save Ref Save Will Save Breath Weapon (DC) Frightful Presence DC
Wyrmling M 7d12+Con (Varies) * 10 * * * * +7/Varies Varies Varies Varies Varies 2d10 (Varies) -
Very young L 10d12+Con (Varies) * 10 * * * * +10/Varies Varies Varies Varies Varies 4d10 (Varies) -
Young L 13d12+Con (Varies) * 10 * * * * +13/Varies Varies Varies Varies Varies 6d10 (Varies) -
Juvenile L 16d12+Con (Varies) * 10 * * * * +16/Varies Varies Varies Varies Varies 8d10 (Varies) -
Young adult H 19d12+Con (Varies) * 10 * * * * +19/Varies Varies Varies Varies Varies 10d10 (Varies) Varies
Adult H 22d12+Con (Varies) * 10 * * * * +22/Varies Varies Varies Varies Varies 12d10 (Varies) Varies
Mature adult H 25d12+Con (Varies) * 10 * * * * +25/Varies Varies Varies Varies Varies 14d10 (Varies) Varies
Old G 28d12+Con (Varies) * 10 * * * * +28/Varies Varies Varies Varies Varies 16d10 (Varies) Varies
Very old G 31d12+Con (Varies) * 10 * * * * +31/Varies Varies Varies Varies Varies 18d10 (Varies) Varies
Ancient G 34d12+Con (Varies) * 10 * * * * +34/Varies Varies Varies Varies Varies 20d10 (Varies) Varies
Wyrm G 37d12+Con (Varies) * 10 * * * * +37/Varies Varies Varies Varies Varies 22d10 (Varies) Varies
Great wyrm C 40d12+Con (Varies) * 10 * * * * +40/Varies Varies Varies Varies Varies 24d10 (Varies) Varies


Generic Dragon Dragon Abilities by Age
Age Speed Initiative AC Special Abilities Caster Level SR
Wyrmling 40 ft, fly 150 ft (poor) +0 16 (+6 natural), touch 10,
flat-footed 16
See Text - -
Very young 40 ft, fly 150 ft (poor) +0 18 (+9 natural, -1 size), touch 9,
flat-footed 18
See Text - -
Young 40 ft, fly 150 ft (poor) +0 21 (+12 natural, -1 size), touch 9,
flat-footed 21
See Text 1st -
Juvenile 40 ft, fly 150 ft (poor) +0 24 (+15 natural, -1 size), touch 9,
flat-footed 24
See Text 3rd -
Young adult 40 ft, fly 150 ft (poor) +0 26 (+18 natural, -2 size), touch 8,
flat-footed 26
DR 5/magic 5th 19
Adult 40 ft, fly 150 ft (poor) +0 29 (+21 natural, -2 size), touch 8,
flat-footed 29
See Text 7th 21
Mature adult 40 ft, fly 150 ft (poor) +0 32 (+24 natural, -2 size), touch 8,
flat-footed 32
DR 10/magic 9th 23
Old 40 ft, fly 200 ft (clumsy) +0 33 (+27 natural, -4 size), touch 6,
flat-footed 33
See Text 11th 24
Very old 40 ft, fly 200 ft (clumsy) +0 36 (+30 natural, -4 size), touch 6,
flat-footed 36
DR 15/magic 13th 26
Ancient 40 ft, fly 200 ft (clumsy) +0 39 (+33 natural, -4 size), touch 6,
flat-footed 39
See Text 15th 28
Wyrm 40 ft, fly 200 ft (clumsy) +0 42 (+36 natural, -4 size), touch 6,
flat-footed 42
DR 20/magic 17th 30
Great wyrm 40 ft, fly 200 ft (clumsy) +0 41 (+39 natural, -8 size), touch 2,
flat-footed 41
See Text 19th 32


It's a dragon. Hell if I know which one.

This is not an actual creature, but rather a generic baseline which any form of dragon can be produced. Using the baseline of a red dragon, the color, shape, and other properties of the dragon can be tweaked and modified as needed.

Rather than normal ability scores, the creator of the generic dragon selects scaling ability scores from the list below (excluding dexterity). They also select the subtype and special abilities, including immunities to elements, spell like abilities, and so on and so forth.

Ability Scores
Age Category Primary Score Secondary Score Tertiary Score Quaternary Score Quinary Score
Wyrmling 17 15 11 10 10
Very Young 21 17 13 12 12
Young 25 17 13 12 12
Juvenile 29 19 15 14 14
Young Adult 31 21 15 14 14
Adult 33 21 19 16 16
Mature Adult 33 23 19 18 18
Old 35 25 21 20 20
Very Old 37 27 23 22 22
Ancient 39 29 25 24 24
Wyrm 41 31 25 24 24
Great Wrym 45 31 27 26 26

Creating a Generic Dragon

After selecting your ability scores, select a subtype between Air, Cold Earth, Fire, and Water. Choosing the Cold or Fire subtype gives you cold or fire immunity, and the subsequent vulnerability, as appropriate. Then, select your special abilities.

As a wyrmling you start with two special abilities, one breath weapon (energy type and shape of your choice), and gain an additional special ability at each age category except young adult, mature adult, very old, and wyrm age categories where you receive damage reduction instead. You can use one of your special abilities to remove an energy vulnerability, such as from obtaining the cold or fire subtype.

As a final step, choose three skills. These skills become class skills for the dragon.

Bonus Feat: The dragon obtains a bonus feat, as if by leveling.

Energy Immunity (Ex): The dragon becomes immune to one energy type chosen. Alternatively, it removes a vulnerability it possesses. This ability can only be selected as a wyrmling.

Extra Breath Weapon (Su): You gain an additional breath weapon as a dragon of your CR or less. For example, a young adult generic dragon (CR 13) can pick up the cone of sleep of a adult brass dragon (CR 12). This extra breath weapon works off the cooldown of your pre-existing breath weapon.

Improve Movement (Ex): Choose one of the generic dragon's movement modes. Improve this movement mode by its 50% of its base unaltered amount. Alternatively, you can improve a flight speed's maneuverability up by one step.

Movement Mode (Ex): You gain an additional movement mode. You can get a burrow speed equal to half your land speed, a swim speed equal to twice your land speed, or a climb speed equal to your land speed. Flight starts out at poor maneuverability and goes down with each size category, to a minimum of clumsy.

Spell-Like Ability (Sp): Choose a spell from the cleric, druid, or sorcerer/wizard list that you would be able to cast from your caster level. For example a young adult generic dragon (CL 5th) can pick up to 3rd level spells. You gain it as a spell-like ability 1/day, based off your highest mental ability score. You can choose this multiple times, selecting a new spell, or increasing a pre-existing spell-like ability up to 3/day, 5/day, and then at will.

Unique Dragon Feature: You gain one of the following unique abilities taken from one of the chromatic or metallic dragons, as follows: alternate form (3/day), charm reptiles, cloudwalking, corrupt water, create/destroy water, icewalking, luck bonus, sound imitation, or water breathing.


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Eiji-kun's Homebrew (5608 Articles)
Eiji-kunv
AlignmentAny +
AuthorEiji-kun +
Challenge Rating4 +, 5 +, 7 +, 10 +, 13 +, 15 +, 18 +, 20 +, 21 +, 23 +, 24 + and 26 +
EnvironmentSee Text +
Identifier3.5e Monster +
Rated ByLeziad +
RatingRating Pending +
SizeMedium +, Large +, Huge +, Gargantuan + and Colossal +
SubtypeSee Text +
TitleGeneric Dragon +
TypeDragon +